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Hey guys, Having trouble deciding what to do for a game plan on Delta Quadrant against Terran and Protoss. I don't feel I can ever safely take the natural unless I'm extremely lucky and get cross spawns. Otherwise it's just absurdly close to the enemy and I'm never able to hold it.
The backdoor sucks very badly against Terran, but it is a little better than the natural.. still, I can't use this as my fast expand because of the rocks.
I like the placement of the gold, nice and tucked back at least it's a further distance. Unfortunately, again with the rocks.
Do I just need to get a few speedlings and wait for them to take down some rocks before I can expand on this map? Should I take another main and just rely on speedlings (and pray they don't go blueflame ><)? I'm at a bit of a loss.
Any advice on playing this map as Zerg would be appreciated, and pro replays of amazing ZvX if you have them would be great as well.
Thanks TL!
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Taking the back expansion takes too long. You should take the front natural and worry about defending it. On this map you need to commit a bit more to defending because of its architecture. Make sure you spawn a tumor with your second energy to connect your bases, this is critical. Blue helions are oftentimes troublesome on this map, but if you drop a spine at your nat, that plus a queen can hold off 3-4 with proper control. Leave a pack of 12ish lings on top of your ramp in case they try to run in. This should stop most blue flame helions. Now drops in the main are a different story, but they will be one basing at this point so it will be easier to predict coming.
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I wonder that myself actually :/
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I really don't think it's possible to defend the front natural man... I mean if you've got examples of pros defending it against actual aggression, I'd love to see. But it's like, closer than steppes man. It's RIDICULOUSLY close.
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Delta Quadrent is Zerg's worst map for this reason (in my opinion). I feel that 15 hatch builds are not viable on this map since the natural is so open and close to all opponents. When I (Mid Diamond Zerg-only) play on Delta, I go for a 1 base roach/ling build against T and P. After about 35-55 food (Game dependent) is when I take my second, in the back. Roaches are very effective at rock killing.
Creep spread is super vital as all expansions from here on out move toward the opponent, when zerg always wants to expand away from the opponent. I make the natural my third, when it is already creep spread. Perhaps a spine half way between the natural's hatch and ramp.
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Don't take the back as z, it's just deadweight against a good player. You have to take the natural. Most zergs tend to cheese opening like, 7rr or some sort of baneling bust to screw over the opponents economy while they expo there. After that go for a gold, all you can do, but good luck that maps terrible for zergs.
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Yeah, I've basically had no success taking the front natural except against real baddies. It's just too open and exposed, if you are in close positions and try this you are toast, the walking distance is too short.
I usually do some sort of lame one base move (7rr anyone?) to cover the expand, or I just throw it down "sneaky expo" style at one of the other mains.
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I don't even 15 hatch anymore anyways, too many auto-deaths. I like to have at least a couple lings so I can at least poke and know right away if something's coming, before I take my expo. But on this map, at no point do I ever feel safe taking any expo 
Is this perhaps the place to put La Wzpnha 3 roach > speedling all-in to use? lol.
Honestly I really like the looks of that gold, I so wish it didn't have fucking rocks. Why does there always have to be a fucking rock in every expo. I think that's just stupid -_- I like the rocks to block certain paths, and I really like the GSL map that has one to widen your choke (I think that's brilliant actually) but WHY must they put them in expos :'( such a slap to Zergs, they are the only one it will even remotely matter to.. anyway sorry not tryin to QQ, just so frustrated
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On delta I usually go speedling expand for an opener, since spine placement at the natural isn't reliable versus early aggression
with the speedlings, you gain early map control, and safely expand to your natural
for my third, i typically opt for the gold expansion further away from my opponent (doesn't mattet if cross positions), since i figure if i am going to break down rocks anway, might as well be ones that give a gold
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In GSL january 2011, Lennock did a nice expand to the front-base and teched as fast as he could to infestors to slow down any advance of marine/tank. It didn't work out in the end, but it looked like a way to make the rush distance "longer".
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On February 12 2011 04:34 blackbrrd wrote: In GSL january 2011, Lennock did a nice expand to the front-base and teched as fast as he could to infestors to slow down any advance of marine/tank. It didn't work out in the end, but it looked like a way to make the rush distance "longer".
Im pretty sure he one base infestor into double expand here.
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But anyway, it IS possible to defend your natural. You just have to judge how much larva/resources you are willing to commit in order to do so. Just like any other map, it's just this map has slightly lower margin for error. So you must scout well.
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I always take the forward base because on any other map you would take that base. Also there are rocks and zerg can’t do enough dmg to take down rocks b4 you need to put down expansion, and you opponent will probably no be as aggressive since he/she will want to take that inbase.
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On February 12 2011 05:14 P0ckets wrote: I always take the forward base because on any other map you would take that base. Also there are rocks and zerg can’t do enough dmg to take down rocks b4 you need to put down expansion, and you opponent will probably no be as aggressive since he/she will want to take that inbase.
Not sure what game you're playing buddy. They WILL attack that expo.
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On February 12 2011 05:25 telfire wrote:Show nested quote +On February 12 2011 05:14 P0ckets wrote: I always take the forward base because on any other map you would take that base. Also there are rocks and zerg can’t do enough dmg to take down rocks b4 you need to put down expansion, and you opponent will probably no be as aggressive since he/she will want to take that inbase. Not sure what game you're playing buddy. They WILL attack that expo. I go into my PvZs on DQ hoping they fast expand...
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In DQ there is 3 scenario: 1) Your opponent is cross position. In this scenario you can take you nat rather naturally. 2) Your opponent is counter clockwise. In this scenario you can take your nat but have to be very carefull. For ZvT, you can see day9 daily 226 to see how Dimaga do it. 3) Your opponent is counter clockwise. This scenario is the worst. You can't really take your nat, because it's not really YOUR nat. Your opponent is almost closer to it than you are... See the image below:
![[image loading]](http://img534.imageshack.us/img534/78/deltaql.jpg) On the image the red path is longer than the blue path, and where the 2 paths meet a stalker is in range of the hatch. This is just ridiculous. The protoss can proxy gateway just by building at the bottom of his ramp...
In this scenario, I prefer to expend counter clockwise, take the gold, or a base even further. Even your back-door base isn't safe, it's too vulterable to air, drop, or cliff harass... Still in Day9 daily 226 you have an exemple of Dimaga taking his nat in this scenario in ZvT. You can copy the strategy even if it didn't turned very well for Dimaga...
The best advice I can give you honestly, is to thumb down this map... From far the worst for zerg. Even Catz who does a lot of 1 base play has it thumbed down...
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On February 12 2011 05:25 telfire wrote:Show nested quote +On February 12 2011 05:14 P0ckets wrote: I always take the forward base because on any other map you would take that base. Also there are rocks and zerg can’t do enough dmg to take down rocks b4 you need to put down expansion, and you opponent will probably no be as aggressive since he/she will want to take that inbase. Not sure what game you're playing buddy. They WILL attack that expo.
Yes they will attacking, but after the first or second push they might focus a bit more on expanding to their inbase. I find that when playing a terran they will typically try 1-2 direct pushes and if you hold it off they then attempt to take their second and try some drop ship/tank creeping to get you. I meant it kind of like they are less likely to constantly be on top of you since the inbase at least for terran is very easy and tempting.
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Expand to a base on the side of the map, preferably the one cross positions to your opponent. If you take the watch tower, you can see any push coming and easily flank them with lings. If they push out you also have an opportunity to smash their natural with lings if they don't have statis defence.
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