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Zerg matchups - Page 2

Forum Index > StarCraft 2 Strategy
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Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
February 07 2011 11:56 GMT
#21
Cool, always good to get information in one place, rather than in 30 time intensive locations.

I have a notebook but my pens always end up missing.. :S
Protoss is the only race with "pro" in it
TheDefinition
Profile Joined November 2010
Sweden41 Posts
February 07 2011 17:18 GMT
#22
On February 07 2011 19:58 rEalGuapo wrote:
13. upgrades vs. terran: Always carapace 1st. Later in game melee atk if needed.

I'm not sure about that, I like +1/+2 Attack early
and later on getting a second Evo and researching all upgrades.

Think Catz said he likes getting +1 melee attack first as well, not so sure though.

+1 carapace makes zerglings survive one unupgraded siege tank blast. That is quite huge, and it also greatly affects their survivability against marines. Banelings two-shot marines no matter what.
Make expand, not war
eyeEX
Profile Joined June 2010
United States64 Posts
February 07 2011 18:31 GMT
#23
Great Post! So many hours of content to go through, it's nice to have an overview.
ìX
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
February 07 2011 18:38 GMT
#24
Nice write up, cool with a compilation of what they went through.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
s1dd
Profile Joined June 2010
United States43 Posts
February 07 2011 18:50 GMT
#25
Thanks for this man nice to have everything in one place. Hopefully I'll improve my ZvT with these tips now...
motumbo
Profile Joined February 2011
United States130 Posts
February 08 2011 00:08 GMT
#26
Could someone please tell me the reasoning why infestors>mutas (I'm interpretting this as infestors counter mutas, although it may mean infestors are better to get then mutas) since fungal no longer hits air?
Karthane
Profile Joined June 2010
United States1183 Posts
February 08 2011 00:11 GMT
#27
Thanks for making this list. Definetely saving this.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
February 08 2011 14:17 GMT
#28
On February 08 2011 02:18 Offsure wrote:
Show nested quote +
On February 07 2011 19:58 rEalGuapo wrote:
13. upgrades vs. terran: Always carapace 1st. Later in game melee atk if needed.

I'm not sure about that, I like +1/+2 Attack early
and later on getting a second Evo and researching all upgrades.

Think Catz said he likes getting +1 melee attack first as well, not so sure though.

+1 carapace makes zerglings survive one unupgraded siege tank blast. That is quite huge, and it also greatly affects their survivability against marines. Banelings two-shot marines no matter what.


hehe That's exactly what Catz said, people always think an upgrade HAS to bring something special with it like surviving one hit more or killing with a hit less.

How about your Banes just do a lot more dmg so your Mutas and Lings that will clean up have a way easier time?

anyway I prefer to get both upgrades, I think upgrades are the most important thing to focus on if you and your opponent are about equal skill level.
BarnabeJonez
Profile Joined November 2010
United States23 Posts
February 08 2011 14:26 GMT
#29
Excellent compilation, thanks!
Hacktus
Profile Joined May 2010
United States25 Posts
February 12 2011 04:24 GMT
#30
thanks a ton dude, this is exactly what i was looking for
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
February 12 2011 07:15 GMT
#31
Thanks for this write up, all the time I get free is mainly used for playing the game so the long vids which I would love to watch, it would take me ages now.
FOOTBALL
B o A
Profile Joined January 2011
90 Posts
February 12 2011 08:16 GMT
#32
hi, i just wanna ask: how do you actually tell a blue flame hellion + marine pressure from a tank + marine pressure? They both look really similar to me as when i sack an ovie, all i see is fact + tech lab.

are poking up the ramps/sacking more ovies the only way ?

also, how do you react to a very fast reactor hellion on wide maps such as xel naga? (gas before rax)

even when i manage to scout it and decide to go roaches, i find that the lack of map control really makes it tough for scouting(expo or timing attack), especially when the opponent has marines patrolling. Would putting up spines be a better choice? though it really hurts the economy early game.

thanks for the help !
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