On June 19 2011 07:52 herODK wrote: I don't know if it is possible, but how do I make more than one larva into units at the same time? I believe I saw IdrA doing it on stream, but might just have been incredibly fast finger movement, but it looked like he did 6 at a time orso. Is it possible? Would sure save some time when spamming zerglings for reinforcement. Thanks in advance.
I favor attack upgrades over armor for mutas. I want tanks/turrets/thors dead A S A P so I can move on to the next objective. You can make arguments for both upgrades however. It depends on how you want to play. Mutas will never be good tanking units but if you "tank" with lings first then the mutas add a great deal of dps to attacking marines and the armor would come in handy then.
Plus the whole brood lord late game thing makes armor upgrades fantastic.
On June 18 2011 19:56 bankai wrote: In PvZ, why doesnt anyone open 2 or 3 gate robo anymore?? Most ppl want to get Colossus so doesnt it make more sense than 3 gate sentry?
Is there a better opening build to 3 gate sentry expand that allows map control and easy 3rd base expand opportunity?? I find DT expand later and more gimmicky, and stargate expands to be hard to micro with.
Thanks!
Robo is outdated in the PvZ metagame at the moment, Zerg will get a decent economy to hold off any Immortal or Colossi push. You have this large timing where you are almost able to put on no pressure, and if you do lose those units, you are literally screwed. One-base Colossi can be held off by any decent Zerg player who gets a Roach Warren at a reasonable time.
MC and KiWiKaKi favor a style where they get about 6 to 7 Gateways while securing a third and putting down a Robotics Bay (mainly just for Observers atm). Then they start Colossi production only once their third is almost finished. However, I would not suggest it as it really does come down to your ForceFields against any kind of Roach or Hydralisk pressure. I recommend using this transitioned from a Forge FE, as it is somewhat "cheesy" if transitioned from a 3 gate FE.
You could get one StarGate just for one or two Void Rays to not only clear out Overlords and deny a Zerg's crucial map vision, but also distract him (by harassing or possibly denying third) by forcing him to throw down Spore Crawlers, move Queens, or get Hydralisks when taking a third yourself. It also provides a defensive air measure against Roach pressure.
On June 18 2011 19:56 bankai wrote: In PvZ, why doesnt anyone open 2 or 3 gate robo anymore?? Most ppl want to get Colossus so doesnt it make more sense than 3 gate sentry?
Is there a better opening build to 3 gate sentry expand that allows map control and easy 3rd base expand opportunity?? I find DT expand later and more gimmicky, and stargate expands to be hard to micro with.
Thanks!
Robo is outdated in the PvZ metagame at the moment, Zerg will get a decent economy to hold off any Immortal or Colossi push. You have this large timing where you are almost able to put on no pressure, and if you do lose those units, you are literally screwed. One-base Colossi can be held off by any decent Zerg player who gets a Roach Warren at a reasonable time.
MC and KiWiKaKi favor a style where they get about 6 to 7 Gateways while securing a third and putting down a Robotics Bay (mainly just for Observers atm). Then they start Colossi production only once their third is almost finished. However, I would not suggest it as it really does come down to your ForceFields against any kind of Roach or Hydralisk pressure. I recommend using this transitioned from a Forge FE, as it is somewhat "cheesy" if transitioned from a 3 gate FE.
You could get one StarGate just for one or two Void Rays to not only clear out Overlords and deny a Zerg's crucial map vision, but also distract him (by harassing or possibly denying third) by forcing him to throw down Spore Crawlers, move Queens, or get Hydralisks when taking a third yourself. It also provides a defensive air measure against Roach pressure.
Just want to add that a zerg who scouts the robo on one base will likely go immediately for mutas. You're investing so much in something that can't immediately pressure your opponent, and can't be safe to expand off of for quite some time (and can't hit air). This means the zerg will be comfortable getting miles ahead in economy by the time the spire pops without much risk. This is why protosses used to hate mutas so much, because once you get to this stage the zerg just starves you out and will eventually get enough air to just kill you.
P.S. Please only use one question mark per sentence, it looks like you're urgently concerned about... something when you use more than one.
Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?
I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.
So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?
On June 19 2011 10:09 MrTng wrote: I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.
So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?
Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.
On June 19 2011 09:00 Alzadar wrote: Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?
I think so, I just tested it and couldn't find a working placement. You can use your first pylon and 3 buildings, however.
On June 19 2011 09:02 sahbeewah wrote: Why are players such as SeleCT starting to favor 3 supply depot blocks in TvP?
My honest guess at this would have to do with the fact that stalkers have a higher range than marines, so when confronted with a standard wall off of either depot/racks/depot or depot/racks/tech it may be more difficult to control the concave of your units, to their approaching units, which would be very important given the stalker's larger range.
On June 19 2011 10:09 MrTng wrote: I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.
So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?
Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.
Well I was hoping if there were any packs organized by strategy like
Replay pack 1: 5x ZvP: roach infestor
Replay pack 2: 5x ZvP: ling/bling/muta
Replay pack 3: 5x ZvT: ling/bling/muta
etc. So that I can easily focus on one certain matchup and one certain strategy within that matchup. I was hoping to skip going through tons of replays (from which a lot are probably outdated, so SC has to 'reboot' into an older version every time.
On June 19 2011 09:00 Alzadar wrote: Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?
I think so, I just tested it and couldn't find a working placement. You can use your first pylon and 3 buildings, however.
I am not sure but I know the ladder version has a wider choke than the GSL. http://wiki.teamliquid.net/starcraft2/Tal'Darim_Altar#Changes If you scroll down a bit to the FE wall ins you will see it is not possible, you need 3 buildings of a Forge, Gateway, and Core with a Zealot, Pylon, or Cannon blocking the single pixel choke.
On June 19 2011 10:09 MrTng wrote: I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.
So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?
Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.
Well I was hoping if there were any packs organized by strategy like
Replay pack 1: 5x ZvP: roach infestor
Replay pack 2: 5x ZvP: ling/bling/muta
Replay pack 3: 5x ZvT: ling/bling/muta
etc. So that I can easily focus on one certain matchup and one certain strategy within that matchup. I was hoping to skip going through tons of replays (from which a lot are probably outdated, so SC has to 'reboot' into an older version every time.
Well then just 8x through a bunch of replays from one of the many sc2 replay sites and if it looks like something you want to learn, keep the replay, if not, delete it.
A lot of zerg comes from intuition and on-the-spot thinking to react correctly to your opponent's play. Analyzing replays can help with this but for the most part this skill comes from game after game, loss after loss.
Hi, I'm not sure where to put this, but I'm looking for a thread which came out pre-patch, which I believe talked about ling-infestor in ZVP, where the OP had a deathstar, then a beachball to represent how he now saw the protoss deathball and he had it organized so it was like the sparks terran guide. I'm looking for it because in there is a youtube video of an 11 pool 19 extractor trick opening which I can't remember exactly how it worked.
If anyone can help me find it, that would be great.
Both the Force field and hallucinate artical say that, so it's a pretty sure bet. I'm pretty sure force fields could be broken like this before in early beta but I guess it was one of those undocumented patch notes at some point. If you're still unsure, boot up a unit tester and try it out!
If I target fire with a lot of units firing at the exact same time, i.e. a concave of roaches and there are more units than would one shot the unit I am target firing, are the remaining shots wasted?
If this is the case what would be the most efficient way to combat this (I don't have the micro to targetfire with 2 groups at the same time)
If you have about the same amount of units of the same type as your opponent and most of your units can fire at the same time, do you get an advantage or disadvantage when targetfiring individual units vs. a-moving?
In general is there a rule of thumb to decide wether to targetfire or a-move and are there other methods except those two?
Edit: another stupid question: if I have 19 larvae at my hatch and I don't inject anymore do the larvae die after a certain time? asuming I no longer build units.