• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:00
CEST 09:00
KST 16:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy10[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL GRAND FINALS Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: In A Tizzy BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7030 users

Simple Questions Simple Answers - Page 211

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 209 210 211 212 213 900 Next
Kambing
Profile Joined May 2010
United States1176 Posts
June 18 2011 22:54 GMT
#4201
On June 19 2011 07:52 herODK wrote:
I don't know if it is possible, but how do I make more than one larva into units at the same time? I believe I saw IdrA doing it on stream, but might just have been incredibly fast finger movement, but it looked like he did 6 at a time orso. Is it possible? Would sure save some time when spamming zerglings for reinforcement. Thanks in advance.


Hold down Z instead of repeatedly tapping it.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 18 2011 22:58 GMT
#4202
I favor attack upgrades over armor for mutas. I want tanks/turrets/thors dead A S A P so I can move on to the next objective. You can make arguments for both upgrades however. It depends on how you want to play. Mutas will never be good tanking units but if you "tank" with lings first then the mutas add a great deal of dps to attacking marines and the armor would come in handy then.

Plus the whole brood lord late game thing makes armor upgrades fantastic.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 18 2011 23:06 GMT
#4203
On June 18 2011 19:56 bankai wrote:
In PvZ, why doesnt anyone open 2 or 3 gate robo anymore?? Most ppl want to get Colossus so doesnt it make more sense than 3 gate sentry?

Is there a better opening build to 3 gate sentry expand that allows map control and easy 3rd base expand opportunity?? I find DT expand later and more gimmicky, and stargate expands to be hard to micro with.

Thanks!

Robo is outdated in the PvZ metagame at the moment, Zerg will get a decent economy to hold off any Immortal or Colossi push. You have this large timing where you are almost able to put on no pressure, and if you do lose those units, you are literally screwed. One-base Colossi can be held off by any decent Zerg player who gets a Roach Warren at a reasonable time.

MC and KiWiKaKi favor a style where they get about 6 to 7 Gateways while securing a third and putting down a Robotics Bay (mainly just for Observers atm). Then they start Colossi production only once their third is almost finished. However, I would not suggest it as it really does come down to your ForceFields against any kind of Roach or Hydralisk pressure. I recommend using this transitioned from a Forge FE, as it is somewhat "cheesy" if transitioned from a 3 gate FE.

You could get one StarGate just for one or two Void Rays to not only clear out Overlords and deny a Zerg's crucial map vision, but also distract him (by harassing or possibly denying third) by forcing him to throw down Spore Crawlers, move Queens, or get Hydralisks when taking a third yourself. It also provides a defensive air measure against Roach pressure.
710+ Posts with a Probe Icon =D
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 18 2011 23:44 GMT
#4204
On June 19 2011 08:06 iTzAnglory wrote:
Show nested quote +
On June 18 2011 19:56 bankai wrote:
In PvZ, why doesnt anyone open 2 or 3 gate robo anymore?? Most ppl want to get Colossus so doesnt it make more sense than 3 gate sentry?

Is there a better opening build to 3 gate sentry expand that allows map control and easy 3rd base expand opportunity?? I find DT expand later and more gimmicky, and stargate expands to be hard to micro with.

Thanks!

Robo is outdated in the PvZ metagame at the moment, Zerg will get a decent economy to hold off any Immortal or Colossi push. You have this large timing where you are almost able to put on no pressure, and if you do lose those units, you are literally screwed. One-base Colossi can be held off by any decent Zerg player who gets a Roach Warren at a reasonable time.

MC and KiWiKaKi favor a style where they get about 6 to 7 Gateways while securing a third and putting down a Robotics Bay (mainly just for Observers atm). Then they start Colossi production only once their third is almost finished. However, I would not suggest it as it really does come down to your ForceFields against any kind of Roach or Hydralisk pressure. I recommend using this transitioned from a Forge FE, as it is somewhat "cheesy" if transitioned from a 3 gate FE.

You could get one StarGate just for one or two Void Rays to not only clear out Overlords and deny a Zerg's crucial map vision, but also distract him (by harassing or possibly denying third) by forcing him to throw down Spore Crawlers, move Queens, or get Hydralisks when taking a third yourself. It also provides a defensive air measure against Roach pressure.


Just want to add that a zerg who scouts the robo on one base will likely go immediately for mutas. You're investing so much in something that can't immediately pressure your opponent, and can't be safe to expand off of for quite some time (and can't hit air). This means the zerg will be comfortable getting miles ahead in economy by the time the spire pops without much risk. This is why protosses used to hate mutas so much, because once you get to this stage the zerg just starves you out and will eventually get enough air to just kill you.

P.S. Please only use one question mark per sentence, it looks like you're urgently concerned about... something when you use more than one.
I put the sexy in dyslexia.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
June 19 2011 00:00 GMT
#4205
Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?
I am the Town Medic.
sahbeewah
Profile Joined November 2010
Australia7 Posts
June 19 2011 00:02 GMT
#4206
Why are players such as SeleCT starting to favor 3 supply depot blocks in TvP?
MrTng
Profile Joined September 2010
69 Posts
June 19 2011 01:09 GMT
#4207
I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.

So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-06-19 01:35:55
June 19 2011 01:35 GMT
#4208
On June 19 2011 10:09 MrTng wrote:
I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.

So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?


Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 19 2011 01:45 GMT
#4209
On June 19 2011 09:00 Alzadar wrote:
Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?


I think so, I just tested it and couldn't find a working placement. You can use your first pylon and 3 buildings, however.
I put the sexy in dyslexia.
.Mthex-
Profile Joined May 2011
United States168 Posts
June 19 2011 01:52 GMT
#4210
On June 19 2011 09:02 sahbeewah wrote:
Why are players such as SeleCT starting to favor 3 supply depot blocks in TvP?


My honest guess at this would have to do with the fact that stalkers have a higher range than marines, so when confronted with a standard wall off of either depot/racks/depot or depot/racks/tech it may be more difficult to control the concave of your units, to their approaching units, which would be very important given the stalker's larger range.
"If you tricked him, then he is tricked" - Artosis
MrTng
Profile Joined September 2010
69 Posts
June 19 2011 02:06 GMT
#4211
On June 19 2011 10:35 Soluhwin wrote:
Show nested quote +
On June 19 2011 10:09 MrTng wrote:
I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.

So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?


Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.


Well I was hoping if there were any packs organized by strategy like

Replay pack 1:
5x ZvP: roach infestor

Replay pack 2:
5x ZvP: ling/bling/muta

Replay pack 3:
5x ZvT: ling/bling/muta

etc. So that I can easily focus on one certain matchup and one certain strategy within that matchup. I was hoping to skip going through tons of replays (from which a lot are probably outdated, so SC has to 'reboot' into an older version every time.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-19 02:25:16
June 19 2011 02:23 GMT
#4212
On June 19 2011 10:45 Soluhwin wrote:
Show nested quote +
On June 19 2011 09:00 Alzadar wrote:
Is it possible to tight wall the Tal'Darim Altar natural choke with three buildings? I see pros seemingly do it all the time but can't for the life of me place my buildings in a way that doesn't level a one unit gap somewhere. Does the Blizzard version have a larger choke?


I think so, I just tested it and couldn't find a working placement. You can use your first pylon and 3 buildings, however.

I am not sure but I know the ladder version has a wider choke than the GSL.
http://wiki.teamliquid.net/starcraft2/Tal'Darim_Altar#Changes
If you scroll down a bit to the FE wall ins you will see it is not possible, you need 3 buildings of a Forge, Gateway, and Core with a Zealot, Pylon, or Cannon blocking the single pixel choke.
710+ Posts with a Probe Icon =D
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 19 2011 03:29 GMT
#4213
On June 19 2011 11:06 MrTng wrote:
Show nested quote +
On June 19 2011 10:35 Soluhwin wrote:
On June 19 2011 10:09 MrTng wrote:
I'm trying to get the hang of Zerg a bit more. I'm currently in gold, but I get matched up to platinum diamond most of the time (wonderful blizz matchmaking). I was wondering if there are any replay packs available from high/pro level players displaying the most common zerg tactics in each matchup.

So for ZvP: roach/infestor or whatever or ZvT: ling, bling, muta. Are there any packs neatly organized by each tactic somewhere?


Grabbing random from MLG is a good idea. Also using just searching TL for a zerg replay pack could probably yield helpful results. I know FXOsheth releases basically every single replay of every game he plays, so you might want to look into that.


Well I was hoping if there were any packs organized by strategy like

Replay pack 1:
5x ZvP: roach infestor

Replay pack 2:
5x ZvP: ling/bling/muta

Replay pack 3:
5x ZvT: ling/bling/muta

etc. So that I can easily focus on one certain matchup and one certain strategy within that matchup. I was hoping to skip going through tons of replays (from which a lot are probably outdated, so SC has to 'reboot' into an older version every time.


Well then just 8x through a bunch of replays from one of the many sc2 replay sites and if it looks like something you want to learn, keep the replay, if not, delete it.

A lot of zerg comes from intuition and on-the-spot thinking to react correctly to your opponent's play. Analyzing replays can help with this but for the most part this skill comes from game after game, loss after loss.
I put the sexy in dyslexia.
Kaminoan
Profile Joined August 2010
Chile25 Posts
June 19 2011 04:04 GMT
#4214
Hi, I'm not sure where to put this, but I'm looking for a thread which came out pre-patch, which I believe talked about ling-infestor in ZVP, where the OP had a deathstar, then a beachball to represent how he now saw the protoss deathball and he had it organized so it was like the sparks terran guide. I'm looking for it because in there is a youtube video of an 11 pool 19 extractor trick opening which I can't remember exactly how it worked.

If anyone can help me find it, that would be great.
Macro, macro, macro macro, micro, macro, macro, macro, macro, micro, macro...
Kaminoan
Profile Joined August 2010
Chile25 Posts
June 19 2011 04:17 GMT
#4215
It took me a while but I found it.
Macro, macro, macro macro, micro, macro, macro, macro, macro, micro, macro...
bobwhiz
Profile Blog Joined April 2011
United States725 Posts
Last Edited: 2011-06-19 04:26:44
June 19 2011 04:23 GMT
#4216
Does a hallucinated Colossus destroy forcefields?

Liquipedia- http://wiki.teamliquid.net/starcraft2/Hallucination
Hallucinated Colossi don't break Force Fields but walk through them instead.
Signatures are simply a cover for having no personality. -Kiante
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 19 2011 04:31 GMT
#4217
On June 19 2011 13:23 bobwhiz wrote:
Does a hallucinated Colossus destroy forcefields?

Liquipedia- http://wiki.teamliquid.net/starcraft2/Hallucination
Hallucinated Colossi don't break Force Fields but walk through them instead.


Both the Force field and hallucinate artical say that, so it's a pretty sure bet. I'm pretty sure force fields could be broken like this before in early beta but I guess it was one of those undocumented patch notes at some point. If you're still unsure, boot up a unit tester and try it out!
I put the sexy in dyslexia.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
June 19 2011 09:30 GMT
#4218
If I buy a AU server account over Battle.net, do i get access to both AU and US servers like most AU clients have or not?
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Katerpult
Profile Joined May 2011
Germany6 Posts
Last Edited: 2011-06-19 12:15:43
June 19 2011 12:02 GMT
#4219
If I target fire with a lot of units firing at the exact same time, i.e. a concave of roaches and there are more units than would one shot the unit I am target firing, are the remaining shots wasted?

If this is the case what would be the most efficient way to combat this (I don't have the micro to targetfire with 2 groups at the same time)

If you have about the same amount of units of the same type as your opponent and most of your units can fire at the same time, do you get an advantage or disadvantage when targetfiring individual units vs. a-moving?

In general is there a rule of thumb to decide wether to targetfire or a-move and are there other methods except those two?

Edit: another stupid question: if I have 19 larvae at my hatch and I don't inject anymore do the larvae die after a certain time? asuming I no longer build units.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 19 2011 12:21 GMT
#4220
No but no more larvae will be produced. 19 is the maximum.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Prev 1 209 210 211 212 213 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech163
Nina 117
StarCraft: Brood War
Britney 2444
Larva 883
actioN 425
sorry 67
Sea.KH 63
ToSsGirL 48
NaDa 24
Dota 2
NeuroSwarm148
Other Games
WinterStarcraft504
Happy355
Organizations
Dota 2
PGL Dota 2 - Main Stream2586
StarCraft: Brood War
Afreeca ASL 329
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH271
• mYiSmile15
• Letter142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2274
Upcoming Events
Replay Cast
2h
WardiTV Invitational
4h
Korean StarCraft League
20h 30m
CranKy Ducklings
1d 3h
AI Arena Tournament
1d 10h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.