Simple Questions Simple Answers - Page 116
Forum Index > StarCraft 2 Strategy |
eunheeseung
43 Posts
| ||
TimeSpiral
United States1010 Posts
On April 26 2011 08:28 Belial88 wrote: Hi, I have 3 simple questions. Moving Shot Micro (ie mutalisks) : What command? I assume stop? I've been doing it fine for a while but it seems attack seems to be a bit quicker. Move and Shoot Micro (ie marines): What command? It seems a-moving backwards when retreating may lead to one or two of the units to just keep running away and not attacking so it seems stop is the best? Spamming Spells (FF, NP, Infested Terran): Do you hold the hotkey and click click click, or do you shift click? Shift click seems to be a bit faster. I heard you have to lower some kind of keyboard timer but I didn't see that in the options menu. Thanks (1) Stutter Stepping - Move Command [Right Click] -> A+Click [Ground, or Focus Fire] + Show Spoiler [Reasoning for this] + The stop command is inferior because I believe there might be a tiny delay in between the stop command and the recognition to attack, and secondly because the stop command give you no reasonable ability to focus fire while stutter stepping. (2) Spamming Spells - Do not use shift. Technically you can, but you need to make sure you're not including your a+move or move command in your shift queue. For that reason, I hold the spell button and then spam the left click on the mouse. + Show Spoiler [if you must use shift] + If you must use shift, release shift -> select spell -> target spell -> shift [hold] -> spam left click. | ||
Belial88
United States5217 Posts
I think for spamming Neural parasite its much faster with shift click actually doing tests of this all right now | ||
Artisian
United States115 Posts
| ||
Kambing
United States1176 Posts
On April 26 2011 08:42 eunheeseung wrote: Someone told me that the counter to the Bioball is bling infestor. Is it okay? Yes. Infestors and blings are both very cost efficient against bio with the downside that they are poor at taking down a fortified position. | ||
Coldspyros
United States18 Posts
Or, alternately, how many gates can it support if there's a robo constantly producing immortals? Edit: If it wasn't clear enough, this question is for protoss. Unless you can find an efficient way to get gates as terran or zerg. Then I'd like to hear your answer too. | ||
Coldspyros
United States18 Posts
On April 26 2011 08:42 eunheeseung wrote: Someone told me that the counter to the Bioball is bling infestor. Is it okay? Yes, that's a good way. Fungal growth the marines/whatever you want to run your banelings into, then just roll in the suicide sacs. Fungal growth in general is also a great thing against bio balls. | ||
ExquisiteRed
396 Posts
| ||
eunheeseung
43 Posts
On April 26 2011 09:26 Kambing wrote: Yes. Infestors and blings are both very cost efficient against bio with the downside that they are poor at taking down a fortified position. But cant the marines still attack? | ||
Kambing
United States1176 Posts
Yes, but packs of marines die to 1-2 fungals or 1-2 banelings. Both sides can take advantage of superior micro and positioning to come out on top, but in the end, the infestors and blings do a better job of killing marines assuming all things are equal. | ||
jjllama
United States72 Posts
| ||
rsvp
United States2266 Posts
On April 26 2011 12:51 jjllama wrote: What gives vision for zerg, the actual creep or the creep tumor? Tumor. | ||
CoSyN
United States122 Posts
| ||
Rat089
18 Posts
| ||
SageFantasma
United States383 Posts
On April 26 2011 14:25 CoSyN wrote: In the 1.3.3 PTR, how long does it take to produce a Zealot from a Gateway that is constantly being Chrono boosted on? How long for one? I honestly don't know how to do the math for this, and am curious to see if the 2-gate proxy will be as strong as people say. Using the Chrono Boost Math thread, we can find this out easily!: If you apply constant chronos onto your gateways, you just take the build time and divide it by 1.5: 33/1.5= 22 22 seconds is the absolute fastest you can get a zealot out, if my math and understanding is correct. | ||
Autofire2
Pakistan290 Posts
What are 3 good builds to steal for a low-level player hoping to focus on his macro? 3 solid builds for TvT, TvZ and TvP. This is different from a build order, because build orders usually only take you upto your first expo. I'd like to note down how many buildings a really good player has, his supply etc. Any great Terrans to follow? I love MarineKingPrime but his micro is godly and I believe necessary for his build. Thorzain, possibly, that guy is sick. Anyone easier to "steal" come to mind? Thanks in advance! | ||
Autofire2
Pakistan290 Posts
On April 26 2011 11:36 ExquisiteRed wrote: Do games that you are dropped from affect your MMR? I believe they count as a loss, yes. I don't think the system can distinguish between an accidental and a deliberate disconnect. If it didn't, everyone would just DC when it became clear they were losing, which would be every game they were losing since you can never take out every building before the person DCs. | ||
GG.NoRe
Korea (South)1051 Posts
My simple question: What means the SE in BW maps like Outside SE etc... Thanks | ||
Tianx
United States1196 Posts
Edit, to answer the above: I'm fairly sure it's "Special Edition," which is often code for "fixed for balance." | ||
Aeropunk
Australia255 Posts
| ||
| ||