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Simple Questions Simple Answers - Page 116

Forum Index > StarCraft 2 Strategy
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eunheeseung
Profile Joined April 2011
43 Posts
April 25 2011 23:42 GMT
#2301
Someone told me that the counter to the Bioball is bling infestor. Is it okay?
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 25 2011 23:43 GMT
#2302
On April 26 2011 08:28 Belial88 wrote:
Hi, I have 3 simple questions.

Moving Shot Micro (ie mutalisks) : What command? I assume stop? I've been doing it fine for a while but it seems attack seems to be a bit quicker.

Move and Shoot Micro (ie marines): What command? It seems a-moving backwards when retreating may lead to one or two of the units to just keep running away and not attacking so it seems stop is the best?

Spamming Spells (FF, NP, Infested Terran): Do you hold the hotkey and click click click, or do you shift click? Shift click seems to be a bit faster. I heard you have to lower some kind of keyboard timer but I didn't see that in the options menu.

Thanks


(1) Stutter Stepping - Move Command [Right Click] -> A+Click [Ground, or Focus Fire]
+ Show Spoiler [Reasoning for this] +
The stop command is inferior because I believe there might be a tiny delay in between the stop command and the recognition to attack, and secondly because the stop command give you no reasonable ability to focus fire while stutter stepping.


(2) Spamming Spells - Do not use shift. Technically you can, but you need to make sure you're not including your a+move or move command in your shift queue. For that reason, I hold the spell button and then spam the left click on the mouse.
+ Show Spoiler [if you must use shift] +
If you must use shift, release shift -> select spell -> target spell -> shift [hold] -> spam left click.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-04-25 23:55:01
April 25 2011 23:44 GMT
#2303
^thanks.

I think for spamming Neural parasite its much faster with shift click actually

doing tests of this all right now
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Artisian
Profile Joined October 2010
United States115 Posts
April 25 2011 23:51 GMT
#2304
What is the sight range of a xel naga tower(and what is the standard unit of measurement for sight range)?
Supply is a conspiracy against me...
Kambing
Profile Joined May 2010
United States1176 Posts
April 26 2011 00:26 GMT
#2305
On April 26 2011 08:42 eunheeseung wrote:
Someone told me that the counter to the Bioball is bling infestor. Is it okay?


Yes. Infestors and blings are both very cost efficient against bio with the downside that they are poor at taking down a fortified position.
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
Last Edited: 2011-04-26 03:57:36
April 26 2011 01:09 GMT
#2306
How many gates can a single fully saturated base support, with constant production?

Or, alternately, how many gates can it support if there's a robo constantly producing immortals?
Edit: If it wasn't clear enough, this question is for protoss.

Unless you can find an efficient way to get gates as terran or zerg. Then I'd like to hear your answer too.
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
April 26 2011 01:11 GMT
#2307
On April 26 2011 08:42 eunheeseung wrote:
Someone told me that the counter to the Bioball is bling infestor. Is it okay?

Yes, that's a good way. Fungal growth the marines/whatever you want to run your banelings into, then just roll in the suicide sacs. Fungal growth in general is also a great thing against bio balls.
ExquisiteRed
Profile Joined February 2011
396 Posts
April 26 2011 02:36 GMT
#2308
Do games that you are dropped from affect your MMR?
eunheeseung
Profile Joined April 2011
43 Posts
April 26 2011 02:45 GMT
#2309
On April 26 2011 09:26 Kambing wrote:
Show nested quote +
On April 26 2011 08:42 eunheeseung wrote:
Someone told me that the counter to the Bioball is bling infestor. Is it okay?


Yes. Infestors and blings are both very cost efficient against bio with the downside that they are poor at taking down a fortified position.

But cant the marines still attack?
Kambing
Profile Joined May 2010
United States1176 Posts
April 26 2011 03:09 GMT
#2310
On April 26 2011 11:45 eunheeseung wrote:
Show nested quote +
On April 26 2011 09:26 Kambing wrote:
On April 26 2011 08:42 eunheeseung wrote:
Someone told me that the counter to the Bioball is bling infestor. Is it okay?


Yes. Infestors and blings are both very cost efficient against bio with the downside that they are poor at taking down a fortified position.

But cant the marines still attack?


Yes, but packs of marines die to 1-2 fungals or 1-2 banelings. Both sides can take advantage of superior micro and positioning to come out on top, but in the end, the infestors and blings do a better job of killing marines assuming all things are equal.
jjllama
Profile Blog Joined October 2010
United States72 Posts
April 26 2011 03:51 GMT
#2311
What gives vision for zerg, the actual creep or the creep tumor?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 26 2011 03:52 GMT
#2312
On April 26 2011 12:51 jjllama wrote:
What gives vision for zerg, the actual creep or the creep tumor?


Tumor.
CoSyN
Profile Joined December 2010
United States122 Posts
April 26 2011 05:25 GMT
#2313
In the 1.3.3 PTR, how long does it take to produce a Zealot from a Gateway that is constantly being Chrono boosted on? How long for one? I honestly don't know how to do the math for this, and am curious to see if the 2-gate proxy will be as strong as people say.
My life for Aiur.
Rat089
Profile Joined April 2011
18 Posts
April 26 2011 05:35 GMT
#2314
Is it better to start the game off by building a probe or sending your probes to mine minerals then que up a probe. Which is more beneficial in the longer run, the few extra minerals from the start or being ahead in harvester count? The reason I bring this up is after reviewing a reply of me and my friend 2v2 game I notice at the beginning for the first few seconds the production tab was empty cept for my lone probe. He was about 1/3 way thru before the other workers qued up.
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
April 26 2011 05:36 GMT
#2315
On April 26 2011 14:25 CoSyN wrote:
In the 1.3.3 PTR, how long does it take to produce a Zealot from a Gateway that is constantly being Chrono boosted on? How long for one? I honestly don't know how to do the math for this, and am curious to see if the 2-gate proxy will be as strong as people say.


Using the Chrono Boost Math thread, we can find this out easily!:

If you apply constant chronos onto your gateways, you just take the build time and divide it by 1.5:

33/1.5= 22

22 seconds is the absolute fastest you can get a zealot out, if my math and understanding is correct.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
April 26 2011 07:29 GMT
#2316
I want to steal a build in accordance with Day 9's advice. Like really go through replays, figure out what works etc. I thought I'd ask here:

What are 3 good builds to steal for a low-level player hoping to focus on his macro? 3 solid builds for TvT, TvZ and TvP.

This is different from a build order, because build orders usually only take you upto your first expo. I'd like to note down how many buildings a really good player has, his supply etc.

Any great Terrans to follow? I love MarineKingPrime but his micro is godly and I believe necessary for his build. Thorzain, possibly, that guy is sick. Anyone easier to "steal" come to mind?

Thanks in advance!
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
April 26 2011 07:32 GMT
#2317
On April 26 2011 11:36 ExquisiteRed wrote:
Do games that you are dropped from affect your MMR?


I believe they count as a loss, yes. I don't think the system can distinguish between an accidental and a deliberate disconnect. If it didn't, everyone would just DC when it became clear they were losing, which would be every game they were losing since you can never take out every building before the person DCs.
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
April 26 2011 08:53 GMT
#2318
This should be in BW, but I find no thread like this in BW and also I think it ironic.
My simple question:

What means the SE in BW maps like Outside SE etc... Thanks
DONGJWA!
Tianx
Profile Blog Joined October 2008
United States1196 Posts
Last Edited: 2011-04-26 10:11:20
April 26 2011 10:10 GMT
#2319
On which maps is it not safe to open 1-rax CC in TvT? Also, is it always safe to plant the CC at your nat on large maps?

Edit, to answer the above: I'm fairly sure it's "Special Edition," which is often code for "fixed for balance."
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
Aeropunk
Profile Joined May 2010
Australia255 Posts
April 26 2011 10:26 GMT
#2320
What can Protoss do to counter mass banelings and zerglings, other than to not let them get into a big ball to begin with?
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