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Overlord Placement Maps - Page 2

Forum Index > StarCraft 2 Strategy
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clayn
Profile Joined November 2010
Germany444 Posts
January 31 2011 06:22 GMT
#21
nearly the same as i do w/ my overlords, lol :D
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
January 31 2011 08:21 GMT
#22
I really like this, all though I do agree with some of the comments that talk about the watchtowers.
Thank you good sir /salute
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
January 31 2011 08:26 GMT
#23
Good work, I'd reccomend filling up the gaps on opposite spawn sides of lost temple and metal too though so you can better see if they expand there and you can morph overseers if they spawn there.
Some people hurt people. I defenestrate those people.
lowlypawn
Profile Joined January 2009
United States241 Posts
January 31 2011 10:11 GMT
#24
Good idea for a thread. But I think a few of the placements are risky to say the least. Having 10 Overlords in the middle of the map (like on the Shakuras picture) is risky and kind of unnecessary IMHO when you have creep and lings to monitor the towers and middle ground. Best to place the OL in locations where creep and zerglings are not an option.

Also I would like to point out the Z vs Z OL placement is totally different. Forget being discrete with OL placement in Z vs Z! Place them right along the main paths from base to base. Just keep em away from your opponents creep. Also watch for a spire, if the game makes it that far start retreating all the OL early or they will get sniped. The unique OL placement used in Z vs Z is one of the few things I like about the Z vs Z matchup.



Xel'Naga Caverns: Pretty good except the left expansion and middle, the OL should be over the water like on the right side expansion. Over the towers is also a bad idea, zerglings should be used to monitor the towers, NOT overlords!

Shakuras Plateau: I keep the OL mostly over the water located on the outside edge of the map. Mostly to keep tabs on expansions, Also monitoring the middle-bottom (happy face) and middle-top expansion with an OL is a must. I don't keep any OL in the middle of the map because lings can hold the towers not to mention creep will also give you scouting in the middle.

Scrap Station:
Pretty good but the middle ramp OL should be over space just out of range of marines and stalkers. Also at the start placing an OL over space near your opponents ramp is a must.

Metalopolis:
The smoke will not protect your OL, everyone checks those spots. The middle is also very bad and the OL will get killed most of the time. Besides the towers can be held by a zerglings so why waste the OL?

Lost Temple:
ONE OL in the middle (not at the tower) would be ok but I certainly wouldn't keep 4 out in the middle, losing 4 OLs is too much of a risk when 2 lings can do the job.

Blistering Sands: OL at the gold expansions should be behind the minerals, not over the distrustable rocks.

You probably get the concept of my thinking by now. Scouting with overlords is nice but you got to try and protect them and not place them in high risk locations, especially early game! Getting supply blocked at the wrong time can and will cost you games. Instead of relying on OLs use aggressive creep spread, and lings as much as possible. Mid-game burroed lings are WAY underused. Late game things change and losing an OL to delay an expansion probably worth it (dropping creep) but also keep using burroed ling to double delay expansions.

Nothing is funnier then watching my opponent send a SCV to expand. See the OL creeping up the expansion. Send some marines to kill the OL, waits for creep to disappear, then he still cant land command center due to burroed zergling, Sends marines back to the expansion and wastes a scan! The only thing better is 8 burroed banelings in the chilling in the mineral line.



Wilder
Profile Joined May 2010
United Kingdom33 Posts
February 03 2011 12:28 GMT
#25
Starting to update these now. Please see what you think of the new Blistering Sands. I've noticed I've placed a couple of OL wrong but I posted the update to see what people think of the colour coding and race variables.
gg F10 n
P0ckets
Profile Joined January 2011
United States430 Posts
February 03 2011 14:54 GMT
#26
I like this concept but I believe if you discussed your thought process behind each placement and which Ovi goes where based on when you spawn them.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 28 2011 01:05 GMT
#27
I thought this thread could use a bump for the new maps.

I'm especially concerned about ST, since I feel like there aren't really any good spots at all.

[image loading]

Red = My spawn / all matchups
Yellow = Opp spawn 1
Blue = Opp spawn 2
Green = Opp spawn 3
White = Xel Naga (with zergling)


The main issue I have is that, especially in close positions, I can't really ever get in position to see when the opponent is coming.

This map is so flat that you really can't hide OLs anywhere on the map, only on the outskirts, and they don't provide useful information there.

Of all these OL placements, only the ones at the gold provide any use, and they must be SUPER micro'd in order to keep them alive... and they don't reveal much.

What have other zergs been doing for this map? It seems I can't get any useful vision without leaving my OL out in the open. Even on Metal there are cliffs (albeit with easy access ramps) to use OL for spotting. It's risky, but at least it's safe if terran walks by and not up a ramp.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Wilder
Profile Joined May 2010
United Kingdom33 Posts
April 27 2011 20:59 GMT
#28
If anyone would like to update the placement maps or make new ones for the new maps, feel free to go ahead. I feel the community could do a better job than I could .

Post them in here and I'll add them to the post (with credit of course).
gg F10 n
StutteR
Profile Blog Joined January 2010
United States1903 Posts
April 27 2011 21:01 GMT
#29
I feel like its super matchup dependent no?
`~` | effOrt Movie sKyHigh forever & SEn
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