Of course, I'm assuming during all of this that your playing someone with an army composition that factory/rc units make sense to use against. I realize that sometimes you'll want to stick with other types of units.
How many factories/robotics facilities?
Forum Index > StarCraft 2 Strategy |
KingOctavious
United States324 Posts
Of course, I'm assuming during all of this that your playing someone with an army composition that factory/rc units make sense to use against. I realize that sometimes you'll want to stick with other types of units. | ||
SgtSquiglz
United States668 Posts
Even in the late game, I feel like a 3rd robo isn't that helpful. The money is much better spent investing in another tech route to complement the robo units (phoenix to fight vikings, or templar because storm is always useful). Just my feelings at least. | ||
loxosceles
United States18 Posts
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CounterOrder
Canada457 Posts
I guess 1 robo per mining base is a decent starting point. Robo units cost alot. Factories; its more like 1.5 per base or 2 per base if your focusing on mech play a little more. Hell, maybe even 3 on one base if your going heavy on the Thor. Very general guidelines play around,hf. | ||
xza
Singapore1600 Posts
If i go for a fast expand, i will get my 2nd factory while the 2nd CC is building cause I normally feel that my eco is safe enough for 2 factories once my 2nd orbital is up and the extra mule kicks in | ||
thurst0n
United States611 Posts
As for factories usually 2 per base is the MOST you should/'would need as others have said you can get away with an extra factory but an extra robo especially "mid" game is a waste, perhaps 3 late game, if you just want to spend your money but this isn't good practice, you shouldn't have stockpiles of money in the end game anyway.. of course you will if your'e low league like me..however I would recommend first focus on spending the money you have with the buildings you have, and THEN decide if you need more buildings.. The limiting factor here is really your gas. With just one base you can only produce so many gas heavy units, I believe with 2 geysers your gas income is about 225/minute, which is enough for 1 collosus/warpgates, but clearly not 2 especially if you're getting the range upgrade and or other upgrades/tech. It's funny usually you don't want gas, but in sc2 you want to have the most gas :-) | ||
confusedcrib
United States1307 Posts
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emythrel
United Kingdom2599 Posts
Marine/Tank/Viking can only support 2 factories per base comfortably once you are on three bases, before that you can support 2-3 factories total off 2 bases with 1 reactored starport and some barracks. You might be able to support more with really good macro, but thats alot to shoot for | ||
FrostedMiniWeet
United States636 Posts
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Aoi_10
United States155 Posts
http://sc2calc.org/unit_production/terran.php | ||
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