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{H} How fast do you max?

Forum Index > StarCraft 2 Strategy
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CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
January 12 2011 07:13 GMT
#1
That is the question. I am an experienced player with relatively poor mechanics and my question is this. In a perfect world, where you only say lose a scouting drone or 2, maybe a couple lings/odd marine/zealot (lets jsut say for scoutings sake).... how fast can you hit 200/200 with a decent compositon? Im talking like roach/hydra/ling or z/stalk/senty/colossi or mmmtank. Assume you are slowly building up at approximately the same rate your opponent is, neither one really aggressively cutting probes for army comp or simply neglecting army until they have 50 probes and 3 expos.

I think my time is going to be way slower than yours.
Micro your Macro
SilverBullet
Profile Joined September 2010
Canada79 Posts
January 12 2011 07:20 GMT
#2
Well, if you're just interested in hitting 200/200, there's no cheaper unit than a worker off the top of my head. So get up to 3 bases ASAP, make workers like it's your job, and fill in with the extra units.

As far as making a 200/200 timing attack, you'll want to cut workers ~ 3 minutes before you hit 200
There is no shame in defeat, so long as the spirit remains unconquored
valheru
Profile Joined January 2011
Australia966 Posts
January 12 2011 07:23 GMT
#3
On January 12 2011 16:20 SilverBullet wrote:
Well, if you're just interested in hitting 200/200, there's no cheaper unit than a worker off the top of my head. So get up to 3 bases ASAP, make workers like it's your job, and fill in with the extra units.

As far as making a 200/200 timing attack, you'll want to cut workers ~ 3 minutes before you hit 200

shouldn't you cut workers at full saturation unless you intend to take a fourth? (which you probably should)
I reject your reality and substitute my own
Lobo2me
Profile Joined May 2010
Norway1213 Posts
January 12 2011 07:26 GMT
#4
Just practicing some zerg macro (would never work in a real game) I got 200/200 food of roaches on 3 base in 11 minutes gametime. That's with getting around 60 drones and 3 queens before making a roach, and not teching/upgrading anything, just practicing mechanics.
Bad manners are better than no manners at all.
Xylarthen
Profile Joined October 2010
United States137 Posts
January 12 2011 08:15 GMT
#5
Shouldn't the question be not what the size of the boat is, but what's the motion in the ocean? Don't get me wrong, those 3/4 Orbital Command BO's to hit 200/200 at 13 or 14 minutes or so can be crazy, but with Zerg, with a composition of Roach/Hydra like the OP mentions, wouldn't it be more reasonable to try to simply end the game before you hit the control cap? I say that specifically because Zerg at 200/200 is oftentimes weaker than either Terran or Toss.

In other news, I've said this in a dozen posts, but situations change every second of every game, that's the nature of a RTS. Yes, a player could hit 200/200 at 15, or 18 minutes, but I would say in an average game, with a few battles (5-8 minutes, and then probably 12-15) you can hit the supply cap at around 20, IF the game goes like a "standard" game, which it probably won't. And that's if you try very very hard to Macro up without engaging, or harassing, seeing as massing a huge army seems to be the important thing here as opposed to constructive gameplay.

There should be no specific speed, rate, or time at which you hit 200/200, it will always be situational, and regardless of the situation, the number shouldn't matter. What should matter are the units you have compared to the units they have, and how they engage each other.

P.S. For most races you're probably gonna have around 60 (not 50) workers by the full end game (usually three bases), a little more for Zerg.
He who becomes a beast forgets the pain of being a man.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 12 2011 08:19 GMT
#6
Believe it or not, my greatest fear is reaching 200 food and having the majority of it of drones.
I'm a zerg, so 3 fully saturated bases is a good 40% of my 200 food which scares me. Early to mid-game, I can drone quite sufficiently, but when I get a third up, I never know if I should mass drone it with my 3 hatcheries/lair/hive or leave it at around 16 while waiting for my main to fully empty out.

Off-topic, but nonetheless, I max out around 30 food mark, sadly this is with a lot of roaches, hydras and perhaps too few corrupter (against Protoss D: )
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mongery
Profile Joined May 2009
892 Posts
January 12 2011 08:20 GMT
#7
i got to 10.20 ;d
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
January 12 2011 08:20 GMT
#8
Roach heavy zerg is the fasters to limit, I'd say in a normal turtling game around 16 minutes. I hardly ever max as protoss. And as terran last time I maxed in tvt was around 17-30.
dan1mal
Profile Joined August 2010
Netherlands86 Posts
January 12 2011 10:56 GMT
#9
Usually around the 15 min mark, 13-14 if I dont get messed with early game, But maxing on hydra/roach isnt a good idea, since its a horrible late game army..
'Its a retard magnet!' - Destiny
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-01-12 11:15:13
January 12 2011 11:14 GMT
#10
i think 10:16 was my best with Zerg, i found Protoss is the easisest to max out
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
EngrMoK
Profile Joined November 2010
Philippines15 Posts
January 12 2011 11:21 GMT
#11
around 14mins using griffith's 4oc but i use 3oc MM around 50~60 scvs
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-01-12 11:42:46
January 12 2011 11:42 GMT
#12
I've seen ret hit 200/200 in under 13 mins, was a sight to see.

Personally the fastest i've maxed was about 14.30.
When there is nothing left to lose but your dignity, it is already gone.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 12 2011 11:46 GMT
#13
14min for Zerg 15min for P and T is a good goal to aim for. Normally upgrades and tech and defensive structures and such makes it so that you can't reach those 12min maxes that still are possible.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 12 2011 12:04 GMT
#14
The true trick as zerg is not how fast you get to 200/200, but rather how fast you are able to rebuild a 200/200 army is the sign of when you will win when you get there.

This in itself isn't a very legitimate question. The time it takes you to hit 200/200 changes by race, and by unit composition. If you are un-checked, you can two base with 4 hatches not stop lings, and hit 200 very fast. Terrible composition. Similar for massing ultras or similar. Also, you can rush 200/200, but have no upgrades/tech and get rolled by an upgrades/tech'ed 150/200 army.

If your focus on your speed to max only, especially in a scenario independent of harass, there's a fundamental concept not understood
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Touch
Profile Joined August 2010
Canada475 Posts
January 12 2011 16:28 GMT
#15
14 minute as T if there is no aggression, but that usually means I've got to either win with the push, or lose the game entirely (TvP,TvZ).
Sieg
checo
Profile Joined November 2008
Mexico1364 Posts
January 12 2011 16:43 GMT
#16
On a standar play with the normal timing expos and harras at wich point in time would a good player hit 200/200, i think the OP just wanted to compare his macro to other as if he maxed at kinda even time good players do... I kinda suck since last night i played a TvP when at 16min i was at 16X food with no real fights taking place
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
plagiarisedwords
Profile Joined November 2010
United Kingdom138 Posts
January 12 2011 21:52 GMT
#17
For a typical protoss build executed with a few hiccups with some upgrades 16.30 mins.

http://www.sc2replayed.com/replay-videos/37

However, as others have stated, you want to be pushing by 170 food for protoss
Phadt
Profile Joined December 2010
Sweden92 Posts
Last Edited: 2011-01-12 22:16:13
January 12 2011 22:14 GMT
#18
Maybe if u refrased the question it would be easier to answer. Like: "if u follow EGMachines coaching session on Mr Bitters stream, where u go 3 base roach hydra vs ZvP (and prob incorporate some corruptors at the end), get the upgrades and drone like in a normal game or w/e, how long does it take to get a maxed army?"

that's kinda a valid question tbh and it's something u can work on improving in YABOT or w/e. Like saying at 15 min I want 3 fully saturated bases with a roach/hydra/corruptor composition with X upgrades in Y order/time, 3 queens where all are below 10 unspent energy and I have a decent creep spread with overlords on every base preventing hidden bases and giving scouting info.

Trying things like that out in YABOT, i feel, is really good on improving my fundamental game-mechanics as a gold leaguer and feeling ur comfortable with ur macro abilities helps a lot on the ladder.
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