[H] Microing Medivacs; Stop picking up my units!
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Likwid
United States20 Posts
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awu25
United States2003 Posts
when they get too far just pull them back with your hotkey | ||
BoneDancr
United States130 Posts
I had a real problem with this as well. There is a move command on that grid buttons for the Medivac. Use it to put your medivac over your marines instead of rallying your starport on top of a unit and you won't pick the the marine automatically. Sadly, if there is a 'move by default' rally option I am unaware of it. | ||
Synystyr
United States1446 Posts
Secondly, to get your medivacs to follow around your army with out picking up any units and healing whenever there is damage, simply select all your medivacs, press A (for attack) and click one of your units. Now they're pretty much set on auto heal. They'll follow your bio everywhere you go, they'll heal as soon as damage is done, and you don't ever have to worry about units getting picked up accidentally! Yay! Edit: Oh yeah, if you want to rally more medivacs in, rally them on your other medivacs and they'll follow the same behavior as the others. If you rally them on to a unit, then they'll end up picking them up =[ | ||
Geovu
Estonia1344 Posts
WTH was up with blizzard deciding to make terran's medic also a dropship? They are annoying as hell to move with your army and 10x worse to play against them. PS I see a lot of pro terrans hotkey their medivacs with their army, so meh. Also in micro situations they fly over your troops so you can't micro individual sections without selecting your medivacs as well. | ||
Clamps
66 Posts
You can queue them to follow other units in the ball so that if the first dies they continue to follow. Downside: If you box move the units you lose the follow and the queues. If all the units in the queue die then the medivacs get left behind, so you still have to babysit them. The WC3 UI was way better than the SC2 UI in several ways. This is another example. In WC3 you could have units maintain a basic formation as they moved across the field. I.E Melee in front, ranged in the back, they all move at the speed of the slowest unit. <Alt> + Move would override the formation and have them all move at max speed in the case of retreat or chasing down stragglers. Disclaimer: This should be tested, because I could be confusing the details of the SC2 UI with WC3 UI which I know much better. (6 years vs 6 months) | ||
Millitron
United States2611 Posts
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lyAsakura
United States1414 Posts
On December 02 2010 11:03 Clamps wrote: I think you can set them to follow(move) to a unit and they should continue to heal at the same time. You can queue them to follow other units in the ball so that if the first dies they continue to follow. Downside: If you box move the units you lose the follow and the queues. If all the units in the queue die then the medivacs get left behind, so you still have to babysit them. The WC3 UI was way better than the SC2 UI in several ways. This is another example. In WC3 you could have units maintain a basic formation as they moved across the field. I.E Melee in front, ranged in the back, they all move at the speed of the slowest unit. <Alt> + Move would override the formation and have them all move at max speed in the case of retreat or chasing down stragglers. Disclaimer: This should be tested, because I could be confusing the details of the SC2 UI with WC3 UI which I know much better. (6 years vs 6 months) The games are so different. Formations would make zerg extremely underpowered and the whole game would be broken. | ||
Erzz
Canada184 Posts
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cowsrule
United States80 Posts
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wooozy
3813 Posts
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Belial88
United States5217 Posts
I do a m-move command to have the medivacs follow, but also put all my army in control group 1, and all flying units (vikings, banshees, ravens, medivacs, and even BC's) on group 2. Obviously if I want my banshees to go harass, they go on 3, or whatever I need to do, but setting a control group for ground and one for air is enough control. A-move group 2 at the enemy in a battle, and the medivacs will attack/heal your infantry while vikings move in. The medivacs will only float to the point you a-moved to once all the marines are healed up, which means after the battle is over. | ||
Tomken
Norway1144 Posts
On December 02 2010 11:03 Clamps wrote: I think you can set them to follow(move) to a unit and they should continue to heal at the same time. You can queue them to follow other units in the ball so that if the first dies they continue to follow. Downside: If you box move the units you lose the follow and the queues. If all the units in the queue die then the medivacs get left behind, so you still have to babysit them. The WC3 UI was way better than the SC2 UI in several ways. This is another example. In WC3 you could have units maintain a basic formation as they moved across the field. I.E Melee in front, ranged in the back, they all move at the speed of the slowest unit. <Alt> + Move would override the formation and have them all move at max speed in the case of retreat or chasing down stragglers. Disclaimer: This should be tested, because I could be confusing the details of the SC2 UI with WC3 UI which I know much better. (6 years vs 6 months) This make it much more noob friendly.. | ||
awang0830
83 Posts
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Comprissent
United States314 Posts
When in battle and trying to kite, DON'T move your evacs with your bio army. They cannot heal while they are moving, so try to move your bio around your medevacs while stimming. this can be tricky to do by just boxing your bio army and kiting, so get some practice with this. As for drops, you can just press D and then select a location on the ground to drop all your loaded units in a particular spot. To drop while moving, select the drop command (press D), then click on your loaded medevac, and the units will fall out as your dropship continues to move | ||
Lockindal
United States73 Posts
[B]On December 02 2010 12:54 Comprissent wrote:[/] As for drops, you can just press D and then select a location on the ground to drop all your loaded units in a particular spot. To drop while moving, select the drop command (press D), then click on your loaded medevac, and the units will fall out as your dropship continues to move was wondering about this. thank you for the insight. I usually just keep medicacs on two control groups -- main army healers and harrass-ships. sometimes i have three if i want to harass multipositions. usually like 1-orbital commands/ccs 2-main army 3-healers 4-harrass (1) 5-harrass (2) 9 (thumb mouse button) - all unit production facilities (tab btwn them) 0 (ring finger mouse button) - use varies. usually it is for a small squad in main army to kite with. or if my army is varied and has ghosts in it, it is usually ghosts. of course i just started using this system so i havent mastered it yet. when i do.... it will be like a whole new pLayer xD | ||
Conrose
437 Posts
On December 02 2010 11:00 Geovu wrote: This is the worst thing about medivacs. Even worse if you have a marine thor army and pick up your thors. x.x Haha, I won a game because someone I was playing against mis-microed and picked up his 3 thors with his medivacs while I was sniping them with my few Corruptors. I was confused as hell about where the hell all those thors vanished to until I reviewed the replay afterwards. | ||
Touch
Canada475 Posts
On December 02 2010 10:59 Synystyr wrote:Secondly, to get your medivacs to follow around your army with out picking up any units and healing whenever there is damage, simply select all your medivacs, press A (for attack) and click one of your units. Now they're pretty much set on auto heal. They'll follow your bio everywhere you go, they'll heal as soon as damage is done, and you don't ever have to worry about units getting picked up accidentally! Yay! You sir, deserve a cookie. I've gone up to top 100 without knowledge of this... | ||
Synystyr
United States1446 Posts
On December 02 2010 13:16 Touch wrote: You sir, deserve a cookie. I've gone up to top 100 without knowledge of this... I fucking LOVE cookies! :D Oh yeah, its helpful to set multiple A queues in your bioball, that way when one unit dies, they'll just stick to the next one and so on and so forth. Wicked useful trick. Makes microing bio so much easier. The only downside is that they stay stationary while healing, even when you pull your bio back, so they can get picked off when you're retreating if you're not careful.... My explaining might suck, but once you try it, you'll see what I mean. | ||
Touch
Canada475 Posts
On December 02 2010 15:24 Synystyr wrote: Nah, makes perfect sense, shift+a+left click multiple times so they won't stop following after a unit dies. Damn, I just realized how shit my mechanics are, and I'm playing Terran for fuck sakes.I fucking LOVE cookies! :D Oh yeah, its helpful to set multiple A queues in your bioball, that way when one unit dies, they'll just stick to the next one and so on and so forth. Wicked useful trick. Makes microing bio so much easier. The only downside is that they stay stationary while healing, even when you pull your bio back, so they can get picked off when you're retreating if you're not careful.... My explaining might suck, but once you try it, you'll see what I mean. | ||
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