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[G]ASM's TvP Opening - Page 2

Forum Index > StarCraft 2 Strategy
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Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-11-11 21:26:42
November 11 2010 21:22 GMT
#21
PLEASE change all the places where you use the word "Colossi" as singular.
Latin student painn...

Fine, it was only twice >_>. Whatever. Interesting build, doesn't seem all that useful unless your opponent has bad micro.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
huyNh
Profile Joined March 2010
Canada366 Posts
November 11 2010 21:25 GMT
#22
this won't hold against against 3gate void rays and the VRs don't even need to be proxied. hell, 4 gate would probably work too. reapers take way too long to make and if they ever decide to mass stalkers instead, you'll die. 50/50 per reaper isn't cheap at all.
huyNh.703
jacosajh
Profile Blog Joined September 2010
2919 Posts
November 11 2010 21:37 GMT
#23
On November 12 2010 05:38 iAmJeffReY wrote:
Show nested quote +

I think as a transition you could easily add a factory, you get nitropacks (increase survivability of reaper) and a mineral dump target (Hellion) that can counter z if you're gas light/lost too many reaper. And it gives you the ability to get tank or go starport for Viking/medi.


Had to ask, not done reading whole thread yet but, what happens when he goes roaches...? As neither unit TOUCHES roaches, they're not quite enmassable sans marauders at least. What stops reapers? Roaches. What stops hellions? Roaches. As he said though, you GOTTA get marauders in the mix vs zerg if you're going reapers (in my opinion at least, slow em down and reapers pick off)


I think he is talking about TvP...
link0
Profile Joined March 2010
United States1071 Posts
November 11 2010 21:41 GMT
#24
Cute strategy, but unfortunately, it's not for competitive play. Reapers build much too slowly and cannot be reactored. They'll never have a place in an army composition.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-11 22:22:48
November 11 2010 21:47 GMT
#25
I dunno, the main advantage is that I this gives a fairly strong opening but once the robo units come out, you need to transition to something like ghosts instead of reapers.

You should be fine if it is gateway vs gateway. You have roughly ~7 minute window where Toss cannot push you due to reapers and marauders.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Gecko
Profile Joined August 2010
United States519 Posts
November 11 2010 22:24 GMT
#26
My friend tried this against my 1gate FE and it did not do so well. He had 2 reapers and 1 marauder when i had 1 zealot and 2 stalkers with a 3rd stalker about halfway done. I just killed the reapers and pulled a couple probes to for the maruader. This does not really work against a 1gate FE when stalkers are chrono boosted. After that i sort of just shot ahead in macro and killed him with a 2base colossus+range push.
link0
Profile Joined March 2010
United States1071 Posts
November 11 2010 22:29 GMT
#27
What does a reaper do that two marines cannot (actually a reactor rax will build 4 marines in the time it takes for 1 reaper to build)? What is theory behind this build?

You are spending more gas instead of more minerals, so what? You are using 3 scvs to mine gas that could have been used to mine minerals.

Marines >>> reapers for what you are trying to go for.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-11 23:28:11
November 11 2010 22:48 GMT
#28
Well popping out 2/3 reapers with a marauder push works out pretty well for me. I can take out all the early zealots and most of the early stalkers and hopefully retreat. Then Protoss can't effectively take an expo with so few units. The thing that the reapers also do quite well is threaten backstab is Protoss moves out.

Marines cannot do that.

Maybe I need to rethink the mid game but I think the early game dynamics with reapers work quite well. Use reaper + marauder to get up 5 rax and expo while denying protoss's and then switch to pure MM off 5 Rax at about 7 minutes and then get your mid game tech up.

Like I said in the OP, switch off Reapers when Protoss stops relying on only gateway units.

On November 12 2010 06:22 Pokebunny wrote:
PLEASE change all the places where you use the word "Colossi" as singular.
Latin student painn...

Fine, it was only twice >_>. Whatever. Interesting build, doesn't seem all that useful unless your opponent has bad micro.


3 Times. Fixed because I like you so much Not sure what you mean by bad micro. I could see bad macro being a problem.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
Last Edited: 2010-11-11 23:19:37
November 11 2010 23:18 GMT
#29
I wish more T would go for openings like this, so I dont have to deal with 2 Rax Stim pushes and PDD pushes.
Raiju
Profile Joined December 2007
Australia235 Posts
November 11 2010 23:50 GMT
#30
3gate void would rape this
link0
Profile Joined March 2010
United States1071 Posts
November 11 2010 23:53 GMT
#31
On November 12 2010 08:50 Raiju wrote:
3gate void would rape this


Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-12 00:04:50
November 12 2010 00:00 GMT
#32
On November 12 2010 08:53 link0 wrote:
Show nested quote +
On November 12 2010 08:50 Raiju wrote:
3gate void would rape this


Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this.


Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
link0
Profile Joined March 2010
United States1071 Posts
November 12 2010 00:14 GMT
#33
On November 12 2010 09:00 Antisocialmunky wrote:
Show nested quote +
On November 12 2010 08:53 link0 wrote:
On November 12 2010 08:50 Raiju wrote:
3gate void would rape this


Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this.


Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE.


Sure, add me: linko.266. I'll be on later tonight after work.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-12 00:21:04
November 12 2010 00:18 GMT
#34
Probably have to be tomorrow then. Going to class :-[ Thanks for agreeing through :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 12 2010 00:21 GMT
#35
Yeah, I pretty much open 3gate stargate against all Terran players and rarely lose to high level T's (1900+) because the void ray is so powerful against anything but mass marine. Even then the gateway army smashes marines if they are out of position, like if they are baited even just a little down the ramp. You cannot, as a Terran, afford any reapers early game vs P, so I would scrap the reapers entirely. In PvT, macro isn't as much a factor until about 8-9 minutes in, so FE is not really necessary. Both races, when fighting the other, have several windows if they remain on 1 base to utterly destroy the other, ESPECIALLY if the other fast expanded. Keep up the research though, this is an interesting idea
Knowing is half the battle... the other half is lasers.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-12 00:43:18
November 12 2010 00:40 GMT
#36
Its pretty cool that a lot of experienced players are in this thread. Thanks for the feed back everyone. I see issues with 3 gate stargate. I haven't encountered that at all really and it sounds like just a BO loss. :-\ TvP is just so freaking strange right now.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-11-12 00:55:11
November 12 2010 00:52 GMT
#37
On November 12 2010 09:40 Antisocialmunky wrote:
Its pretty cool that a lot of experienced players are in this thread. Thanks for the feed back everyone. I see issues with 3 gate stargate. I haven't encountered that at all really and it sounds like just a BO loss. :-\ TvP is just so freaking strange right now.


I blame that on the immortal and Void Ray. You pretty much need marines in this match up unless you want to get EMP and Vikings.

The more i play SC2 the more it feels that terran i strictly restricted to Mass Bio in TvZ and TvP. And although we have alot of cute units Their hard countered to the point that their worthless to use in an actual composition.

The only reason Bio works is because of the massive DPS and how friggin' cheap it is.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
HTX
Profile Joined February 2010
Germany265 Posts
November 12 2010 15:11 GMT
#38
I agree that reapers are useful for the first push to kill buildings and light units.

But honestly your replays show exactly the opposite of what you trying to sell here. Your opponents are not aggresive nor very good and still able to beat your army with less bases, less army, poor micro. I could have done better with mass Viking in ground mode.
The internet: a horrible collective liar
ChickenLips
Profile Blog Joined May 2010
2912 Posts
November 12 2010 15:46 GMT
#39
On November 12 2010 09:14 link0 wrote:
Show nested quote +
On November 12 2010 09:00 Antisocialmunky wrote:
On November 12 2010 08:53 link0 wrote:
On November 12 2010 08:50 Raiju wrote:
3gate void would rape this


Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this.


Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE.


Sure, add me: linko.266. I'll be on later tonight after work.


On November 12 2010 09:18 Antisocialmunky wrote:
Probably have to be tomorrow then. Going to class :-[ Thanks for agreeing through :D


You guys don't even have to play, if you just pull 4 probes per marauder in addition to the zealot + stalkers you have the game won, since an explosion in gateway units swiftly follows the early Nexus.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 12 2010 19:01 GMT
#40
Well since no one likes it, I guess I'll just go and work on my more conventional plan B. :-\
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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