Latin student painn...
Fine, it was only twice >_>. Whatever. Interesting build, doesn't seem all that useful unless your opponent has bad micro.
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Pokebunny
United States10654 Posts
Latin student painn... Fine, it was only twice >_>. Whatever. Interesting build, doesn't seem all that useful unless your opponent has bad micro. | ||
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huyNh
Canada366 Posts
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jacosajh
2919 Posts
On November 12 2010 05:38 iAmJeffReY wrote: Show nested quote + I think as a transition you could easily add a factory, you get nitropacks (increase survivability of reaper) and a mineral dump target (Hellion) that can counter z if you're gas light/lost too many reaper. And it gives you the ability to get tank or go starport for Viking/medi. Had to ask, not done reading whole thread yet but, what happens when he goes roaches...? As neither unit TOUCHES roaches, they're not quite enmassable sans marauders at least. What stops reapers? Roaches. What stops hellions? Roaches. As he said though, you GOTTA get marauders in the mix vs zerg if you're going reapers (in my opinion at least, slow em down and reapers pick off) I think he is talking about TvP... | ||
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link0
United States1071 Posts
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Antisocialmunky
United States5912 Posts
You should be fine if it is gateway vs gateway. You have roughly ~7 minute window where Toss cannot push you due to reapers and marauders. | ||
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Gecko
United States519 Posts
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link0
United States1071 Posts
You are spending more gas instead of more minerals, so what? You are using 3 scvs to mine gas that could have been used to mine minerals. Marines >>> reapers for what you are trying to go for. | ||
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Antisocialmunky
United States5912 Posts
Marines cannot do that. Maybe I need to rethink the mid game but I think the early game dynamics with reapers work quite well. Use reaper + marauder to get up 5 rax and expo while denying protoss's and then switch to pure MM off 5 Rax at about 7 minutes and then get your mid game tech up. Like I said in the OP, switch off Reapers when Protoss stops relying on only gateway units. On November 12 2010 06:22 Pokebunny wrote: PLEASE change all the places where you use the word "Colossi" as singular. Latin student painn... Fine, it was only twice >_>. Whatever. Interesting build, doesn't seem all that useful unless your opponent has bad micro. 3 Times. Fixed because I like you so much Not sure what you mean by bad micro. I could see bad macro being a problem. | ||
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Tsabo
Russian Federation266 Posts
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Raiju
Australia235 Posts
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link0
United States1071 Posts
On November 12 2010 08:50 Raiju wrote: 3gate void would rape this Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this. | ||
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Antisocialmunky
United States5912 Posts
On November 12 2010 08:53 link0 wrote: Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this. Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE. | ||
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link0
United States1071 Posts
On November 12 2010 09:00 Antisocialmunky wrote: Show nested quote + On November 12 2010 08:53 link0 wrote: On November 12 2010 08:50 Raiju wrote: 3gate void would rape this Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this. Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE. Sure, add me: linko.266. I'll be on later tonight after work. | ||
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Antisocialmunky
United States5912 Posts
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tehemperorer
United States2183 Posts
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Antisocialmunky
United States5912 Posts
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GinDo
3327 Posts
On November 12 2010 09:40 Antisocialmunky wrote: Its pretty cool that a lot of experienced players are in this thread. Thanks for the feed back everyone. I see issues with 3 gate stargate. I haven't encountered that at all really and it sounds like just a BO loss. :-\ TvP is just so freaking strange right now. I blame that on the immortal and Void Ray. You pretty much need marines in this match up unless you want to get EMP and Vikings. The more i play SC2 the more it feels that terran i strictly restricted to Mass Bio in TvZ and TvP. And although we have alot of cute units Their hard countered to the point that their worthless to use in an actual composition. The only reason Bio works is because of the massive DPS and how friggin' cheap it is. | ||
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HTX
Germany265 Posts
But honestly your replays show exactly the opposite of what you trying to sell here. Your opponents are not aggresive nor very good and still able to beat your army with less bases, less army, poor micro. I could have done better with mass Viking in ground mode. | ||
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ChickenLips
2912 Posts
On November 12 2010 09:14 link0 wrote: Show nested quote + On November 12 2010 09:00 Antisocialmunky wrote: On November 12 2010 08:53 link0 wrote: On November 12 2010 08:50 Raiju wrote: 3gate void would rape this Pretty much any standard toss build would beat this. I'm 100% sure than even a 1 gate FE would beat this. Do you want to play this out a few times? I notice your ID in your sig. I don't think I'm at your level but I don't this this dies to a 1 Gate FE. Sure, add me: linko.266. I'll be on later tonight after work. On November 12 2010 09:18 Antisocialmunky wrote: Probably have to be tomorrow then. Going to class :-[ Thanks for agreeing through :D You guys don't even have to play, if you just pull 4 probes per marauder in addition to the zealot + stalkers you have the game won, since an explosion in gateway units swiftly follows the early Nexus. | ||
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Antisocialmunky
United States5912 Posts
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