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[Q] Graphics Settings the Pros Use - Page 2

Forum Index > StarCraft 2 Strategy
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Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 08 2010 08:10 GMT
#21
[B]On November 08 2010 07:47 SlapMySalami wrote

I think they may have because I personally don't see a difference in them. Also to test it you can just make an observer float around a computer's base and have it stand still and have it walk around on visible grass and then visible buildings and whatever other tests and then just watch the replay from his point of view.


Ahhhhh of course - I didn't think of that.

I'll do it as soon as I get home ... but I'm pretty sure it's been fixed - especially if you're saying you don't see a difference,
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
ALPINA
Profile Joined May 2010
3791 Posts
November 08 2010 08:17 GMT
#22
You are playing game for fun after all, why would you lower settings just to get a very small advantage?

Even pros are playing on all kinds of settings - from lowest to highest.

You should never underestimate the predictability of stupidity
myzael
Profile Blog Joined November 2008
Poland605 Posts
Last Edited: 2010-11-09 11:23:24
November 09 2010 11:03 GMT
#23
It's not modifying game's files but its settings (hidden ones though), so I'd assume it's legal. I am not sure though (vide setting framerate cap in order not to fry your graphics card would be illegal too). I'd try to check it, maybe even contact Blizzard when I finish my uni duties this week.

Edit:
On November 08 2010 08:23 Geovu wrote:
PS: Modifying your game files is illegal and goes against the T&C's, so yeah don't do it, ESPECIALLY if you want to go pro.

It looks like Jinro uses frameratecap (in this thread). I am confused even more now. Could someone knowledgeable answer if it is legal indeed while I wait for Blizzard's answer?
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
November 09 2010 11:13 GMT
#24
I put mine from ultra to low in tournaments exept for "game models", I play protoss and I need to blue field around my pylons :D
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
MalVortex
Profile Joined May 2010
United States119 Posts
November 09 2010 11:22 GMT
#25
To everyone who somehow thinks modifying your graphics settings is a banable offense:

Its not. Stop freaking out.

The game stores common configuration data, such as graphics settings, in plaintext in the documents\starcraft II folder, namely, in variables.txt

Modifying that file with a text editor is NO DIFFERENT than manually configuring through the ingame interface. The difference, of course, is you get finer control than ingame controls, and can set framerate caps so you don't burn out your graphics cards, along with other settings that don't necessarily have a UI control. This is no more hacking, cheating, or otherwise modifying game data than downloading replays to your replays folder is.

This is also a very, very, exceedingly, ultra normal thing in video games. The game engine is written with a huge number of rendering variables, but only a fraction of those are useful to the end user and actually get codefied into the UI. Settings like "ultra textures" may end up modifying several variables at the same time that would be tedious and pointless to differentiate in the ingame UI. Manually tweaking .ini configuration files for better performance specific to your system capabilities goes beyond the vast majority of user's interests or needs, but is also common and left open to those who want to. Variables.txt is no different, save that this stuff is usually a .ini text file in the root game directory. Of course, microsoft has been pushing for more variable data saved in \documents, so this isn't surprising.


If blizzard wanted your graphics settings super locked down and ultra secret, they would store that data within one of their .mpq files, or the game executable itself. Nothing in your \documents folder is protected from tweaking or modifying.


All that said, I play on ultra across the board, because the game is pretty and I want to enjoy it. Spotting observers more easily would be nice, but I'm not gosu level and I have more important areas of my gameplay to improve upon than cutsey tricks with my settings.
People are like the stars - There are bright ones and those that are dim
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
November 09 2010 11:24 GMT
#26
On November 08 2010 08:23 Geovu wrote:
PS: Modifying your game files is illegal and goes against the T&C's, so yeah don't do it, ESPECIALLY if you want to go pro.
Depends on the jurisdiction, but it's unlikely that it will ever stand up in court in most countries.

T&C are 80% just 'scaring you off', a variety of things therein do not stand up in court. It would be a first if Blizzard could actually sue you and win if you edit a text file on your computer. It's just to scare you off.

I mean, they can ban you from battle.net all they want for it. But EULA's and all that really have very little legal meaning beyond what's already copyrighted. Some bizarre examples are that you apparently actually agree to never use the verb 'to shop' if you install Photoshop. You think they can sue you and you can end up in jail or fined if you do?
Workers and town centres are the ultimate counter to turtles.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
November 09 2010 11:25 GMT
#27
On November 08 2010 17:17 Alpina wrote:
You are playing game for fun after all, why would you lower settings just to get a very small advantage?

Even pros are playing on all kinds of settings - from lowest to highest.



For some people, the fun is in winning. Also, it's not a very small advantage, it's something which drastically affects the clarity of the game.
"Crom laughs at your four winds!"
myzael
Profile Blog Joined November 2008
Poland605 Posts
November 09 2010 11:27 GMT
#28
Thank you MalVortex, but is that common sense you are referring to (as I did) or do you have some kind of official Blizzard's response on that matter? The concern for me is that some of the settings in the variables.txt file are not visible/customizable through in-game GUI, meaning that Blizzard could have possibly wanted them to be hidden to users.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 09 2010 11:40 GMT
#29
As far as I know Kiwikaki plays on Ultra - I think nothing more needs to be said, there are no "pro"-settings, it just happens that many pros are more comfortable with lower settings, than the other way round.

I think even the colour of your mousepad is more important than adjusting your settings to "pro", because all that matters is that YOU feel comfortable with them.
"You see....YOU SEE..." © 2010 Sen
SovSov
Profile Joined September 2010
United States755 Posts
November 09 2010 11:51 GMT
#30
I would really like to know about this cloaked thing.. because that seems kinda huge.
MalVortex
Profile Joined May 2010
United States119 Posts
November 09 2010 11:59 GMT
#31
On November 09 2010 20:27 myzael wrote:
Thank you MalVortex, but is that common sense you are referring to (as I did) or do you have some kind of official Blizzard's response on that matter? The concern for me is that some of the settings in the variables.txt file are not visible/customizable through in-game GUI, meaning that Blizzard could have possibly wanted them to be hidden to users.


No, I avoid the bnet forums. I don't have some blue post saying "yes, you can modify plain text files so you don't have to replace you shiny new radeon".

But if you do ever get an answer, that's what they would say. If they wanted the options hidden, they would not be in a plaintext file in your \documents folder. Its plaintext. If you modify your settings ingame, the changes are saved there. If you open it in a text editor, it is literally no different. Even if blizzard wanted to doll out bans for having the audacity to modify your resolution manually, they couldn't even track the source of the changes, cause, you know, its a plaintext file.

I already explained the reason why many of the settings aren't visible in the GUI. The GUI is written last, the game engine, and all its variables, take up years of programming time. By comparison, making a shiny blue menu with a dropdown list takes a week. A month, if you want it to be intuitive. In the intervening time, some of those variables will no longer be used (but kept, because you don't go delete old cold lest something ever references it), some are too technical in nature to ever warrant a GUI coding (99% of endusers don't need to modify rendering rate caps), and many can be bundled together under one heading. If doodad textures and terrain textures are both just called "terrain", 99% of end users don't care - having better or worse doodads than the terrain wont usually matter, they are both background.

That's why you don't see every little variable listed. They are still open to modification though, because its not exactly changing the way the game behaves in any unexpected way. Honestly, go play through oblivion, compare its ingame settings, and then compare its .ini configuration file. The ingame settings can tweak 20 or 30 variables at once because "terrain quality" includes things like trees, and grass, and shadow maps for the terrain, and how many blades of grass each clump of grass gets, things like that.

Of course, if you wanted to modify your blade of grass count, you could. I did, because at the time, my old 6600GT hit a lot of memory bottlenecks. With the proper tweaking, you could get a very customized render of oblivion that kept visually stunning things like HDR, while pruning gratuitous detail like "blades of grass count" that just ATE memory but had little visual difference.

Again folks, variables.txt is no different than /command line code or a .ini configuration file. While the commands might be obscure and relevant only to those who need to seek them out, using framerate cap commands or manually tweaking some shader setting is NOT a bannable offense. Its not an offense at all. Even if it were, its a plaintext file in your \documents folder. Blizzard couldn't track the changes to that file if their corporate lives depended on it.



T&C are 80% just 'scaring you off', a variety of things therein do not stand up in court. It would be a first if Blizzard could actually sue you and win if you edit a text file on your computer. It's just to scare you off.


Sadly, this isn't quite the case anymore, at least in the US. A number of recent court cases have given considerable more legal standing to EULAs, even if you don't agree to them (looool). Blizzard's lawsuit against one of the WoW bot programs was based around the argument that the program, which modified unencrypted WoW data in system memory, was a violation of its copyright on WoW because they didn't give permission to the company to modify it. Which is hilarious of course, because your operating system, BIOS, Anti-virus, etc. all modify that memory data, move it from place to place, etc., all the fracking time.

The lesson is that Judges are really bad at computers. That can of worms is really for a different thread though.
People are like the stars - There are bright ones and those that are dim
lusse
Profile Joined September 2010
Sweden22 Posts
November 09 2010 12:00 GMT
#32
I'm with Alpina on this one. I rather enjoy the nice graphics than play on low, make it look like crap and give me a smaller chance to see a cloaked unit.

Its just like good old Quake. I hated to play with fov 120 (or whatnot) and textures all brown and ugly... I prefered to lose with style
Co-founder and caster of http://www.awgl.se
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 09 2010 12:04 GMT
#33
I use Ultra, because I love looking at the game. I am also not pro.

I think most pros use the lowest settings except shaders (cloaked units) because there is less activity on the screen and its a more "pure" game.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
November 09 2010 14:52 GMT
#34
I play on low with textures set to high but I don't think I can see things like the disturbed ground where burrowed infesters are moving (I can when everything is set to high). I like it because there is less clutter especially in big battles with the health bars on - easier to keep track with what is going on. I might try setting the effects to high and see if that helps with spotting burrowed units.
http://shroomspiration.blogspot.com/
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
November 09 2010 15:07 GMT
#35
Using that texture glitch to see cloaked units is stupid if you're not allowed to use it in LAN tournaments why get used to something that you cant use? Just play how the game was intended to be seen and stop trying to cheat it's not helping you.
Lost within the hope of freedom, not for control but in the light of our cause
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
November 09 2010 16:18 GMT
#36
On November 09 2010 20:59 MalVortex wrote:
Show nested quote +
On November 09 2010 20:27 myzael wrote:
Thank you MalVortex, but is that common sense you are referring to (as I did) or do you have some kind of official Blizzard's response on that matter? The concern for me is that some of the settings in the variables.txt file are not visible/customizable through in-game GUI, meaning that Blizzard could have possibly wanted them to be hidden to users.


No, I avoid the bnet forums. I don't have some blue post saying "yes, you can modify plain text files so you don't have to replace you shiny new radeon".

But if you do ever get an answer, that's what they would say. If they wanted the options hidden, they would not be in a plaintext file in your \documents folder. Its plaintext. If you modify your settings ingame, the changes are saved there. If you open it in a text editor, it is literally no different. Even if blizzard wanted to doll out bans for having the audacity to modify your resolution manually, they couldn't even track the source of the changes, cause, you know, its a plaintext file.

I already explained the reason why many of the settings aren't visible in the GUI. The GUI is written last, the game engine, and all its variables, take up years of programming time. By comparison, making a shiny blue menu with a dropdown list takes a week. A month, if you want it to be intuitive. In the intervening time, some of those variables will no longer be used (but kept, because you don't go delete old cold lest something ever references it), some are too technical in nature to ever warrant a GUI coding (99% of endusers don't need to modify rendering rate caps), and many can be bundled together under one heading. If doodad textures and terrain textures are both just called "terrain", 99% of end users don't care - having better or worse doodads than the terrain wont usually matter, they are both background.

That's why you don't see every little variable listed. They are still open to modification though, because its not exactly changing the way the game behaves in any unexpected way. Honestly, go play through oblivion, compare its ingame settings, and then compare its .ini configuration file. The ingame settings can tweak 20 or 30 variables at once because "terrain quality" includes things like trees, and grass, and shadow maps for the terrain, and how many blades of grass each clump of grass gets, things like that.

Of course, if you wanted to modify your blade of grass count, you could. I did, because at the time, my old 6600GT hit a lot of memory bottlenecks. With the proper tweaking, you could get a very customized render of oblivion that kept visually stunning things like HDR, while pruning gratuitous detail like "blades of grass count" that just ATE memory but had little visual difference.

Again folks, variables.txt is no different than /command line code or a .ini configuration file. While the commands might be obscure and relevant only to those who need to seek them out, using framerate cap commands or manually tweaking some shader setting is NOT a bannable offense. Its not an offense at all. Even if it were, its a plaintext file in your \documents folder. Blizzard couldn't track the changes to that file if their corporate lives depended on it.
All listen to this one, knows what's up.


Show nested quote +

T&C are 80% just 'scaring you off', a variety of things therein do not stand up in court. It would be a first if Blizzard could actually sue you and win if you edit a text file on your computer. It's just to scare you off.


Sadly, this isn't quite the case anymore, at least in the US. A number of recent court cases have given considerable more legal standing to EULAs, even if you don't agree to them (looool). Blizzard's lawsuit against one of the WoW bot programs was based around the argument that the program, which modified unencrypted WoW data in system memory, was a violation of its copyright on WoW because they didn't give permission to the company to modify it. Which is hilarious of course, because your operating system, BIOS, Anti-virus, etc. all modify that memory data, move it from place to place, etc., all the fracking time.
This is a slightly different thing though, this is copyright. EULA's often tend to want to extend the legal limits of copyright often to bizarre ends. (Like not being able to use the verb 'to shop', I think this is the part where the first amendment is seen as more important).

Copyright basically provides a set of legal rights that an original creator can use to limit how others may use his or her idea. Agreements and patents are a different thing, as are licences. The EULA is not a form of copyright, it's just an agreement it says it makes with you. But it's not a contract legally speaking, and even contracts have their limits.

The lesson is that Judges are really bad at computers. That can of worms is really for a different thread though.
Most definitely, some judges made some bizarre rulings in the past that shows how much they misunderstand computers and information in general.

To me though, it's bizarre enough that closed source software is actually legal to sell. I mean, if you sell a car, you have to make public the specifics of that car to be inspected to show that it's road-worthy. Same with anything, you have to give your client and the government the opertunity to inspect how it works.

With software, basically it could completely wreck your machine, either due to malicious intend or simply an error. And no one can check this if this is closed source. It's just bizarre that this is legal to me. I'm not speaking of 'free software' where all people have the right to use that source as they see fit. It can still be copyrighted and illegal to use by others. But I just feel that it should be public so that people can inspect the validity of the software.

The can of worms is here by the way: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166748
Workers and town centres are the ultimate counter to turtles.
myzael
Profile Blog Joined November 2008
Poland605 Posts
November 09 2010 19:17 GMT
#37
On November 09 2010 20:59 MalVortex wrote:
Show nested quote +
On November 09 2010 20:27 myzael wrote:
Thank you MalVortex, but is that common sense you are referring to (as I did) or do you have some kind of official Blizzard's response on that matter? The concern for me is that some of the settings in the variables.txt file are not visible/customizable through in-game GUI, meaning that Blizzard could have possibly wanted them to be hidden to users.


No, I avoid the bnet forums. I don't have some blue post saying "yes, you can modify plain text files so you don't have to replace you shiny new radeon".

But if you do ever get an answer, that's what they would say. If they wanted the options hidden, they would not be in a plaintext file in your \documents folder. Its plaintext. If you modify your settings ingame, the changes are saved there. If you open it in a text editor, it is literally no different. Even if blizzard wanted to doll out bans for having the audacity to modify your resolution manually, they couldn't even track the source of the changes, cause, you know, its a plaintext file.

I already explained the reason why many of the settings aren't visible in the GUI. The GUI is written last, the game engine, and all its variables, take up years of programming time. By comparison, making a shiny blue menu with a dropdown list takes a week. A month, if you want it to be intuitive. In the intervening time, some of those variables will no longer be used (but kept, because you don't go delete old cold lest something ever references it), some are too technical in nature to ever warrant a GUI coding (99% of endusers don't need to modify rendering rate caps), and many can be bundled together under one heading. If doodad textures and terrain textures are both just called "terrain", 99% of end users don't care - having better or worse doodads than the terrain wont usually matter, they are both background.

That's why you don't see every little variable listed. They are still open to modification though, because its not exactly changing the way the game behaves in any unexpected way. Honestly, go play through oblivion, compare its ingame settings, and then compare its .ini configuration file. The ingame settings can tweak 20 or 30 variables at once because "terrain quality" includes things like trees, and grass, and shadow maps for the terrain, and how many blades of grass each clump of grass gets, things like that.

Of course, if you wanted to modify your blade of grass count, you could. I did, because at the time, my old 6600GT hit a lot of memory bottlenecks. With the proper tweaking, you could get a very customized render of oblivion that kept visually stunning things like HDR, while pruning gratuitous detail like "blades of grass count" that just ATE memory but had little visual difference.

Again folks, variables.txt is no different than /command line code or a .ini configuration file. While the commands might be obscure and relevant only to those who need to seek them out, using framerate cap commands or manually tweaking some shader setting is NOT a bannable offense. Its not an offense at all. Even if it were, its a plaintext file in your \documents folder. Blizzard couldn't track the changes to that file if their corporate lives depended on it.


Thanks for an informative reply (mostly for others as I study computer science and thus are perfectly aware GUI applications work (or at least I am supposed to be). I was just asking is there any official reply form Blizzard to support my common sense suppositions. I fully agree with your thought-process and have my settings customized regardless. From a logical standpoint it would be idiotic to ban for such modifications, but you know: Dura lex, sed lex. I just wanted to be safe, but reading a very similar opinion to mine convinced me.

Last but not least: Props to you for writing such a long post. I wouldn't have the patience to do so
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