• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week5[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread TL Team Map Contest #4: Winners Esports World Cup 2025 - Final Player Roster Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 700 users

[Q] Why do pros build so little AA (esp. turrets)?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
November 04 2010 13:12 GMT
#1
After watching the GSL over the last days/week I've always seen the same trend: Pro gamers seem to hate stationary AA (turrets, spores etc.). Even when they know what's coming (see the latest GSL RO4 games).

I of course know the obvious reason for this: Stationary defense won't help you in the offense, it's wasted ressources if the enemy stops attacking with air, most of the time basic ground units will be able to fend of the attack without having to invest in the tech for AA, etc., etc.

But I've seen several games now where the cost of the lost SCVs (drones, probes) outweighs the costs of an Engineering Bay + a couple of turrets (or the equivalent for Z/P) by a huge amount. I don't get why I only see a turret every 10 games or so when (from my point of view) even a single turret could stabilize their play so much against the occasional banshee/muta/phoenix harass.

And if they do invest in turrets or spores, they either build one or two at seemingly random locations, where the enemy may still snipe workers from gas or depots, or they totally overcomit and build 3-4 spores at every base.

SnOwBaLL.
Profile Joined November 2010
United States17 Posts
Last Edited: 2010-11-04 13:21:03
November 04 2010 13:20 GMT
#2
I think for the most part you answered your own question. Stationary defenses put you on the defensive, meaning you can't put any pressure on or expand further without a larger commitment.

Of course having those extra one or two turrets is going to help when you scout the mutalisks incoming, but for banshees the spores / turrets are mostly used for detection. The long range on the banshees and void rays make it impractical to build enough stationary defenses to kill banshees or voids.

Honestly, losing that many workers, especially against mutas, can be prevented with a couple of missile turrets if you are lacking in AA.
"The SnOwBaLL Effect"
Malloy
Profile Joined June 2007
Canada166 Posts
November 04 2010 13:24 GMT
#3
Cannon, Spores, and Turrets are built for their detection ability, as well as helping fend off drops. They are not meant to fend off large attacks (this is the view from the pro's perspective...many interviews will attest to this.)

Small groups of units will be stronger than static defense, and can later be used to attack...this being the second reason to avoid static defense.

Turrets and Spores can only attack air, while marines and hydras/queens can attack both air and ground (as well as spit larva and produce creep) - so economically, units are better.
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 04 2010 13:42 GMT
#4
Stationary defense like that is a waste of money, so you generally want to get as little as possible. Units that can attack air are more valuable and can move around and be used offensively as well.
Why would you ever choose failure, when success is an option.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 04 2010 13:43 GMT
#5
I've always been somewhat skeptical about that since Terrans almost always had to turret spam against Mutas :L
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
November 04 2010 13:43 GMT
#6
the question is, why do non-pro players build SO MUCH anti air
Disciple....Top 3 control in Clarion County
Benshin88
Profile Joined September 2010
United States183 Posts
Last Edited: 2010-11-04 13:45:15
November 04 2010 13:44 GMT
#7
only time its ok to build defense is if the zerg player is going muta's. You should have a couple turrets or cannons early on to reduce pressure. In the end this should help you move out and steam roll your opponent.

and for zerg players spining up when you have no men. very useful against toss.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 04 2010 13:48 GMT
#8
Defensive structures are terrible in this game.

In BW where the longest range non-T3 AtG attack was 4 range, turrets were a worthwhile investment.

Now, banshees and void rays not only destroy defensive structures once you have 3 or 4 of them, they also have 6 range, so they can destroy your whole base around it.

Its ALWAYS better to just make units that can shoot up in the current game.
As it turns out, marines don't actually cost any money -Jinro
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 04 2010 13:49 GMT
#9
Because Flash hasn't switched to SC2 yet.
I am the Town Medic.
neverlast
Profile Joined September 2010
Austria62 Posts
Last Edited: 2010-11-04 13:58:12
November 04 2010 13:49 GMT
#10
bronze talking:
I also saw GSL (especially) Loner gathering his army in front of his base with an Toss observer hovering over the area - and there was no turret up. Toss (nexgenius) had full knowledge what is going on - when & where. I was really shocked.

but probably if you are a good toss or bansheeist - you advance very slowly or have good micro control, so you do not run into a turrent but move around.

however I like having one "save-spot in my base" where I can pull/lure attackers into because there are 2 turrets. I can "park" my workforce there during attack - the mutas start auto targeting the turrets and after 10 sec. my main army should arrive to repel the attack.

1 think 100 mins (or 1 cannon) + 4-5 marins (or 3 stalker) are a good investment to hold off a standard 1-2 banshee attack near the minerals.

"why do bad people build so many" - I can tell you I am one of them - they generate the illusion of security because the game has so much complexity and uncertainty for low level players. +plus if you have a wall of turrets - what this buys you is time until your army arrives - which is especially a need for low skillers and their army that is out of position by nature.
The 3 races in bronze are: 6pool, cannon rush and bunkers. | Native Bronze Player since 2010
DarkPlasmaBall
Profile Blog Joined March 2010
United States44243 Posts
Last Edited: 2010-11-04 13:53:57
November 04 2010 13:51 GMT
#11
On November 04 2010 22:43 FrankWalls wrote:
the question is, why do non-pro players build SO MUCH anti air


Touche. A point well raised to counter the OP.

That's obviously because they think they need that much to feel safe... but you can't win with only defense

OP, pros generally have incredibly good understanding of timing, so they know when air can come and they usually have a mobile, offensive force to help counter air harrass... so this means they can skimp on the static defense. If you already have marines and know where you can position them to take care of banshees, why bother making more AA? Banshees will just avoid the turrets, whereas marines can chase them down. Your turrets can't counter-attack.

Besides, you often need a decent-sized army of your own to counter a decent-sized air force anyway, so wasting money on things that don't move will only put you farther behind. How do you counter 11 mutalisks in Brood War? Static defense? I think not. Same goes with SC2.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Daelone
Profile Joined October 2010
United States14 Posts
November 04 2010 14:04 GMT
#12
I think it depends on the person your playing against most times. If they are harassing your base more then going after your army or expansions its worth a few more, but if your on top of your scv movement you should be moving them toward your main army and your army toward the scvs at the same time, I keep my workers hot keyed so i can do this quickly, i also try to design my base and depots to restrict enemy movement by raising the depots, then lowering them to increase my own troop movement putting the buildings i can afford to loose on the outskirts, while the buildings that will hurt me to loose close to the middle.

just my opinion, not tell you what to do with your own.

oh plus the range upgrade to turrets makes the "random" placement make more sense, its more about covering an area with detection than making more to cover the area, i'd think
Strike with chaos. One can know victory and yet not achieve it.
Enervate
Profile Joined August 2010
United States1769 Posts
November 04 2010 14:15 GMT
#13
Besides the fact that pros are normally and rightfully confident in their ability to defend with their units because they practice against those scenarios so much, putting down an ebay and turrets not only costs a lot of minerals that could be used for workers and units, it also costs time, which is arguably more important. The AA will undoubtedly delay the build, and pros hone their builds down to the second. Pushing a few seconds early can be the difference between a win or a loss.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2010-11-04 14:21:34
November 04 2010 14:17 GMT
#14
I've been like wtf don't they build a couple stupid turrets during this whole GSL too. After thinking about it I came to the conclusion : they are stubborn idiots.

I mean really, a million kittens died cause of those fags who just don't want to build an ebay + 2 turrets (or even a single one for vision ffs) to permanently protect their workers instead of spamming scans all game long to kill banshees, every single time a banshee has been ingame with cloak it did WAY more damage than the cost of an ebay + 2 turrets , same for the cost of the scans they keep using to fend them off. This is even more the right thing to do considering the huge investment that are cloaked banshee, if he has cloaked banshees he doesnt have much more else so the money that could've been into a tinsy bit bigger army is not needed at all.

People saying that it's wasted resources that should go into army are just as wrong as them really, there is no reason not to invest 325 minerals to prevent multiple 15 kills banshees.

Twitter : http://twitter.com/CARNDARAK
Tropical Bob
Profile Joined August 2010
United States127 Posts
November 04 2010 14:25 GMT
#15
Most Terrans, even pros, seem to do some sort of Marine/Marauder-centric build, so they'll need or already have the Engineering Bay anyway.
Daelone
Profile Joined October 2010
United States14 Posts
Last Edited: 2010-11-04 14:36:26
November 04 2010 14:29 GMT
#16
Yeah I didn't mean to seem "pro" by any means, just sharing how i handle things most times.

i wanted to point out, tvp / tvt i build a few around the outside to avoid the observer scout / drops

and tvz one at my entrance and two in the back to prevent drops / infestors

that is if your scouting and see it coming
Strike with chaos. One can know victory and yet not achieve it.
pxds
Profile Joined October 2010
Brazil72 Posts
November 04 2010 14:30 GMT
#17
On November 04 2010 23:17 cArn- wrote:

People saying that it's wasted resources that should go into army are just as wrong as them really, there is no reason not to invest 325 minerals to prevent multiple 15 kills banshees.



just think about it:

- 325 minerals = 6 marines
- 150min 100 gas = 1 banshee

if we convert the banshee cost into marines, it'll be around 5~6 marines. so if you can kill that banshee, it means you now have 6 more marines than your opponent. if those resources went on the turrets, you would break even on the army count.and please, don't call pro gamers idiots.
--
qui
Profile Joined October 2010
United Kingdom36 Posts
November 04 2010 14:35 GMT
#18
I too find it ridiculous.

Foxer lost *so* many SCVs to the banshee harass which would've been easily stopped with one turret.

At the very least one turret saves having to use a scan, which in balance discussion every single terran claims isn't free but actually costs over 300 minerals. Foxer used scan to reveal cloaked banshees in his main at least 3 times, you're telling me one turret isnt worth it?
Daelone
Profile Joined October 2010
United States14 Posts
Last Edited: 2010-11-04 14:39:55
November 04 2010 14:39 GMT
#19
I think they are most worried about how the turret doesn't move, and can be destroyed very quickly with the right micro, and that it only attacks air, marines attack both

2 marines that attack both and can move, or one turret that stands still and only attacks air?
Strike with chaos. One can know victory and yet not achieve it.
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
November 04 2010 14:50 GMT
#20
Pros tend to change off game resources (Positioning, APM, Looking at the minimap, ect) for in game resources. With good control you only need "Shoot at this" stationary defenses to buy time for ther army to come.
Don't work hard. You die at the end anyway, dummy.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1738
Crank 1500
IndyStarCraft 294
Rex 129
MindelVK 15
StarCraft: Brood War
Jaedong 1030
EffOrt 478
ToSsGirL 459
JulyZerg 452
Nal_rA 420
Light 347
Stork 337
Mini 336
firebathero 327
Last 260
[ Show more ]
Larva 191
PianO 186
soO 114
Mind 84
Pusan 54
Snow 45
sas.Sziky 40
sSak 32
sorry 26
zelot 25
Shinee 22
Movie 19
Barracks 19
Icarus 16
SilentControl 6
ivOry 3
Noble 3
Terrorterran 1
Dota 2
qojqva2274
Gorgc477
XcaliburYe467
Counter-Strike
oskar362
chrisJcsgo182
edward1
Heroes of the Storm
Khaldor253
Other Games
tarik_tv17879
gofns12650
FrodaN4309
B2W.Neo1604
singsing735
DeMusliM455
shahzam434
crisheroes423
Fuzer 307
KnowMe194
Lowko177
SortOf119
ArmadaUGS57
Trikslyr24
Organizations
Other Games
gamesdonequick32628
StarCraft 2
ComeBackTV 1436
IntoTheiNu 34
StarCraft: Brood War
CasterMuse 29
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• 3DClanTV 90
• StrangeGG 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3199
Upcoming Events
FEL
3h 18m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
3h 18m
BSL20 Non-Korean Champi…
5h 18m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
5h 18m
Sparkling Tuna Cup
21h 18m
RSL Revival
21h 18m
Classic vs TBD
FEL
1d 2h
BSL20 Non-Korean Champi…
1d 5h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 22h
Replay Cast
2 days
[ Show More ]
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.