when to mix in ultralisks?
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gamelord12
United States11 Posts
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denzelz
United States604 Posts
http://www.sc2replayed.com/replays/76166-1v1-protoss-zerg-blistering-sands http://www.sc2replayed.com/replays/76169-1v1-protoss-zerg-lost-temple So the build is basically a rush to Hive while making a ton of zerglings and delaying until ultras pop. Hope that helps. | ||
Ryalnos
United States1946 Posts
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xand
United States65 Posts
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Zintis
41 Posts
I think the real advantage comes when you are defending and maneuvering a defensive army on creep. In that instance the ultras become much more useful than the broodlords. | ||
Draken
Canada61 Posts
In theorycraft just fungal + ultras would work with no need for banelings (since ultra already take care of splash damage), but i rarely see pro players abandon banelings even in the late game and there must be a reason... Probably because the banelings are more cost effective and you only need the ultras to restrict the enemy's movement like what sentries accomplish with barriers. | ||
Randomaccount#77123
United States5003 Posts
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DreamSailor
Canada433 Posts
Fully upgraded ultralisks have what? 5 or 6 armor, Marines and Zealots, even when upgraded, do pathetic damage to them. The attacks cleave and the splash is so huge and fast that any ground unit is shredded. They are probably easily the most powerful ground unit in the game atm. | ||
Neuuubeh
138 Posts
![]() Still do quite well tho :D | ||
Neuuubeh
138 Posts
On September 09 2010 16:30 Barrin wrote: Ultralisks are so incredibly undervalued right now it's ridiculous. Once you're on them you pretty much won any ZvT or ZvP game (unless you're just way behind anyway). Throw in some hydras for anti air and infestors for mind control / fungal growth and zergligns just because you can afford them and I honestly believe you are pretty much invincible when good micro :D Well I hope so, you just said "get half of ALL units we have available, and you should do good, provided you micro well". Kinda moot point, no?? | ||
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