On November 03 2010 13:09 MorsCerta wrote:
I also dont think this strategy is meant to be played as a cannon turtle, its mean as an aggressive, harassing, expanding protoss. Maybe I am wrong but thats how I read it.
I also dont think this strategy is meant to be played as a cannon turtle, its mean as an aggressive, harassing, expanding protoss. Maybe I am wrong but thats how I read it.
That was precisely the goal: a PvZ build and strategy that was highly aggressive from beginning to end. Again, even when I made the OP, I hadn't worked out all of the details and kinks in the build. However, I thought that the core ideas were good enough to warrant presentation to the community for further refinement.
However, the zealot nerf and roach buff have dramatically changed the PvZ early game, which in turn affects this build, especially because it was predicated upon opening with 2 gate pressure. If you read through the thread, there is a lot of discussion about whether opening 2 gate was optimal anyway -- an issue that was never really resolved.
You also have to keep in mind that this build was developed at a time when muta/ling was the predominant ZvP strategy. Muta/ling is less prevalent now following the roach changes. Given the buffs to roaches, I do not think that a protoss can safely forego robo tech and immortals when facing roach masses. Gateway units just do too poorly.
So where does this leave the build? Is it obsolete? I think the answer is both yes and no. I developed the build backwards. I found a really cool and powerful late game protoss army composition that I liked and wanted to find a way to safely develop that army. Of course, you can't just go straight tier 3 against a zerg because a good zerg will punish you with his superior macro potential. The protoss has to pressure the zerg -- period. The transitions that I developed were designed with that in mind. I'm not sure that the transitions as I set them forth in the OP are particularly viable anymore. However, the tier 3 army composition is still very potent and should give zergs nightmares. As before, the trick now is to figure out the best way to get there. That will require renewed thought and testing.