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Dark Templar

Forum Index > StarCraft 2 Strategy
Post a Reply
kingcomrade
Profile Joined August 2007
United States115 Posts
August 24 2010 04:58 GMT
#1
I played a game today where someone used DTs against me, and I was literally shocked. I forgot the unit even existed. It's such a weird change from BW where, as a zerg player, I'm used to seeing DT every other game with that corsair/DT thing (I haven't watched BW replays in about a year I dunno if that's still used).

Actually I'm curious. Since Zerg detection comes from Overseers, is Pheonix/DT viable like it was in BW? Or how are DTs used in SC2?
N/A
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 24 2010 05:04 GMT
#2
phoenix/dt costs way too much gas and takes so long to get, plus unlike bw there is no easy transition out of it, as templars don't come from the same building as dts

this idea might actually be possible if dt building didn't take 10,000 years to build

as for how dts are used.. u can surprise zerg with them, or protoss. they are also a good reaction to a protoss that u know is being too greedy in some way and not getting robo.

they are also good for limiting expansions for vs all races

but not *that* good at any of the above as the building is expensive and as i said takes 10,000 years to build(i measured it)
Adaptation
Profile Joined August 2004
Canada427 Posts
August 24 2010 05:23 GMT
#3
Dark Shrine takes A LOT of time to make. They have completely taken out the idea of dark templar rush versus any decent player.

Dark templars as a unit themselves, are better then in brood war. They do a whooping 60 damage.

VS terran you can still DT rush, because terrans dont keep their scan early in the game - however you are taking a big risk as you are going to be behind when that marauder push comes. Once he sees DT's, you can be damn sure he will keep energy in his Orbitals for the rest of the game

VS toss/zerg i think this is where the unit is more useful, however not as much as a rushing unit, but a support unit that
a) stops/kill expansion
b)Delays attacks
c)soften up the opposing army.

However it remains to see, in terms of ''pros'' using them.
So i did a 9 pool on an island map, so what?
Owarida
Profile Joined April 2010
United States333 Posts
August 24 2010 05:39 GMT
#4
I lost a game a day or so ago where the protos had about 3-4 DTs at every 3 of my expo, and when I pushed out and engaged in a fight, he wiped out my drones in amatter of seconds while I was busy with the battle. It was pretty vicious. I had 5 base zerg to his 3 base protos and got destroyed after that because my econ got shot, and he had around 15 gates.
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