• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:08
CET 10:08
KST 18:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 753 users

[R] why can't you a-move units that are warping in

Forum Index > StarCraft 2 Strategy
Post a Reply
Shigy
Profile Blog Joined May 2010
United States346 Posts
Last Edited: 2010-08-19 19:06:36
August 19 2010 19:02 GMT
#1
this has always been a problem for me when i'm trying to reinforce during a battle using warpgates. when warping units in, you can 'queue' a command them to move anywhere once they warp in, but you can't a-move them into the battle so that they will immediately join.

i understand that it's as easy as control grouping these newly warped in units, or just right-click moving and then paying attention to them when they get to the battle. BUT - this is just more apm that could be used on macro or controlling the battle that is already happening. i'm not complaining so much that warp gates are tricky to use (which they can be), but i'd like to know why we can't queue up a-move commands on units being warped in?

this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo
Joebin
Profile Joined May 2010
United States3 Posts
August 19 2010 19:10 GMT
#2
Why can't you?? Beacuse the game isn't programed for you do to so.

It's like asking why can't my car fly?
Laters on the manjay
hofodomo
Profile Joined March 2010
United States257 Posts
August 19 2010 19:12 GMT
#3
Because units that are rallied out of raxes/hatcheries/gateways/etc have their default behaviour set to "move." Having units that are warping in able to have a-move queued up would be inconsistent with the rest of the unit production buildings.

That said, Blizzard specifically redacted the a-move rallies in an older beta patch; I believe they wanted to provide more of a sense of "involvement" with army control, etc.
Smoke weed ev'ry day.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 19 2010 19:13 GMT
#4
It's because it's just a rally point, technically. Up until patch 12 or so all rally points were attack-move. Without much notice they switched these rally points to move. So when I want units to attack from a nydus worm I have to select them as they pop out and a-move.

tl;dr version: I feel your pain, but it's just how the game is.
"We have unfinished business, I and he."
duck.fit
Profile Joined October 2008
United States241 Posts
August 19 2010 19:19 GMT
#5
bind them to your control groups immediately after warping them in and they show up eventually
Purple and red and yellow and on fire
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:22 GMT
#6
see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)


so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:22 GMT
#7
On August 20 2010 04:19 duck.fit wrote:
bind them to your control groups immediately after warping them in and they show up eventually

haha yeah, that's my current solution to this problem... just move them to the battle and hope i'm paying attention to watch the mini or time it right so i can command them to a-move when they get closer
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 19 2010 19:27 GMT
#8
On August 20 2010 04:02 Shigy wrote:


this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo

Exactly. Before that patch they a-moved.
Skyro
Profile Joined May 2010
United States1823 Posts
August 19 2010 19:29 GMT
#9
What I tend to do is:

1) Bind my forward pylon
2) Hit my forward pylon bind twice to center map and warp in units with shift + unit hotkey
3) Add them to my unit control group with Shift + #
4) Hit my control group key twice to re-center my screen to my main army

As far as I'm aware this is the most efficient way to reinforce your army
ESCapeAPE
Profile Joined August 2010
United States22 Posts
August 19 2010 19:36 GMT
#10
Amber said it best.

your question is along the lines of "why can't inject larva be autocast"....

only answer is to keep SC2 a game and not a movie
long time lurker
KsBerzerk
Profile Joined July 2009
Japan105 Posts
August 19 2010 19:40 GMT
#11
Actually I can't see warping as more active because warping makes macro much easier since it's mechanically bad to queue up. If you are doing that then you need more unit producing structures, but it's easier to notice that you need more warpgates when you just bought a bunch of units but you can't produce more and have so much money. While when you queue up you may not catch this if you are a lower level player. from an sc1 point of view toss has become significantly easier to macro in that sense but from like a wc3 point of view where you can macro units during a fight without looking back at ur, base warp gates may be a little harder to macro at first.


StupidFatHobbit
Profile Joined May 2010
United States98 Posts
August 19 2010 19:40 GMT
#12
Back when ctrl-click was attack-move it was possible to do this but that functionality was removed because too many scrubs kept fat finger fucking up their control groups.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
DuneBug
Profile Joined April 2010
United States668 Posts
August 19 2010 19:46 GMT
#13
the fact that you can rally warping in units it so awesome already...
you can use waypoints to rally too i wonder if you can waypoint attack move..
TIME TO SAY GOODNIGHT BRO!
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:51 GMT
#14
its different from a rally point because you need to set a new unique destination every time you warp in units, whereas any other unit producing structure will rally all units to that location until reset to a different location
Fitzsimmons
Profile Joined April 2009
Canada36 Posts
August 19 2010 19:52 GMT
#15
On August 20 2010 04:22 Shigy wrote:
see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)


so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers


lol, protoss already got the W key for no particularly good reason, so there's your special treatment
xnub
Profile Joined August 2009
Canada610 Posts
August 19 2010 19:54 GMT
#16
On August 20 2010 04:10 Joebin wrote:
Why can't you?? Beacuse the game isn't programed for you do to so.

It's like asking why can't my car fly?



Cause you havent' put a rocket on it yet duh !
Loving the beta !! Weeeeeeee
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 19 2010 19:56 GMT
#17
I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.
I always try to shield slam face, just to make sure it doesnt work
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:59 GMT
#18
On August 20 2010 04:56 MoreFasho wrote:
I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.


that is what i'm ultimately getting at. i want the option to rally a-move, but this might just add an element to the game that may indicate a 'noob mode' or something for people that had less control, awareness, or apm
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
Last Chance Qualifier
Tasteless1110
Crank 1102
RotterdaM506
IndyStarCraft 167
CranKy Ducklings93
3DClanTV 71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1110
Crank 1102
RotterdaM 506
IndyStarCraft 167
StarCraft: Brood War
Killer 1609
GuemChi 1107
Hyun 719
Jaedong 624
actioN 330
Stork 304
910 172
Rush 88
Leta 80
Dewaltoss 77
[ Show more ]
sorry 65
Mind 41
soO 37
ToSsGirL 35
Movie 29
Sacsri 23
Bale 19
NotJumperer 18
Shine 13
zelot 6
League of Legends
JimRising 504
C9.Mang0392
Heroes of the Storm
Khaldor2
Other Games
summit1g8845
singsing615
Happy295
XaKoH 145
Mew2King107
Hui .69
Trikslyr21
Organizations
Other Games
gamesdonequick659
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH166
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Stunt427
• Jankos370
• HappyZerGling132
Upcoming Events
StarCraft2.fi
53m
IPSL
7h 53m
Sziky vs JDConan
OSC
7h 53m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
10h 53m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
19h 23m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 3h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 7h
Tarson vs DragOn
BSL 21
1d 10h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 23h
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.