• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:16
CET 01:16
KST 09:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC29[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12414 users

[R] why can't you a-move units that are warping in

Forum Index > StarCraft 2 Strategy
Post a Reply
Shigy
Profile Blog Joined May 2010
United States346 Posts
Last Edited: 2010-08-19 19:06:36
August 19 2010 19:02 GMT
#1
this has always been a problem for me when i'm trying to reinforce during a battle using warpgates. when warping units in, you can 'queue' a command them to move anywhere once they warp in, but you can't a-move them into the battle so that they will immediately join.

i understand that it's as easy as control grouping these newly warped in units, or just right-click moving and then paying attention to them when they get to the battle. BUT - this is just more apm that could be used on macro or controlling the battle that is already happening. i'm not complaining so much that warp gates are tricky to use (which they can be), but i'd like to know why we can't queue up a-move commands on units being warped in?

this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo
Joebin
Profile Joined May 2010
United States3 Posts
August 19 2010 19:10 GMT
#2
Why can't you?? Beacuse the game isn't programed for you do to so.

It's like asking why can't my car fly?
Laters on the manjay
hofodomo
Profile Joined March 2010
United States257 Posts
August 19 2010 19:12 GMT
#3
Because units that are rallied out of raxes/hatcheries/gateways/etc have their default behaviour set to "move." Having units that are warping in able to have a-move queued up would be inconsistent with the rest of the unit production buildings.

That said, Blizzard specifically redacted the a-move rallies in an older beta patch; I believe they wanted to provide more of a sense of "involvement" with army control, etc.
Smoke weed ev'ry day.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 19 2010 19:13 GMT
#4
It's because it's just a rally point, technically. Up until patch 12 or so all rally points were attack-move. Without much notice they switched these rally points to move. So when I want units to attack from a nydus worm I have to select them as they pop out and a-move.

tl;dr version: I feel your pain, but it's just how the game is.
"We have unfinished business, I and he."
duck.fit
Profile Joined October 2008
United States241 Posts
August 19 2010 19:19 GMT
#5
bind them to your control groups immediately after warping them in and they show up eventually
Purple and red and yellow and on fire
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:22 GMT
#6
see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)


so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:22 GMT
#7
On August 20 2010 04:19 duck.fit wrote:
bind them to your control groups immediately after warping them in and they show up eventually

haha yeah, that's my current solution to this problem... just move them to the battle and hope i'm paying attention to watch the mini or time it right so i can command them to a-move when they get closer
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 19 2010 19:27 GMT
#8
On August 20 2010 04:02 Shigy wrote:


this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo

Exactly. Before that patch they a-moved.
Skyro
Profile Joined May 2010
United States1823 Posts
August 19 2010 19:29 GMT
#9
What I tend to do is:

1) Bind my forward pylon
2) Hit my forward pylon bind twice to center map and warp in units with shift + unit hotkey
3) Add them to my unit control group with Shift + #
4) Hit my control group key twice to re-center my screen to my main army

As far as I'm aware this is the most efficient way to reinforce your army
ESCapeAPE
Profile Joined August 2010
United States22 Posts
August 19 2010 19:36 GMT
#10
Amber said it best.

your question is along the lines of "why can't inject larva be autocast"....

only answer is to keep SC2 a game and not a movie
long time lurker
KsBerzerk
Profile Joined July 2009
Japan105 Posts
August 19 2010 19:40 GMT
#11
Actually I can't see warping as more active because warping makes macro much easier since it's mechanically bad to queue up. If you are doing that then you need more unit producing structures, but it's easier to notice that you need more warpgates when you just bought a bunch of units but you can't produce more and have so much money. While when you queue up you may not catch this if you are a lower level player. from an sc1 point of view toss has become significantly easier to macro in that sense but from like a wc3 point of view where you can macro units during a fight without looking back at ur, base warp gates may be a little harder to macro at first.


StupidFatHobbit
Profile Joined May 2010
United States98 Posts
August 19 2010 19:40 GMT
#12
Back when ctrl-click was attack-move it was possible to do this but that functionality was removed because too many scrubs kept fat finger fucking up their control groups.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
DuneBug
Profile Joined April 2010
United States668 Posts
August 19 2010 19:46 GMT
#13
the fact that you can rally warping in units it so awesome already...
you can use waypoints to rally too i wonder if you can waypoint attack move..
TIME TO SAY GOODNIGHT BRO!
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:51 GMT
#14
its different from a rally point because you need to set a new unique destination every time you warp in units, whereas any other unit producing structure will rally all units to that location until reset to a different location
Fitzsimmons
Profile Joined April 2009
Canada36 Posts
August 19 2010 19:52 GMT
#15
On August 20 2010 04:22 Shigy wrote:
see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)


so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers


lol, protoss already got the W key for no particularly good reason, so there's your special treatment
xnub
Profile Joined August 2009
Canada610 Posts
August 19 2010 19:54 GMT
#16
On August 20 2010 04:10 Joebin wrote:
Why can't you?? Beacuse the game isn't programed for you do to so.

It's like asking why can't my car fly?



Cause you havent' put a rocket on it yet duh !
Loving the beta !! Weeeeeeee
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 19 2010 19:56 GMT
#17
I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.
I always try to shield slam face, just to make sure it doesnt work
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 19 2010 19:59 GMT
#18
On August 20 2010 04:56 MoreFasho wrote:
I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.


that is what i'm ultimately getting at. i want the option to rally a-move, but this might just add an element to the game that may indicate a 'noob mode' or something for people that had less control, awareness, or apm
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group A
TerrOr vs OyAji
UltrA vs Gosudark
ZZZero.O244
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 131
SpeCial 49
StarCraft: Brood War
ZZZero.O 244
Dota 2
420jenkins774
League of Legends
JimRising 1256
Counter-Strike
zeus687
Heroes of the Storm
Khaldor223
Other Games
summit1g8081
gofns7088
tarik_tv4781
Grubby2522
Organizations
Other Games
gamesdonequick2010
[ Show 14 non-featured ]
StarCraft 2
• musti20045 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 11
• Pr0nogo 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3893
Other Games
• imaqtpie790
• Shiphtur355
Upcoming Events
Sparkling Tuna Cup
9h 44m
WardiTV Invitational
11h 44m
IPSL
16h 44m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
19h 44m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 9h
soO vs FanTaSy
WardiTV Weekly
1d 11h
Monday Night Weeklies
2 days
PiGosaur Cup
3 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.