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this has always been a problem for me when i'm trying to reinforce during a battle using warpgates. when warping units in, you can 'queue' a command them to move anywhere once they warp in, but you can't a-move them into the battle so that they will immediately join.
i understand that it's as easy as control grouping these newly warped in units, or just right-click moving and then paying attention to them when they get to the battle. BUT - this is just more apm that could be used on macro or controlling the battle that is already happening. i'm not complaining so much that warp gates are tricky to use (which they can be), but i'd like to know why we can't queue up a-move commands on units being warped in?
this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo
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Why can't you?? Beacuse the game isn't programed for you do to so.
It's like asking why can't my car fly?
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Because units that are rallied out of raxes/hatcheries/gateways/etc have their default behaviour set to "move." Having units that are warping in able to have a-move queued up would be inconsistent with the rest of the unit production buildings.
That said, Blizzard specifically redacted the a-move rallies in an older beta patch; I believe they wanted to provide more of a sense of "involvement" with army control, etc.
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It's because it's just a rally point, technically. Up until patch 12 or so all rally points were attack-move. Without much notice they switched these rally points to move. So when I want units to attack from a nydus worm I have to select them as they pop out and a-move.
tl;dr version: I feel your pain, but it's just how the game is.
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bind them to your control groups immediately after warping them in and they show up eventually
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see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)
so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers
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On August 20 2010 04:19 duck.fit wrote:bind them to your control groups immediately after warping them in and they show up eventually  haha yeah, that's my current solution to this problem... just move them to the battle and hope i'm paying attention to watch the mini or time it right so i can command them to a-move when they get closer
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On August 20 2010 04:02 Shigy wrote:
this may relate a little bit to the decision that affected rally points so that units would regular-move instead of a-move to their destination. a-move rally points were more noob friendly imo Exactly. Before that patch they a-moved.
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What I tend to do is:
1) Bind my forward pylon 2) Hit my forward pylon bind twice to center map and warp in units with shift + unit hotkey 3) Add them to my unit control group with Shift + # 4) Hit my control group key twice to re-center my screen to my main army
As far as I'm aware this is the most efficient way to reinforce your army
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Amber said it best.
your question is along the lines of "why can't inject larva be autocast"....
only answer is to keep SC2 a game and not a movie
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Actually I can't see warping as more active because warping makes macro much easier since it's mechanically bad to queue up. If you are doing that then you need more unit producing structures, but it's easier to notice that you need more warpgates when you just bought a bunch of units but you can't produce more and have so much money. While when you queue up you may not catch this if you are a lower level player. from an sc1 point of view toss has become significantly easier to macro in that sense but from like a wc3 point of view where you can macro units during a fight without looking back at ur, base warp gates may be a little harder to macro at first.
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Back when ctrl-click was attack-move it was possible to do this but that functionality was removed because too many scrubs kept fat finger fucking up their control groups.
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the fact that you can rally warping in units it so awesome already... you can use waypoints to rally too i wonder if you can waypoint attack move..
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its different from a rally point because you need to set a new unique destination every time you warp in units, whereas any other unit producing structure will rally all units to that location until reset to a different location
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On August 20 2010 04:22 Shigy wrote: see, i just think that it's different from a rally point in the sense that you need to warp them in every cooldown, unlike terran, or any other unit producing structure from protoss, you cannot queue warpgates (derrr)
so warping in is more 'active' than queuing up a unit in a barracks or stargate, it's very unique compared to other unit producing strucutres, and therefore REQUIRES SPESHUL TREATMENT for me and my protoss brothers
lol, protoss already got the W key for no particularly good reason, so there's your special treatment
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On August 20 2010 04:10 Joebin wrote: Why can't you?? Beacuse the game isn't programed for you do to so.
It's like asking why can't my car fly?
Cause you havent' put a rocket on it yet duh !
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I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.
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On August 20 2010 04:56 MoreFasho wrote: I don't know if you guys remember when it was a-move, but it was death for zerg units when you were trying to defend, as you have units coming from your natural and your main and the natural units would instantly walk on their own to death at the battle there with 0 time to micro them out of the way. That being said, I wish both types of rally were available.
that is what i'm ultimately getting at. i want the option to rally a-move, but this might just add an element to the game that may indicate a 'noob mode' or something for people that had less control, awareness, or apm
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