Q: zerg counter to thor push?
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Hyp-The-Feared
United States108 Posts
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dj.ricecakes
United States252 Posts
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gillon
Sweden1578 Posts
Go like, hydra ling or something. | ||
Hyp-The-Feared
United States108 Posts
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Armsved
Denmark642 Posts
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onmach
United States1241 Posts
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Chill
Calgary25980 Posts
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BlasiuS
United States2405 Posts
banelings kill marines, kill hellions, and will kill the SCVs that are trying to repair the thor. If it's early-game, make a ton of zerglings, then morph just enough banelings to kill his marines/SCVs. Zergling surround should do the rest. If this is mid-game, you should have infestors and speed upgrade for banelings by then, letting you fungal growth the hellions preventing hellion micro If you want something more specific, post the replay. edit: roaches can work too, but I find it's too hard to snipe the repairing SCVs if you go roaches; banelings kill the repairing SCVs instantly. Also if you ignore the repairing SCVs you will lose an obscene amount of roaches. Thors w/repairing SCVs are basically invincible against roaches (or anything) | ||
Johnny_Vegas
United States239 Posts
Other options include: *Burrow Ambushing with roaches will fair significantly better than roaches on foot. The prime reason is a burrow ambush eliminates the liability of having a range of 3, and advancing on units with range 6-7. I have tested this in the unit tester and in ladder, its simple and it works. I'm talking about simple burrow without tunneling claws here. Obviously when you unburrow, focus fire on a Thor with all the roaches. *Tunneling claws makes it a lot easier to burrow ambush, heals your roaches during or after the fight, etc. *Neural Parasite in my opinion is much better than most players think, even at a 12 sec duration. If you can NP a Thor or two and somehow protect your infestors, you CAN win battles lopsidedly. You won't always succeed at this though, so it is risky. This option's viability increases with practice. Usually you want to use hardy units to form a wall, such as roaches, to keep your infestors alive. This option is hard to pull off, but I present it as an option that you might try. My Neural Parasite as a Thor counter analysis http://www.teamliquid.net/forum/viewmessage.php?topic_id=144948 | ||
Geo.Rion
7377 Posts
If ou have good upgrades on mutas, it can work. After you smash the first big push tech to hive. Then again it's not exactly a counter, it can work, and can fail | ||
dafunk
France521 Posts
cu push | ||
SaikOuLighT
Canada742 Posts
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Crackensan
United States479 Posts
I would also strongly suggest to NEVER engage this kind of setup near a choke unless you have mass Hydra/Spine Crawler support near your main on the high ground, as you will get beat or be put into a position where you cannot respond well. Catch him in the open, and rock him with the strats above. Also, Infestors with Fungal and Infested Terrans will help draw some fire as well. | ||
Rikard Krigaren
Sweden8 Posts
The SCVs are no longer any issue since they can't repair anymore (besides the thors will kill them first) throw in a few fungal growth as well if you have spare energy. My friend has used this very succesfully against me. | ||
Zvendetta
United States321 Posts
Neural parasited units can cast spells! This equation you have come up with would tip the balance even more in your favor if the terran player has researched the 105mm (i think that's what its called), mortar strike ability. While the terran may or may not have opted for this upgrade, if an infester gets his hand on a thor with one, then the thor can cast the mega splash damage against the terran army. While being slightly less relevant, in ZvP matches I find that infesters are even more powerful against a spellcaster army. Even if a HT feedbacks an infester, thats essentially one less psionic storm cast on your army (or if not, more time to deal with the HT). Now, if the zerg is lucky enough to neural parasite an HT, or heaven forbid multiple HTs, then that very templar would be forced to call on a psionic death storm on his buddies. If the Protoss player has opted for some archons too, than neural parasite those as well for reflecting a whole lot of damage back at the protoss. Even though it may last for only 12 seconds ,that is plenty of time to do enough damage for it to be worth the resources/management. | ||
Deleted User 47542
1484 Posts
On August 18 2010 03:38 Hyp-The-Feared wrote: I find a skilled terran going-- helion thor marine maur combo with 6 or so scv repairing -- zerg is so gimped at stopping this... doesnt anything counter thor? ..besides zerglings if you can get them alone and broodlord? does thor need a damage nerf vs ground or slow attack rate? Provide a replay and everyone can tell you what you did wrong. Just because you can't beat a thor doesn't mean it needs to be nerfed. | ||
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