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Active: 5151 users

[D] Bug: Mind conrolled detectors

Forum Index > StarCraft 2 Strategy
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obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 07:07:00
July 24 2010 06:45 GMT
#1
I just thought some of you might want to know this, seems if you mind control a detector it still provides detection for the original owners. Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.

Tried it out using the "TheUnitTester" map. But I cant seem to figure out how to save a replay when not connected to BNet.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 24 2010 06:59 GMT
#2
Well, that's certainly interesting.

How did you figure this out? Do you have any proof? I'm not very good with map editor triggers, so I'm not sure how I would test this while the game is down.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 24 2010 07:06 GMT
#3
not that i dont believe you, but can you made a video showing it? Plus send it into blizzard of course so they can fix it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-07-24 11:17:41
July 24 2010 11:02 GMT
#4
Interesting find. It is indeed true.


(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 24 2010 11:10 GMT
#5
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 11:17 GMT
#6
On July 24 2010 20:10 GhoSt[shield] wrote:
Show nested quote +
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?

As the video shows, the owner of the detector has normal detection after the MC ends. The owner of the infestor only has detection where the MC was started, and only when they have units in the area (it doesnt give vision through fog of war).
dwightasian
Profile Joined June 2010
United States19 Posts
July 24 2010 17:06 GMT
#7
Wow, if someone did that during a battle roaches could finally use their tunneling claws to full potential. Well once they fix that bug of course. I never knew this thanks! I'm a zerg player but I always forget to include inferiors in my build. Gotta use em more.
randomm
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 24 2010 17:10 GMT
#8
Yeah this is definatly not intended, just a non-sensical bug.
Lokomis
Profile Joined July 2009
United States72 Posts
July 24 2010 18:08 GMT
#9
On July 24 2010 20:02 TheRabidDeer wrote:
Interesting find. It is indeed true.

http://www.youtube.com/watch?v=Pf3Ta3jeVFI
(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available


Unrelated but what audio is that?
"Never attribute to malice that which can be adequately explained by stupidity."
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 18:59 GMT
#10
Chris Clark - Holiday as Brutality (thanks day9 for your epic music tipping me off to chris clark!)
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 19:41 GMT
#11
Oh goodness the potential of this in 2v2 . . .

Shoulda kept it secret XD
"I hope to set an example, you know, for children and stuff."
Ichabod
Profile Joined May 2010
United States1659 Posts
July 24 2010 20:20 GMT
#12
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?

This may sound stupid...but it could explain the phenomenon, it happens in other games sometimes when a graphical unit gets out of alignment with the 'logical' position of the unit

(Bringing this issue up brings up additional questions: Does the orig owner of the detector unit maintain vision of the location even after the detector dies?
Does the orig owner maintain vision of the location if the detector moves out, after the MC is finished (and does the detector also detect in its new location, or is the detection part (and/or vision capability) 'locked' to that previous position)?)
SeaSmoke
Profile Joined July 2010
United States326 Posts
July 24 2010 20:34 GMT
#13
Does this work if you mind control your own units? I mean can you MC your own overseer in spots and gain permanent detection all over the map?
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 20:35 GMT
#14
On July 25 2010 05:20 Ichabod wrote:
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?


More realistically, the detection is probably an attribute of the observer/raven/overseer unit object, and the game is creating a second copy erroneously which has drawing disabled and has the parasiter's control. In that situation, the coders never intended to create a second unit, and as a result never bothered to write any code to delete it.
"I hope to set an example, you know, for children and stuff."
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 24 2010 20:44 GMT
#15
Not sure how this will affect actual 1v1 gameplay though...I mean...who MCs a detector???

Still...interesting find. Could be useful for 2v2 and stuff...not so much 1v1.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 20:52:50
July 24 2010 20:49 GMT
#16
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed
Mass1ve
Profile Joined July 2010
20 Posts
July 28 2010 10:30 GMT
#17
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 28 2010 10:36 GMT
#18
On July 28 2010 19:30 Mass1ve wrote:
Show nested quote +
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day

http://www.teamliquid.net/forum/viewmessage.php?topic_id=136181

Basically you burrow the infestor, and during the burrow animation you press the spell command, then you can still cast after it's finished burrowing.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 28 2010 10:38 GMT
#19
Try this on a map other than the unit testing map.

The unit testing map has problems with detection beyond mind control so it may not be mind control at all.
What does it matter how I loose it?
Mizzles
Profile Joined May 2010
33 Posts
July 28 2010 14:20 GMT
#20
My experience with the unit tester map has shown it to be pretty bugged with some effects related to units getting stuck.

For example, spawn a mothership, spawn a couple of units and move the mothership to the other side of the map, leaving the units behind. You should find the units standing where the mothership are still cloaked. If you move them to the mothership, they will uncloak as they cross the middle area, then recloak as they get under the mothership.

I heavily, heavily suspect this bug is related to the unit tester and not present in a standard game. Test it live. I would, but I can't because MY COMPUTER BLEW UP ON THE FIRST DAY OF PHASE TWO AND I HAVEN'T BEEN ABLE TO PLAY SINCE.

Erm, sorry for the all caps, that has been boiling away for a while.
lim1017
Profile Joined April 2010
Canada1278 Posts
July 28 2010 14:46 GMT
#21
thats weird cause in a terran mission

+ Show Spoiler +

playing as nova you have to MC ravens to remove their detection... seems weird that the bug would exist in MP but not SP
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