• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:35
CEST 15:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026
Tourneys
GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7961 users

[D] Bug: Mind conrolled detectors

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 07:07:00
July 24 2010 06:45 GMT
#1
I just thought some of you might want to know this, seems if you mind control a detector it still provides detection for the original owners. Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.

Tried it out using the "TheUnitTester" map. But I cant seem to figure out how to save a replay when not connected to BNet.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 24 2010 06:59 GMT
#2
Well, that's certainly interesting.

How did you figure this out? Do you have any proof? I'm not very good with map editor triggers, so I'm not sure how I would test this while the game is down.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 24 2010 07:06 GMT
#3
not that i dont believe you, but can you made a video showing it? Plus send it into blizzard of course so they can fix it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-07-24 11:17:41
July 24 2010 11:02 GMT
#4
Interesting find. It is indeed true.


(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 24 2010 11:10 GMT
#5
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 11:17 GMT
#6
On July 24 2010 20:10 GhoSt[shield] wrote:
Show nested quote +
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?

As the video shows, the owner of the detector has normal detection after the MC ends. The owner of the infestor only has detection where the MC was started, and only when they have units in the area (it doesnt give vision through fog of war).
dwightasian
Profile Joined June 2010
United States19 Posts
July 24 2010 17:06 GMT
#7
Wow, if someone did that during a battle roaches could finally use their tunneling claws to full potential. Well once they fix that bug of course. I never knew this thanks! I'm a zerg player but I always forget to include inferiors in my build. Gotta use em more.
randomm
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 24 2010 17:10 GMT
#8
Yeah this is definatly not intended, just a non-sensical bug.
Lokomis
Profile Joined July 2009
United States72 Posts
July 24 2010 18:08 GMT
#9
On July 24 2010 20:02 TheRabidDeer wrote:
Interesting find. It is indeed true.

http://www.youtube.com/watch?v=Pf3Ta3jeVFI
(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available


Unrelated but what audio is that?
"Never attribute to malice that which can be adequately explained by stupidity."
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 18:59 GMT
#10
Chris Clark - Holiday as Brutality (thanks day9 for your epic music tipping me off to chris clark!)
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 19:41 GMT
#11
Oh goodness the potential of this in 2v2 . . .

Shoulda kept it secret XD
"I hope to set an example, you know, for children and stuff."
Ichabod
Profile Joined May 2010
United States1659 Posts
July 24 2010 20:20 GMT
#12
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?

This may sound stupid...but it could explain the phenomenon, it happens in other games sometimes when a graphical unit gets out of alignment with the 'logical' position of the unit

(Bringing this issue up brings up additional questions: Does the orig owner of the detector unit maintain vision of the location even after the detector dies?
Does the orig owner maintain vision of the location if the detector moves out, after the MC is finished (and does the detector also detect in its new location, or is the detection part (and/or vision capability) 'locked' to that previous position)?)
SeaSmoke
Profile Joined July 2010
United States326 Posts
July 24 2010 20:34 GMT
#13
Does this work if you mind control your own units? I mean can you MC your own overseer in spots and gain permanent detection all over the map?
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 20:35 GMT
#14
On July 25 2010 05:20 Ichabod wrote:
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?


More realistically, the detection is probably an attribute of the observer/raven/overseer unit object, and the game is creating a second copy erroneously which has drawing disabled and has the parasiter's control. In that situation, the coders never intended to create a second unit, and as a result never bothered to write any code to delete it.
"I hope to set an example, you know, for children and stuff."
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 24 2010 20:44 GMT
#15
Not sure how this will affect actual 1v1 gameplay though...I mean...who MCs a detector???

Still...interesting find. Could be useful for 2v2 and stuff...not so much 1v1.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 20:52:50
July 24 2010 20:49 GMT
#16
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed
Mass1ve
Profile Joined July 2010
20 Posts
July 28 2010 10:30 GMT
#17
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 28 2010 10:36 GMT
#18
On July 28 2010 19:30 Mass1ve wrote:
Show nested quote +
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day

http://www.teamliquid.net/forum/viewmessage.php?topic_id=136181

Basically you burrow the infestor, and during the burrow animation you press the spell command, then you can still cast after it's finished burrowing.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 28 2010 10:38 GMT
#19
Try this on a map other than the unit testing map.

The unit testing map has problems with detection beyond mind control so it may not be mind control at all.
What does it matter how I loose it?
Mizzles
Profile Joined May 2010
33 Posts
July 28 2010 14:20 GMT
#20
My experience with the unit tester map has shown it to be pretty bugged with some effects related to units getting stuck.

For example, spawn a mothership, spawn a couple of units and move the mothership to the other side of the map, leaving the units behind. You should find the units standing where the mothership are still cloaked. If you move them to the mothership, they will uncloak as they cross the middle area, then recloak as they get under the mothership.

I heavily, heavily suspect this bug is related to the unit tester and not present in a standard game. Test it live. I would, but I can't because MY COMPUTER BLEW UP ON THE FIRST DAY OF PHASE TWO AND I HAVEN'T BEEN ABLE TO PLAY SINCE.

Erm, sorry for the all caps, that has been boiling away for a while.
lim1017
Profile Joined April 2010
Canada1278 Posts
July 28 2010 14:46 GMT
#21
thats weird cause in a terran mission

+ Show Spoiler +

playing as nova you have to MC ravens to remove their detection... seems weird that the bug would exist in MP but not SP
Normal
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#12
IntoTheiNu 911
RotterdaM614
WardiTV585
TKL 284
Ryung 138
SteadfastSC138
Rex137
CosmosSc2 51
EnkiAlexander 26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 614
TKL 284
SteadfastSC 138
Ryung 138
Rex 137
Railgan 58
CosmosSc2 51
RushiSC 21
MindelVK 20
trigger 0
StarCraft: Brood War
Sea 3700
Shuttle 1351
Horang2 1177
Mini 895
BeSt 870
Soulkey 773
EffOrt 687
Light 458
Snow 316
hero 239
[ Show more ]
ggaemo 234
Mong 169
Hyuk 144
Zeus 96
Sharp 93
Last 87
Leta 78
ToSsGirL 52
Movie 48
[sc1f]eonzerg 41
JYJ 37
sorry 26
Aegong 25
NaDa 19
Free 18
Backho 18
GoRush 17
Sacsri 15
IntoTheRainbow 15
scan(afreeca) 14
Terrorterran 14
zelot 13
soO 13
ajuk12(nOOB) 11
Noble 7
Icarus 5
Rock 3
Dota 2
Dendi1806
XcaliburYe243
syndereN2
LuMiX1
Counter-Strike
olofmeister2086
byalli271
kRYSTAL_27
Super Smash Bros
Mew2King118
Heroes of the Storm
Trikslyr4
Other Games
B2W.Neo792
hiko630
Lowko529
crisheroes322
DeMusliM280
Pyrionflax240
Sick194
XaKoH 179
mouzStarbuck114
QueenE60
Dewaltoss1
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7751
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1929
• TFBlade537
Upcoming Events
The PondCast
20h 25m
WardiTV Spring Champion…
21h 25m
OSC
23h 25m
OSC
1d 10h
CranKy Ducklings
1d 20h
WardiTV Spring Champion…
1d 21h
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.