• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:44
CEST 18:44
KST 01:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup9StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)70Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6438 users

[D] Bug: Mind conrolled detectors

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 07:07:00
July 24 2010 06:45 GMT
#1
I just thought some of you might want to know this, seems if you mind control a detector it still provides detection for the original owners. Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.

Tried it out using the "TheUnitTester" map. But I cant seem to figure out how to save a replay when not connected to BNet.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 24 2010 06:59 GMT
#2
Well, that's certainly interesting.

How did you figure this out? Do you have any proof? I'm not very good with map editor triggers, so I'm not sure how I would test this while the game is down.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 24 2010 07:06 GMT
#3
not that i dont believe you, but can you made a video showing it? Plus send it into blizzard of course so they can fix it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-07-24 11:17:41
July 24 2010 11:02 GMT
#4
Interesting find. It is indeed true.


(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
July 24 2010 11:10 GMT
#5
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 11:17 GMT
#6
On July 24 2010 20:10 GhoSt[shield] wrote:
Show nested quote +
On July 24 2010 15:45 obsid wrote:
Happens with observers, ravens and overseers.

Specificly the location where the unit was mind controled is forever more detectable in that area, even after the mind control has gone off.


Does this mean that both players have detection in the original area where the detector was MC'ed? Or that the player who made the detector and had it MC'ed will have detection in that area? Is this permanent?

As the video shows, the owner of the detector has normal detection after the MC ends. The owner of the infestor only has detection where the MC was started, and only when they have units in the area (it doesnt give vision through fog of war).
dwightasian
Profile Joined June 2010
United States19 Posts
July 24 2010 17:06 GMT
#7
Wow, if someone did that during a battle roaches could finally use their tunneling claws to full potential. Well once they fix that bug of course. I never knew this thanks! I'm a zerg player but I always forget to include inferiors in my build. Gotta use em more.
randomm
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 24 2010 17:10 GMT
#8
Yeah this is definatly not intended, just a non-sensical bug.
Lokomis
Profile Joined July 2009
United States72 Posts
July 24 2010 18:08 GMT
#9
On July 24 2010 20:02 TheRabidDeer wrote:
Interesting find. It is indeed true.

http://www.youtube.com/watch?v=Pf3Ta3jeVFI
(HD should be available within 10 minutes or so)
EDIT: Full 1080 HD is now available


Unrelated but what audio is that?
"Never attribute to malice that which can be adequately explained by stupidity."
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 24 2010 18:59 GMT
#10
Chris Clark - Holiday as Brutality (thanks day9 for your epic music tipping me off to chris clark!)
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 19:41 GMT
#11
Oh goodness the potential of this in 2v2 . . .

Shoulda kept it secret XD
"I hope to set an example, you know, for children and stuff."
Ichabod
Profile Joined May 2010
United States1659 Posts
July 24 2010 20:20 GMT
#12
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?

This may sound stupid...but it could explain the phenomenon, it happens in other games sometimes when a graphical unit gets out of alignment with the 'logical' position of the unit

(Bringing this issue up brings up additional questions: Does the orig owner of the detector unit maintain vision of the location even after the detector dies?
Does the orig owner maintain vision of the location if the detector moves out, after the MC is finished (and does the detector also detect in its new location, or is the detection part (and/or vision capability) 'locked' to that previous position)?)
SeaSmoke
Profile Joined July 2010
United States326 Posts
July 24 2010 20:34 GMT
#13
Does this work if you mind control your own units? I mean can you MC your own overseer in spots and gain permanent detection all over the map?
Captain
Profile Blog Joined January 2008
United States204 Posts
July 24 2010 20:35 GMT
#14
On July 25 2010 05:20 Ichabod wrote:
"Forever more detectable"....I wonder if that means that detectors are actually 2 units, one that detects, and the graphical one that does other stuff....MCing only gets control of the graphical one?


More realistically, the detection is probably an attribute of the observer/raven/overseer unit object, and the game is creating a second copy erroneously which has drawing disabled and has the parasiter's control. In that situation, the coders never intended to create a second unit, and as a result never bothered to write any code to delete it.
"I hope to set an example, you know, for children and stuff."
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 24 2010 20:44 GMT
#15
Not sure how this will affect actual 1v1 gameplay though...I mean...who MCs a detector???

Still...interesting find. Could be useful for 2v2 and stuff...not so much 1v1.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-24 20:52:50
July 24 2010 20:49 GMT
#16
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed
Mass1ve
Profile Joined July 2010
20 Posts
July 28 2010 10:30 GMT
#17
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 28 2010 10:36 GMT
#18
On July 28 2010 19:30 Mass1ve wrote:
Show nested quote +
On July 25 2010 05:49 obsid wrote:
@ryuu314

I tried to MC a detector, reason is if you can do the burrowed MC trick to MC the raven/overseer/observer then your roaches/infesters can stay burried (and use regen tricks on roaches or burrowed MC on better units) without a fear of being spotted.

Cant see how to use the forever more able to detect too much in a 1v1 game, maybe MC your friends detector in a team game though.....

This doesnt cause sight in the area though, so thier still needs to be a unit there to see the invis stuff.

My guess is like the "light map" that shows what areas of the map you can see, there is a "detection map" that shows what areas of the map you currently have detection for. And they forgot to remove the detection map part of a detector when it gets MC'ed


I didn't know you could MC while burrowed. Care to elaborate for a nab like me? Would make my day

http://www.teamliquid.net/forum/viewmessage.php?topic_id=136181

Basically you burrow the infestor, and during the burrow animation you press the spell command, then you can still cast after it's finished burrowing.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 28 2010 10:38 GMT
#19
Try this on a map other than the unit testing map.

The unit testing map has problems with detection beyond mind control so it may not be mind control at all.
What does it matter how I loose it?
Mizzles
Profile Joined May 2010
33 Posts
July 28 2010 14:20 GMT
#20
My experience with the unit tester map has shown it to be pretty bugged with some effects related to units getting stuck.

For example, spawn a mothership, spawn a couple of units and move the mothership to the other side of the map, leaving the units behind. You should find the units standing where the mothership are still cloaked. If you move them to the mothership, they will uncloak as they cross the middle area, then recloak as they get under the mothership.

I heavily, heavily suspect this bug is related to the unit tester and not present in a standard game. Test it live. I would, but I can't because MY COMPUTER BLEW UP ON THE FIRST DAY OF PHASE TWO AND I HAVEN'T BEEN ABLE TO PLAY SINCE.

Erm, sorry for the all caps, that has been boiling away for a while.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#66
RotterdaM524
TaKeTV 189
IndyStarCraft 95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1860
RotterdaM 524
ByuN 231
MaxPax 99
IndyStarCraft 95
BRAT_OK 73
UpATreeSC 14
StarCraft: Brood War
Calm 3733
Shuttle 881
Stork 372
Mini 324
Rush 298
EffOrt 294
Horang2 244
actioN 240
Mind 155
Mong 110
[ Show more ]
910 82
hero 64
Zeus 63
Dewaltoss 62
Snow 54
Barracks 49
Shinee 46
JYJ 37
sorry 29
Bale 26
ToSsGirL 23
HiyA 23
Killer 19
Terrorterran 17
Sexy 15
zelot 10
Sacsri 9
scan(afreeca) 9
Dota 2
Gorgc5779
qojqva2637
Counter-Strike
fl0m4518
Fnx 690
Other Games
singsing2359
Beastyqt599
ceh9480
Hui .220
XaKoH 154
Trikslyr73
QueenE51
Chillindude24
Organizations
Other Games
BasetradeTV175
Dota 2
PGL Dota 2 - Main Stream29
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur268
Upcoming Events
Replay Cast
6h 16m
Afreeca Starleague
17h 16m
Soma vs Soulkey
INu's Battles
18h 16m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 7h
Patches Events
1d 23h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.