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[D] SC2 - fewer bases, less macro - than BW? - Page 2

Forum Index > StarCraft 2 Strategy
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[RB]Black
Profile Joined July 2004
United States55 Posts
July 05 2010 14:02 GMT
#21
each mining base is only worth 30 food max 24 for full saturation on minerals and 6 on gas. how often do you have more than 3 saturated bases mining all at once? I transfer as soon as i can from multiple bases to keep probe production up in all nexi.

If you play heavy macro style there does get to be a point where you will eventually stop making probes, but i don't think that would happen in many games. I never stopped to analyze how many probes I made in BW, but I would imagine it to be similar.

With the warp in ability protoss shouldn't have to worry about having too many probes especially since storm is available asap on a warpin.
zealot/temp/stalker/archon composition is brutal. Just have enough warpgates...
[RB]Black
Profile Joined July 2004
United States55 Posts
July 05 2010 14:04 GMT
#22
why do we want to increase viability of defensive macro oriented play... I think esports wants to see aggressive macro oriented play.

constant pressure and expo when you pressure...
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 05 2010 14:05 GMT
#23
This is normal about people don't expend a lot yet. Most of them try to find the good army composition and try to be confortable in so situation. When they will feel ready we will see more expend like we saw with Sc/Bw
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 05 2010 14:20 GMT
#24
The way the macro mechanics are designed makes it beneficial for certain races to play certain styles.

The terran macro mechanic for example, benefits aggressive 1 or 2 base play, and makes it very hard for the opposing race to expand without being under tremendous pressure. If the terran manages to keep you on the same amount of bases, he will have an advantage.

Same for protoss in PvZ. They have a stronger 1base timing due to their macro mechanic and the strength of their units.

For Z, they have to expand to make proper use of their macro mechanic.

All of the mechanics accelerate game play as well, which makes it harder to expand. It rather instead forces players to continue making units, because timing attacks are stronger in SC2 than in BW.
liaf
Profile Joined April 2009
Norway318 Posts
Last Edited: 2010-07-05 14:27:47
July 05 2010 14:26 GMT
#25
I think one of the main reasons are the maps. If the players have about 3 bases each then there are usually only a couple of expos left on the map. The exceptions are the 4-player maps, but on them we often see longer more macro intensive games. I think we only need to give SC2 some time so people get better at defending early pushes and all-ins and that will lead to longer games.
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
July 05 2010 14:45 GMT
#26
I think this will change when the maps will allow it, as in larger maps and expos are easier to defend
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