• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 12-18): 5.0.17 era begins0[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1385.0.17 Patch Notes - October 7, 202624
StarCraft 2
General
Weekly Cups (October 12-18): 5.0.17 era begins No more SC2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9715 users

[D] SC2 - fewer bases, less macro - than BW? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
[RB]Black
Profile Joined July 2004
United States55 Posts
July 05 2010 14:02 GMT
#21
each mining base is only worth 30 food max 24 for full saturation on minerals and 6 on gas. how often do you have more than 3 saturated bases mining all at once? I transfer as soon as i can from multiple bases to keep probe production up in all nexi.

If you play heavy macro style there does get to be a point where you will eventually stop making probes, but i don't think that would happen in many games. I never stopped to analyze how many probes I made in BW, but I would imagine it to be similar.

With the warp in ability protoss shouldn't have to worry about having too many probes especially since storm is available asap on a warpin.
zealot/temp/stalker/archon composition is brutal. Just have enough warpgates...
[RB]Black
Profile Joined July 2004
United States55 Posts
July 05 2010 14:04 GMT
#22
why do we want to increase viability of defensive macro oriented play... I think esports wants to see aggressive macro oriented play.

constant pressure and expo when you pressure...
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 05 2010 14:05 GMT
#23
This is normal about people don't expend a lot yet. Most of them try to find the good army composition and try to be confortable in so situation. When they will feel ready we will see more expend like we saw with Sc/Bw
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 05 2010 14:20 GMT
#24
The way the macro mechanics are designed makes it beneficial for certain races to play certain styles.

The terran macro mechanic for example, benefits aggressive 1 or 2 base play, and makes it very hard for the opposing race to expand without being under tremendous pressure. If the terran manages to keep you on the same amount of bases, he will have an advantage.

Same for protoss in PvZ. They have a stronger 1base timing due to their macro mechanic and the strength of their units.

For Z, they have to expand to make proper use of their macro mechanic.

All of the mechanics accelerate game play as well, which makes it harder to expand. It rather instead forces players to continue making units, because timing attacks are stronger in SC2 than in BW.
liaf
Profile Joined April 2009
Norway318 Posts
Last Edited: 2010-07-05 14:27:47
July 05 2010 14:26 GMT
#25
I think one of the main reasons are the maps. If the players have about 3 bases each then there are usually only a couple of expos left on the map. The exceptions are the 4-player maps, but on them we often see longer more macro intensive games. I think we only need to give SC2 some time so people get better at defending early pushes and all-ins and that will lead to longer games.
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
July 05 2010 14:45 GMT
#26
I think this will change when the maps will allow it, as in larger maps and expos are easier to defend
..
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft441
RuFF_SC2 206
Nina 175
StarCraft: Brood War
Rain 2778
ProTech108
Bale 28
sOs 17
Dota 2
NeuroSwarm231
League of Legends
JimRising 620
Counter-Strike
taco 349
Other Games
summit1g6680
PiGStarcraft685
C9.Mang0272
Livibee174
Maynarde100
Organizations
Other Games
gamesdonequick795
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH62
• practicex 22
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota220
League of Legends
• Lourlo1007
• Rush580
• Stunt241
Other Games
• Shiphtur550
Upcoming Events
IntoTheTV X SOOP
6h 47m
PiGosaur Cup
19h 47m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
IntoTheTV X SOOP
2 days
FEL
4 days
Patches Events
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.