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[D] Carrier Viability + 1 Base Carrier - Page 5

Forum Index > StarCraft 2 Strategy
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sinn
Profile Joined May 2010
United States132 Posts
June 29 2010 00:32 GMT
#81
On June 29 2010 09:25 nujgnoy wrote:


LOL Hey sinn, I actually was the one who was wrong @. @. The testing I did in the past was wrong. Sorry to make you rage when I'm the one who failed


LOL np things like this happen. no real rage just confusion. I just wish they'd make carriers more viable somehow...orrr that someone would find a good use for them :D They made the floating fortresses of the other races (battlecruisers, broodlords) viable T_T. I'm not complaining, just jealous :D
lololol
Profile Joined February 2006
5198 Posts
June 29 2010 00:33 GMT
#82
On June 29 2010 09:15 FabledIntegral wrote:
Show nested quote +
On June 29 2010 08:45 lololol wrote:
On June 29 2010 08:37 nujgnoy wrote:
On June 29 2010 08:14 lololol wrote:
On June 29 2010 05:21 nujgnoy wrote:
On June 29 2010 04:23 Piski wrote:
On June 29 2010 04:00 nujgnoy wrote:
Carriers are OP relative to vikings. One fully upgraded carrier can take down 5 fully upgraded vikings iirc. Vikings melt to carriers when they are supposed to counter them.


I don't even play protoss as my main but carriers op? Even if one carrier can take 5 vikings (yeah right :D) carriers are costly and very late tech. You just try to get few carriers with full upgrades without being completely destroyed :f


I tested this out, I didn't believe my eyes but yes, one fully upgraded carrier took down a ridiculous amount of fully upgraded vikings. I believe it was 5 which costs 750/375.

And I said carriers are OP relative to vikings, not that carriers are OP in general. I have no comment on whether carriers are OP in general.


One carrier can kill 20 vikings, which is 9001 minerals and 2805 gas.


1 viking costs 150/75 iirc, so 20 vikings cost 3000 1500. Unless you mean vikings in assault mode, I don't think one carrier can kill 20 vikings when both parties have been given attack command towards each other. If you don't have the beta, I think there's a TL rule against posting w/o any knowledge of the game.


No, I was just one upping your bullshit.

The question is, why are you posting without having any knowledge about the game?
1 carrier killing 5 vikings at equal ups. What game are you playing?


Do upgrades even do anything? I mean Carriers get +1 attack on each interceptor for each attack upgrade which would be perfectly offset by the armor ups... and assuming that Vikings get +1 (+2 overall, one for each attack), then it would be perfectly offset by Carrier armor/shields?

How much HP do vikings have btw? Because carriers with +3 will do 128 dmg per volley, and you get +2 really quick on the build I have, typically before Terran builds their first armory, so I'm wondering if a quick +3 would be worth it, especially since Terran tends to upgrade bionic ups first.


They both get +1 from attack ups, so armor cancels it out.
The only difference would be +3 effective hp, since an attack hitting both the shield and the hp would be reduced by both armor values. It's 2 at no ups(0 shield, 2 base armor) and 8(3 shield, 5 armor) at full ups, but the attacker would deal +3 damage as well, so it's a difference of 3 damage.
If an attack depletes the shield exactly, and the next one hits the hp, then there would be no difference.

Vikings have 125 hp and attack ups for carriers are +20% damage each, so they are very effective, even if you don't kill a viking in a single volley.

Apart from 1 carrier vs 3 vikings, where they are about equal, the vikings have a noticable advantage over carriers at equal upgrades. Even just 2 carriers vs 6 vikings, results in 2 vikings surviving.

Vikings are actually cost effective vs all air units, but aren't a hard counter to any of them except BCs(because they can kite them to hell and back), so if the other side has an advantage in army size/upgrades, they can face vikings just fine.
I'll call Nada.
sinn
Profile Joined May 2010
United States132 Posts
June 29 2010 00:33 GMT
#83
On June 29 2010 09:24 FabledIntegral wrote:

Uh... read into the tone of his post. He's saying it *wouldn't* happen like that.


Sorry that was a misquote...I was talking more to nugjnoy XD
Mr.Eternity
Profile Joined May 2010
United States143 Posts
June 29 2010 00:45 GMT
#84
On June 29 2010 09:33 lololol wrote:
Show nested quote +
On June 29 2010 09:15 FabledIntegral wrote:
On June 29 2010 08:45 lololol wrote:
On June 29 2010 08:37 nujgnoy wrote:
On June 29 2010 08:14 lololol wrote:
On June 29 2010 05:21 nujgnoy wrote:
On June 29 2010 04:23 Piski wrote:
On June 29 2010 04:00 nujgnoy wrote:
Carriers are OP relative to vikings. One fully upgraded carrier can take down 5 fully upgraded vikings iirc. Vikings melt to carriers when they are supposed to counter them.


I don't even play protoss as my main but carriers op? Even if one carrier can take 5 vikings (yeah right :D) carriers are costly and very late tech. You just try to get few carriers with full upgrades without being completely destroyed :f


I tested this out, I didn't believe my eyes but yes, one fully upgraded carrier took down a ridiculous amount of fully upgraded vikings. I believe it was 5 which costs 750/375.

And I said carriers are OP relative to vikings, not that carriers are OP in general. I have no comment on whether carriers are OP in general.


One carrier can kill 20 vikings, which is 9001 minerals and 2805 gas.


1 viking costs 150/75 iirc, so 20 vikings cost 3000 1500. Unless you mean vikings in assault mode, I don't think one carrier can kill 20 vikings when both parties have been given attack command towards each other. If you don't have the beta, I think there's a TL rule against posting w/o any knowledge of the game.


No, I was just one upping your bullshit.

The question is, why are you posting without having any knowledge about the game?
1 carrier killing 5 vikings at equal ups. What game are you playing?


Do upgrades even do anything? I mean Carriers get +1 attack on each interceptor for each attack upgrade which would be perfectly offset by the armor ups... and assuming that Vikings get +1 (+2 overall, one for each attack), then it would be perfectly offset by Carrier armor/shields?

How much HP do vikings have btw? Because carriers with +3 will do 128 dmg per volley, and you get +2 really quick on the build I have, typically before Terran builds their first armory, so I'm wondering if a quick +3 would be worth it, especially since Terran tends to upgrade bionic ups first.


They both get +1 from attack ups, so armor cancels it out.
The only difference would be +3 effective hp, since an attack hitting both the shield and the hp would be reduced by both armor values. It's 2 at no ups(0 shield, 2 base armor) and 8(3 shield, 5 armor) at full ups, but the attacker would deal +3 damage as well, so it's a difference of 3 damage.
If an attack depletes the shield exactly, and the next one hits the hp, then there would be no difference.

Vikings have 125 hp and attack ups for carriers are +20% damage each, so they are very effective, even if you don't kill a viking in a single volley.

Apart from 1 carrier vs 3 vikings, where they are about equal, the vikings have a noticable advantage over carriers at equal upgrades. Even just 2 carriers vs 6 vikings, results in 2 vikings surviving.

Vikings are actually cost effective vs all air units, but aren't a hard counter to any of them except BCs(because they can kite them to hell and back), so if the other side has an advantage in army size/upgrades, they can face vikings just fine.


and this entire argument could be solved using the build tester...
good job guys...
"Because nobody can make it alone"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 29 2010 01:15 GMT
#85
Each interceptor gets +1 damage for both of it's attacks each upgrade. but thats not the point.
1 fully upgraded carrier > 6 unupgraded vikings. and considering most people don'tupgrade their air fleet as terran it's not unreasonable for that situation to occur.

though +2 attack allows carriers to 1 shot vikings. which is pretty nice.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 29 2010 01:26 GMT
#86
On June 29 2010 10:15 PrinceXizor wrote:
Each interceptor gets +1 damage for both of it's attacks each upgrade. but thats not the point.
1 fully upgraded carrier > 6 unupgraded vikings. and considering most people don'tupgrade their air fleet as terran it's not unreasonable for that situation to occur.

though +2 attack allows carriers to 1 shot vikings. which is pretty nice.


I believe you need +3? At +2 they do 7*16 (each interceptor does 7 dmg, there are 16 shots).
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2010-06-29 03:38:22
June 29 2010 03:28 GMT
#87
On June 02 2010 00:18 Chen wrote:
Show nested quote +
On June 02 2010 00:14 FabledIntegral wrote:

Odd, because Carriers are ridiculously effective against Hydras. I played a silver player who went pure hydra after drone whoring (no lings, no roaches, etc.) just coincidentally when I went this build and I still steamrolled him in seconds. From what I've seen, Carriers absolutely dominate hydralisks, especially with chargelot support, which is incorporated from the build.

dont take into account games against players who arn't diamond, everything from a decent player works against them. My friend made scouts look imba vs D/D- players, you need at the very minimum diamond level players.
From my experience a good hydra ball wipes the floor with carriers. if they arn't really far behind, hydras hold position and MELT all your interceptors. its faster than 3/3 gols tbh.

chargelots.

gg.
.
+ Show Spoiler +
the build is chargelot carrier, transitioning into stalker lot carrier once expo up. chargelots themselves do well vs hydras, and will allow carriers to be safe if positioned correctly, raping the shit out of hydras. I do this with BC+marauder+tank latelatelategame vs zerg at diamond level. by late i mean late lol.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
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