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Should Charge on Zealot always be put on Autocast? From replays I have seen and games I have played, players always seem to put Charge on Autocast; however would there be advantages in saving Charge for later or maybe mixing the composition of Charge autocast over a whole Zealot army?
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The only advantage I can see is if you are entering a roughly even battle, and change half the zeals in. The enemy focuses on them, allowing the non charging ones to get there. Then if you win and the opponent breaks, you can use the other half of sprint to chase them down. However I still would think the initial advantage outweights the later gain, and you can accomplish killing off retreating units with force field far faster
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Players don't put it on, it is on by default once researched. Never tried to turn it off. Heck, it has the autocast graphic when it isn't researched.
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I think it would be interesting if they buffed the ability and made autocast not an option. It would have to be cast as blink is. I agree with you that not having it on auto-cast as it is now might have it's advantages. I actually wasnt aware you could turn it off, and will probably try it out a few times.
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yep, autocast graphic is there even when it isnt researched. Personally, I miss speed zealots, having the charge only a one time use thing (Pretty much one time, as the zealots die so quickly due to their aggro) is pretty useless for 200/200. I do guess, that getting those zealots in faster is invaluable but its nothing like zealots in BW. IMO, having half/half is not worth it, as the zealots are only good till they are quickly dispatched of, sending half the units in inversely reduces the damage inflicted.
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The main reason i get charge practically every game is to avoid zealots getting kited to death by a wide range of units. Although i do find charge extreamly useful, I agree with you that just haveing a speed upgrade might be better.
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can you set other spells to auto cast such as corrupter ability??
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I've seen chargelots, by player accident, be commanded to attack the hydralisk or roach at the very back of the unit blob, and charge hadn't been used yet by the zealots such that they charged around the blob to get to the unit in the back, thus surrounding the blob on all sides, cutting off any micro and maximizing zealot damage output. It was essentially a nearly instant perfect surround executed while attacking from a single direction. I don't know if this is something that's easily replicatable or if manually controlling charge would make it harder or easier to perform, but I figure it is worth noting.
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never seen a non autocast charge used, maybe someday the game will evolve to a level where you really have to manually charge your zealots
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Definitely going to be more and more players not using autocast as players get better. 3 years from now good players will look back and be like "damn they were all noobs back in beta" for not turning off autocast. It's so easy to abuse autocast charge with blink stalkers/upgraded marauders/etc. I still have autocast on 90% of the time, but I never claimed to be pro. But seriously, it's a huge micro advantage to be able to have that speed boost at the precise moment you want it rather than always at the beginning that it's highly unlikely that better players won't start manual casting it.
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On May 08 2010 10:13 xOchievax wrote: The main reason i get charge practically every game is to avoid zealots getting kited to death by a wide range of units. Although i do find charge extreamly useful, I agree with you that just haveing a speed upgrade might be better. Don't the legs both give charge and a speed upgrade?
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