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[H] How to micro banelings better

Forum Index > StarCraft 2 Strategy
Post a Reply
Blackjackbob
Profile Joined February 2010
Canada164 Posts
April 07 2010 17:31 GMT
#1
I find my ZvT (bio) seems to be lacking a bit. After watching my replays numerous times I think it is coming down to my baneling micro.

What I find is happening is I a-move my speedling/baneling combo into his army but since my speedlings get the surround the banelings are left waiting for a spot to hit the enemy.

My question is what is the optimal way to micro the banelings? Do I run them in first? (given that there isn't a large marauder front)

I won't always be able to get a flank with the banelings although I know that would be optimal.

Here is a replay.
http://www.mediafire.com/?wjgxcu3rizr

Mind you the banelings happened to work in this situation but it doesn't always go like this. If you watch closely you can see the banelings waiting for zerglings to die to get a spot to jump in.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 17:35:42
April 07 2010 17:33 GMT
#2
First of all, have your blings and zlings in separate control groups.

If he has his Marines in front: Rush in your blings first.

If he has his Marauders in front: Have your zlings attack the Marauders while blings aim for Marines.

If he stimmed: You need to have speed-blings (maybe with +1 armor too) to keep up
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 07 2010 17:41 GMT
#3
flanking is your friend. also dont a-move till your in a good position or he can run a marauder/hellion in front to suicide into your banelings.always love it when 15 banelings explode into 2 marauders
life of lively to live to life of full life thx to shield battery
mr1nocence
Profile Joined April 2010
United States21 Posts
April 08 2010 00:31 GMT
#4
has anyone tried burrowing the units in the front?
search mrinocence on youtube to play an interactive survival game :D
threehundred
Profile Joined July 2009
Canada911 Posts
April 08 2010 00:34 GMT
#5
On April 08 2010 09:31 mr1nocence wrote:
has anyone tried burrowing the units in the front?


after being owned by it, players scan the way to their attack location and send out scouts to the sides, so easiest way to flank is to deny the scout with a few troops, and set up your 'surround' from there
KimTaeyeon MEDIC MU fighting! ^^;;
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 08 2010 01:07 GMT
#6
lol baneling becomes "bling'. You gotta have your bling! Just make sure you spread them out, so splash from tanks won't rape them.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
April 08 2010 01:28 GMT
#7
For burrow tactics:
- spread them in groups of 4-6 with a small distance between them (not balled up)
- scatter the groups around the map, especially around chokes and interesting points (like placing them in the wide open, but has 2 chokes on both sides of the open area, most people just walk the shortest path this way, which is going through the middle, obviously you place them around the middle).
- pay attention to the minimap or place a ling/cling/olord/oseer at places where you expect the enemy, its attacked? -> you are notified that the enemy may soon pass over you bling group, just wait and press X when their group walks over your banelings to make them explode underground.
- ???
- Profit.

That said, I dont like banelings, you might kill enemy units like rines very quickly, but you need to put a lot of effort into them to get a couple kills, they are easily spotted and dealt with and most of all, even if you kill a unit, you also lost a unit.
Wut
Kakisho
Profile Joined January 2010
United States240 Posts
April 08 2010 01:57 GMT
#8
Because of the improved AI, this is my text based picture of what usually works for me.
Zerglings (5): Z
Banelings (5): O
Marines (5): m
Marauders :M

mM mMMm ZZ Z O
MmM MmMm ZZ O
M M M mm M ZZ Z O

Once the lings and banelings get within range, keep banelings on their attack move and move lings directly back.

mM mMMm O ZZ Z
MmM MmMm OZZ
M M M mm M OZZ Z

Make Banelings target most exposed marines (easiest to tell all of them to hit the biggest crowd's most open marine and then queue up attack move after that rine is dead).

mM mM ZZ Z
MmM M ZZ
M M M m ZZ Z

Send Lings to be moving back at the enemy the moment the first baneling explodes.



That's when fighting an enemy head-on.

Instead of trying to flank with blings, it also works exceptionally well to send your lings from behind to flank and bling from head on because lings are much faster.

Cold wind, chilling.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 08 2010 02:01 GMT
#9
dont clump them vs siege tanks (spread out pre-battle) send in lings/roaches first. spam right click on ground to move into position with banelings, and once theyre setup just attack move

infestors make it a lot easier vs those who micro
ModeratorBlame yourself or God
petered
Profile Joined February 2010
United States1817 Posts
April 08 2010 02:05 GMT
#10
That said, I dont like banelings, you might kill enemy units like rines very quickly, but you need to put a lot of effort into them to get a couple kills, they are easily spotted and dealt with and most of all, even if you kill a unit, you also lost a unit.


this line of thinking could easily apply to scourge, which happened to be a very handy unit in BW. They may not be the greatest in every situation, but the logic you provided doesn't make them a bad unit.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
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