• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:44
CET 00:44
KST 08:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)21Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War Recent recommended BW games
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1785 users

2 Hatch Muta Builds/Transistions

Forum Index > StarCraft 2 Strategy
Post a Reply
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 11:05 GMT
#1
I've searched but could only find 2 Hatch Muta in the SC/BW strategy section.

I don't know any builds for this in SC2 and would fail on my own discovery

After the reset I've thought of trying to rush for mutas in the 5 practice games (which I've skipped the last time around) just to be safe from ground and see how this builds works. Don't know how much of a difference there is in this build if you'd have to account for potential ground assualt. Also I'd like to try this build against a personal friend of mine who's a slow and a bit of a defensive Protoss player. Pre-reset we where both Silver players though I'm slightly stronger than he is.

Anyways I'd like to know some fair 2 Hatch Builds or whatever works for some reasonably fast and strong mutas. Also what's the point behind this strategy? To catch him off-guard and win immediately, to contain and harass while expanding or what's the general gameplan?

Any help and thoughts about this would be much appreciated
L E E J A E D O N G ! <3
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-04-02 11:20:51
April 02 2010 11:19 GMT
#2
I go 2 hatch muta builds vs terran fairly often to possibly pick off some scvs and keep them in their base while I expand/tech to something else and establish a strong economy.

VS toss lately I feel like I almost have to get hydras before mutas as the mutas just come too late. Also I usually can't get my expansions gas up and running for long before most toss do their first push. And I definitely don't go muta if I see a lot of sentries. If I see maybe an unusually high number of immortals or a colossus then maybe I would throw down a spire.

I feel like zerg is a very reactive race and it's pretty tough to go into a matchcup against any decent player and say that you will simply go fast muta.
#1 Kwanro Fan
heynes
Profile Joined July 2009
Germany201 Posts
Last Edited: 2010-04-02 13:38:26
April 02 2010 13:38 GMT
#3
i´m in silver league and i often do a 14 hatch 13 pool build 2-3 sunkens at the nat. and after scouting his army size i decide the tech/army composition. U have to be aware of drops. burrowd lings and single lings around the map help u to choose what to do. Mutas are great i think they are fast deal good damage and u can always keep the enemy at their base i feel. With the early expansion u really have the gas to keep pushing gas intesive untis.

But im a noob so dunno ^^
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 17:48 GMT
#4
Sure it's not the best decision to load a game thinking I'll tech straight to mutas no matter what or to not wanting to deviate too much from that gameplay. Still I wouldn't mind some more concrete build orders just to get a feel for it say against the A.I. That way I might improve more by trying someone else's somewhat proven build then just fooling around on my own. Do like the 14 hatch 13 pool suggestion but then there's questions about when to lair, when to spire and when to power. Even if it's just a rough build with some general timings would be better say for a larger map like Desert Oasis (ground wise) to try and see how it goes.

Also like the idea of being able to contain the Terran for a bit while I more freely can expo or tech. Also in SC/BW the optimal number of mutas was 11+Overlord. Is there a specific number in SC2 that's good to get for harassment, and then just sustain the number and do other things with your resources?

And thanks so far
L E E J A E D O N G ! <3
caldo149
Profile Blog Joined April 2009
United States469 Posts
April 02 2010 18:26 GMT
#5
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)
Hellions are my homeboys
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 02 2010 19:28 GMT
#6
On April 03 2010 03:26 caldo149 wrote:
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)


...Yeah good luck getting 14 mutas in a realistic game.

Optimally you could move out with 6-7 mutas just picking off stray scvs/buildings/being a nuisance. DO NOT engage the turrets as you are guaranteed to lose 1 against anything more than 1 turret, so it's a bad trade off for you. After the initial mutas immediately take your third and transition to banelings/lings.
We spend our youth attaining wealth, and our wealth attaining youth.
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 22:23 GMT
#7
Any builds would still be much appreciated

Okay will try to remember 5 mutas one shots scvs but what about probes and drones? Anyways 6-7 seems like a fair number to try out so thanks for that. Will have to see how it pans out

Seriously are turrets that good against mutas right now?? Damn. Not like JD dancing around a bunch of them in SC/BW then. Luckily the last time I've played against my friend he didn't seem to know sentries would be good versus mutas. Maybe I can still pwn him with with a bunch of fliers
L E E J A E D O N G ! <3
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 02 2010 22:28 GMT
#8
All you have to do is make 2 sunkens and lings vs toss and deny scouting. I don't muta vs terran anymore though so I can't help you there.
<3 Moonbattles
Twe3k
Profile Joined August 2009
89 Posts
April 02 2010 22:41 GMT
#9
I'm not necessarily the greatest Zerg but I do like my BO's. (I play random Gold league)

I like to open
8 Ovie
13 pool
14 gas
16 ovie
16 queen
during early game, till about 30 population. I keep to the rule, larva spawned at the hatchery = DRONES and larva created by larva injection = ZERGLINGS.

Anyhoo First lings pop at about 20 population than I expand and grab my second gas. while pumping more Lings getting Ling speed immediately and lair tech get gas rolling at your xpo. drop spire asap go "scout" him with 36 speed graded lings or so. at this point you have lots of options as to how to follow out the rest of the game. you have a strong ground force to hold off any harassment and 8 + Mutas coming instantly after your spire finishes. if your fighting a turtle you can nydus him and what is more fun than mass Zling Nydus canal Muta love on Terran?
Lets Burn! <_/_/_D
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 02 2010 22:55 GMT
#10
Mutas are great against people who underestimate hw many you can get right as your spire pops. Many terrans play on as normal with just a few more marines and then you can rape. But if the terran does a thor or two and turrets then its hard to suceed.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 221
Nathanias 139
StarCraft: Brood War
NaDa 17
Counter-Strike
shahzam285
Foxcn174
Super Smash Bros
Mew2King133
Heroes of the Storm
Khaldor173
Other Games
tarik_tv16747
summit1g11317
FrodaN3463
KnowMe283
C9.Mang0220
Liquid`Hasu172
ToD148
ZombieGrub62
ViBE33
minikerr7
Organizations
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 48
• davetesta40
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2253
League of Legends
• Scarra651
Other Games
• imaqtpie1627
• Shiphtur189
Upcoming Events
RSL Revival
3h 16m
RSL Revival
8h 16m
LiuLi Cup
11h 16m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
12h 16m
RSL Revival
18h 16m
AI Arena Tournament
20h 16m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
LiuLi Cup
1d 11h
Ladder Legends
1d 18h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.