• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:42
CET 10:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2164 users

2 Hatch Muta Builds/Transistions

Forum Index > StarCraft 2 Strategy
Post a Reply
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 11:05 GMT
#1
I've searched but could only find 2 Hatch Muta in the SC/BW strategy section.

I don't know any builds for this in SC2 and would fail on my own discovery

After the reset I've thought of trying to rush for mutas in the 5 practice games (which I've skipped the last time around) just to be safe from ground and see how this builds works. Don't know how much of a difference there is in this build if you'd have to account for potential ground assualt. Also I'd like to try this build against a personal friend of mine who's a slow and a bit of a defensive Protoss player. Pre-reset we where both Silver players though I'm slightly stronger than he is.

Anyways I'd like to know some fair 2 Hatch Builds or whatever works for some reasonably fast and strong mutas. Also what's the point behind this strategy? To catch him off-guard and win immediately, to contain and harass while expanding or what's the general gameplan?

Any help and thoughts about this would be much appreciated
L E E J A E D O N G ! <3
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-04-02 11:20:51
April 02 2010 11:19 GMT
#2
I go 2 hatch muta builds vs terran fairly often to possibly pick off some scvs and keep them in their base while I expand/tech to something else and establish a strong economy.

VS toss lately I feel like I almost have to get hydras before mutas as the mutas just come too late. Also I usually can't get my expansions gas up and running for long before most toss do their first push. And I definitely don't go muta if I see a lot of sentries. If I see maybe an unusually high number of immortals or a colossus then maybe I would throw down a spire.

I feel like zerg is a very reactive race and it's pretty tough to go into a matchcup against any decent player and say that you will simply go fast muta.
#1 Kwanro Fan
heynes
Profile Joined July 2009
Germany201 Posts
Last Edited: 2010-04-02 13:38:26
April 02 2010 13:38 GMT
#3
i´m in silver league and i often do a 14 hatch 13 pool build 2-3 sunkens at the nat. and after scouting his army size i decide the tech/army composition. U have to be aware of drops. burrowd lings and single lings around the map help u to choose what to do. Mutas are great i think they are fast deal good damage and u can always keep the enemy at their base i feel. With the early expansion u really have the gas to keep pushing gas intesive untis.

But im a noob so dunno ^^
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 17:48 GMT
#4
Sure it's not the best decision to load a game thinking I'll tech straight to mutas no matter what or to not wanting to deviate too much from that gameplay. Still I wouldn't mind some more concrete build orders just to get a feel for it say against the A.I. That way I might improve more by trying someone else's somewhat proven build then just fooling around on my own. Do like the 14 hatch 13 pool suggestion but then there's questions about when to lair, when to spire and when to power. Even if it's just a rough build with some general timings would be better say for a larger map like Desert Oasis (ground wise) to try and see how it goes.

Also like the idea of being able to contain the Terran for a bit while I more freely can expo or tech. Also in SC/BW the optimal number of mutas was 11+Overlord. Is there a specific number in SC2 that's good to get for harassment, and then just sustain the number and do other things with your resources?

And thanks so far
L E E J A E D O N G ! <3
caldo149
Profile Blog Joined April 2009
United States469 Posts
April 02 2010 18:26 GMT
#5
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)
Hellions are my homeboys
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 02 2010 19:28 GMT
#6
On April 03 2010 03:26 caldo149 wrote:
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)


...Yeah good luck getting 14 mutas in a realistic game.

Optimally you could move out with 6-7 mutas just picking off stray scvs/buildings/being a nuisance. DO NOT engage the turrets as you are guaranteed to lose 1 against anything more than 1 turret, so it's a bad trade off for you. After the initial mutas immediately take your third and transition to banelings/lings.
We spend our youth attaining wealth, and our wealth attaining youth.
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 22:23 GMT
#7
Any builds would still be much appreciated

Okay will try to remember 5 mutas one shots scvs but what about probes and drones? Anyways 6-7 seems like a fair number to try out so thanks for that. Will have to see how it pans out

Seriously are turrets that good against mutas right now?? Damn. Not like JD dancing around a bunch of them in SC/BW then. Luckily the last time I've played against my friend he didn't seem to know sentries would be good versus mutas. Maybe I can still pwn him with with a bunch of fliers
L E E J A E D O N G ! <3
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 02 2010 22:28 GMT
#8
All you have to do is make 2 sunkens and lings vs toss and deny scouting. I don't muta vs terran anymore though so I can't help you there.
<3 Moonbattles
Twe3k
Profile Joined August 2009
89 Posts
April 02 2010 22:41 GMT
#9
I'm not necessarily the greatest Zerg but I do like my BO's. (I play random Gold league)

I like to open
8 Ovie
13 pool
14 gas
16 ovie
16 queen
during early game, till about 30 population. I keep to the rule, larva spawned at the hatchery = DRONES and larva created by larva injection = ZERGLINGS.

Anyhoo First lings pop at about 20 population than I expand and grab my second gas. while pumping more Lings getting Ling speed immediately and lair tech get gas rolling at your xpo. drop spire asap go "scout" him with 36 speed graded lings or so. at this point you have lots of options as to how to follow out the rest of the game. you have a strong ground force to hold off any harassment and 8 + Mutas coming instantly after your spire finishes. if your fighting a turtle you can nydus him and what is more fun than mass Zling Nydus canal Muta love on Terran?
Lets Burn! <_/_/_D
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 02 2010 22:55 GMT
#10
Mutas are great against people who underestimate hw many you can get right as your spire pops. Many terrans play on as normal with just a few more marines and then you can rape. But if the terran does a thor or two and turrets then its hard to suceed.
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 188
TKL 77
Dewaltoss 51
Railgan 34
StarCraft: Brood War
Calm 13417
Britney 7246
Rain 2066
Hyuk 1411
Jaedong 685
Shuttle 417
Stork 312
PianO 232
Leta 200
Soma 147
[ Show more ]
Pusan 117
Mong 92
Hyun 88
Shinee 63
JulyZerg 57
sorry 55
Bale 20
soO 18
Movie 16
Terrorterran 16
Hm[arnc] 16
Noble 13
ajuk12(nOOB) 4
Dota 2
XaKoH 563
XcaliburYe264
NeuroSwarm99
League of Legends
JimRising 498
Counter-Strike
fl0m2167
zeus277
Other Games
summit1g14285
FrodaN3001
WinterStarcraft593
KnowMe168
Mew2King55
B2W.Neo32
Organizations
Dota 2
PGL Dota 2 - Main Stream10890
PGL Dota 2 - Secondary Stream2430
Other Games
gamesdonequick573
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH161
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1237
• Stunt1207
Upcoming Events
CranKy Ducklings
18m
RSL Revival
18m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2h 18m
Cure vs Reynor
Classic vs herO
IPSL
7h 18m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
9h 18m
BSL 21
10h 18m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d
RSL Revival
1d
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 2h
WardiTV Korean Royale
1d 2h
[ Show More ]
BSL 21
1d 10h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 10h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.