• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:32
CEST 15:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3232 users

2 Hatch Muta Builds/Transistions

Forum Index > StarCraft 2 Strategy
Post a Reply
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 11:05 GMT
#1
I've searched but could only find 2 Hatch Muta in the SC/BW strategy section.

I don't know any builds for this in SC2 and would fail on my own discovery

After the reset I've thought of trying to rush for mutas in the 5 practice games (which I've skipped the last time around) just to be safe from ground and see how this builds works. Don't know how much of a difference there is in this build if you'd have to account for potential ground assualt. Also I'd like to try this build against a personal friend of mine who's a slow and a bit of a defensive Protoss player. Pre-reset we where both Silver players though I'm slightly stronger than he is.

Anyways I'd like to know some fair 2 Hatch Builds or whatever works for some reasonably fast and strong mutas. Also what's the point behind this strategy? To catch him off-guard and win immediately, to contain and harass while expanding or what's the general gameplan?

Any help and thoughts about this would be much appreciated
L E E J A E D O N G ! <3
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-04-02 11:20:51
April 02 2010 11:19 GMT
#2
I go 2 hatch muta builds vs terran fairly often to possibly pick off some scvs and keep them in their base while I expand/tech to something else and establish a strong economy.

VS toss lately I feel like I almost have to get hydras before mutas as the mutas just come too late. Also I usually can't get my expansions gas up and running for long before most toss do their first push. And I definitely don't go muta if I see a lot of sentries. If I see maybe an unusually high number of immortals or a colossus then maybe I would throw down a spire.

I feel like zerg is a very reactive race and it's pretty tough to go into a matchcup against any decent player and say that you will simply go fast muta.
#1 Kwanro Fan
heynes
Profile Joined July 2009
Germany201 Posts
Last Edited: 2010-04-02 13:38:26
April 02 2010 13:38 GMT
#3
i´m in silver league and i often do a 14 hatch 13 pool build 2-3 sunkens at the nat. and after scouting his army size i decide the tech/army composition. U have to be aware of drops. burrowd lings and single lings around the map help u to choose what to do. Mutas are great i think they are fast deal good damage and u can always keep the enemy at their base i feel. With the early expansion u really have the gas to keep pushing gas intesive untis.

But im a noob so dunno ^^
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 17:48 GMT
#4
Sure it's not the best decision to load a game thinking I'll tech straight to mutas no matter what or to not wanting to deviate too much from that gameplay. Still I wouldn't mind some more concrete build orders just to get a feel for it say against the A.I. That way I might improve more by trying someone else's somewhat proven build then just fooling around on my own. Do like the 14 hatch 13 pool suggestion but then there's questions about when to lair, when to spire and when to power. Even if it's just a rough build with some general timings would be better say for a larger map like Desert Oasis (ground wise) to try and see how it goes.

Also like the idea of being able to contain the Terran for a bit while I more freely can expo or tech. Also in SC/BW the optimal number of mutas was 11+Overlord. Is there a specific number in SC2 that's good to get for harassment, and then just sustain the number and do other things with your resources?

And thanks so far
L E E J A E D O N G ! <3
caldo149
Profile Blog Joined April 2009
United States469 Posts
April 02 2010 18:26 GMT
#5
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)
Hellions are my homeboys
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 02 2010 19:28 GMT
#6
On April 03 2010 03:26 caldo149 wrote:
The optimum number of mutas could be 5 so you can kill scvs in 1 shot, but if you want to take down turrets then perhaps enough to 2 shot the turret would be good; 14 i think. (unless they got building armor, then you'll need more.)


...Yeah good luck getting 14 mutas in a realistic game.

Optimally you could move out with 6-7 mutas just picking off stray scvs/buildings/being a nuisance. DO NOT engage the turrets as you are guaranteed to lose 1 against anything more than 1 turret, so it's a bad trade off for you. After the initial mutas immediately take your third and transition to banelings/lings.
We spend our youth attaining wealth, and our wealth attaining youth.
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 02 2010 22:23 GMT
#7
Any builds would still be much appreciated

Okay will try to remember 5 mutas one shots scvs but what about probes and drones? Anyways 6-7 seems like a fair number to try out so thanks for that. Will have to see how it pans out

Seriously are turrets that good against mutas right now?? Damn. Not like JD dancing around a bunch of them in SC/BW then. Luckily the last time I've played against my friend he didn't seem to know sentries would be good versus mutas. Maybe I can still pwn him with with a bunch of fliers
L E E J A E D O N G ! <3
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 02 2010 22:28 GMT
#8
All you have to do is make 2 sunkens and lings vs toss and deny scouting. I don't muta vs terran anymore though so I can't help you there.
<3 Moonbattles
Twe3k
Profile Joined August 2009
89 Posts
April 02 2010 22:41 GMT
#9
I'm not necessarily the greatest Zerg but I do like my BO's. (I play random Gold league)

I like to open
8 Ovie
13 pool
14 gas
16 ovie
16 queen
during early game, till about 30 population. I keep to the rule, larva spawned at the hatchery = DRONES and larva created by larva injection = ZERGLINGS.

Anyhoo First lings pop at about 20 population than I expand and grab my second gas. while pumping more Lings getting Ling speed immediately and lair tech get gas rolling at your xpo. drop spire asap go "scout" him with 36 speed graded lings or so. at this point you have lots of options as to how to follow out the rest of the game. you have a strong ground force to hold off any harassment and 8 + Mutas coming instantly after your spire finishes. if your fighting a turtle you can nydus him and what is more fun than mass Zling Nydus canal Muta love on Terran?
Lets Burn! <_/_/_D
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 02 2010 22:55 GMT
#10
Mutas are great against people who underestimate hw many you can get right as your spire pops. Many terrans play on as normal with just a few more marines and then you can rape. But if the terran does a thor or two and turrets then its hard to suceed.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
herO vs SHINLIVE!
IntoTheiNu 821
WardiTV793
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 33
StarCraft: Brood War
Britney 47452
Bisu 2731
Soulkey 2212
Shuttle 1932
BeSt 561
Killer 470
Larva 364
Soma 300
Stork 261
Last 143
[ Show more ]
Rush 134
Dewaltoss 117
Pusan 100
Snow 88
Mind 83
hero 81
Hm[arnc] 77
Yoon 75
ToSsGirL 63
Hyun 52
Aegong 41
soO 28
zelot 27
JYJ 27
Free 22
Icarus 12
SilentControl 9
Rock 9
NotJumperer 4
firebathero 0
Dota 2
qojqva2627
Dendi1825
syndereN314
Counter-Strike
fl0m4254
olofmeister674
byalli550
Other Games
Gorgc3386
B2W.Neo774
hiko607
crisheroes424
Lowko287
Liquid`LucifroN174
KnowMe121
Mew2King109
DeMusliM91
Liquid`VortiX68
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV562
League of Legends
• Nemesis2475
• Jankos1478
• TFBlade652
Upcoming Events
Patches Events
2h 28m
Replay Cast
10h 28m
The PondCast
20h 28m
Replay Cast
1d 10h
Escore
1d 20h
IntoTheTV X SOOP
1d 21h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.