Magannatha
![[image loading]](https://cdn.discordapp.com/attachments/1006048399403008093/1104940242684891186/Magannatha.png)
Published to all servers as "[HypONE] [1v1] Magannatha".
- Dimensions: 140x140
- Expansions: 16
- Rush distance: 37 seconds
- Dedicated to the Egyptian caster, Magnath.
- 2 Xel’Naga Towers block gold bases on the diagonal, but do not see the most direct attack path(s) between naturals.
- Zerg oppressively controls the corners on diagonally symmetric maps. Thus, chokes leading into bases lean small on average.
- 3 Large Acceleration Zone Generators reduce the effective size of the top-right corner.
- Every tower has at least 1 of 5(+?) applications:
- 1. Creates tank spots (obviously). Tank pushes attacking non-diagonal bases on the open terrain of this map are hopelessly impotent without them.
- 2. Seals off an attack route/base. In particular, Terran/Protoss will generally want to destroy the double towers between the triangle 3rd and 4th bases.
- 3. Destroys nearby Xel’Naga Towers. Although first explored by Altitude, the Xel’Naga Towers here see more important regions of the map and destroying them may have greater value.
- 4. Hastens destroying rocks underneath them. Destroying the huge rocks near the northeast gold base requires dealing 2000 damage, but the 500 HP towers flanking it will inflict 1000 damage onto them when collapsed.
- 5. The defining feature of this map: Adjusts the default pathing of units on the map so that they pass through Xel’Naga Tower vision. This has sweeping implications for gameplay and cannot be concisely described in words; see here for more information: docs.google.com
- 1. Creates tank spots (obviously). Tank pushes attacking non-diagonal bases on the open terrain of this map are hopelessly impotent without them.