• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:58
CEST 08:58
KST 15:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Terran or Protoss Practice Partners (Official) BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7391 users

[M] (4) Spark

Forum Index > SC2 Maps & Custom Games
Post a Reply
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2021-06-02 22:29:17
June 02 2021 21:19 GMT
#1
The deco might not be great but I am actually somewhat proud of the concept, so I figured why not make a Team Liquid post?
I present to you...

[Char] Spark

Uploaded on: NA, EU, KR


Overview
[image loading]
4 player, all spawns enabled

Bounds + rush distances
+ Show Spoiler +
152X152 (23,104)
Close spawns
Main to Main:41 seconds
Ramp to Ramp: 33 seconds
Nat to nat: 29 seconds

Cross spawn
Main to Main: 44 seconds
Ramp to Ramp:38 seconds
Nat to Nat: 34 seconds.

My rambling thought process before I get to the concept (or just ignore this giant wall of text I know I would)
+ Show Spoiler +
Personally, I'm not a fan of limiting spawns on 4 player maps even if it is a useful way of limiting imbalance and/or randomness.

So instead I tried to limit the aspects of 4 spawn maps that screw people over while still keeping all spawns enabled

Ignoring maps in general for a second, Protoss is affected the most vs random players because it affects where they have to wall in different matchups and what else can screw them over in each matchup.

Now when it comes to 4 player maps who cares the most about the random scouting?

- For Terran, it's not a huge deal because worst-case scenario you send the scv to 2 empty bases and scout last with the reaper.

- Zerg doesn't really care so much either.afaik

- Protoss gets screwed over the most, most specifically when it's hard to scout early pools in PvZ due to the randomness of spawns and not being able to scout early enough.

Alright, so trying to take into account scouting + dealing with early pools let's see if we can try to mitigate this.

Mirrored maps vs rotational
Mirrored maps and rotational maps have their own limitations, but also pros

With mirrored maps you either have to:
- make really large maps to account for the close spawns
- make longer, bending routes to make the close spawns further
- disable close spawns and make a smaller map. (Which I Wanted to avoid)

but
there's no rotational imbalance, there might be a spawn imbalance depending on the map layout, but it will either be like you're playing on a normal mirrored or rotational 2's map.

With rotational maps the close spawns will always be the same:
but you have to deal with more pronounced spawn imbalance depending on the spawn.

so what I did is make a rotational map while trying to put the bases as close to a mirrored layout as possible to make expanding in any direction depending on where your opponent spawns easier.

I'm not pretending there's no spawn imbalance at all, just that this is my attempt at reducing it.


Features:
+ Show Spoiler +
2 building natural wall
+ Show Spoiler +
Wall #1
+ Show Spoiler +
Low surface area 2 building wall, archons can't pass
[image loading]

Wall # 2
+ Show Spoiler +
Higher surface area 2 building wall an archon can fit through.
Note that if the openings are against the debris an archon won't be able to fit through.
[image loading]
Adept is on hold position and the probe is unable to pass until the adept moves.


Remember when I said protoss has the hardest time dealing with fast pools on 4 player maps? I figured why not just give them a low surface area, Deathaura-styled 2 building wall? which would mitigate the effectiveness of early pool builds and it's not as bad if you're playing some random player if they're not Zerg because you have 1 less building to be potentially killed at the natural.


Main scout path + XNT + Speedzones
+ Show Spoiler +
[image loading]

Main scout path + XNT
By forcing the main scout path through the direct center early on and having them be watched by the all-seeing xelnaga tower, You can hold a unit at the center and potentially see any early attack that could come at you from any direction.

+ Speedzones
The new addition of speed zones makes this idea viable and (I feel) is used best on 4 player maps.
the problem with 4 player maps is that normally either
A. The map is huge so that the vertical/horizontal spawns aren't unreasonably close, but the cross spawns are super far.
or
B. The map isn't so big but the vertical/horizontal spawns are super rushy.

So the idea here is: make a fairly large 4player map But the use of speed zones cuts down the time it takes to cross the center of the map significantly. Which is an idea I stole from GSL Nautilus (Praise ATTX, god of 4 player maps)
.

Natural Debris
+ Show Spoiler +
[image loading]
Depending on your race/matchup and choice of expansion direction, you may want to take down the debris to allow easier access to the outside middle expansions.



Concept
+ Show Spoiler +

The concept of this 4 player map is that you have 3 easy Kings Cove styled bases (depending on the spawns) and the scouting paths in the early game are forced through the direct center of the map completely in the view of a central xelnaga tower. However, the acceleration zones greatly reduce the scout time as you are taking a longer path through the middle. The map becomes more open as the blockades get taken down and open up more direct routes.
[image loading]
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 02 2021 23:35 GMT
#2
How about a BW version of this Character? ^^
10%
Please log in or register to reply.
Live Events Refresh
Next event in 3h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 998
GuemChi 706
sorry 27
Noble 25
yabsab 20
ajuk12(nOOB) 13
Icarus 9
Dota 2
NeuroSwarm191
Other Games
summit1g14088
ceh9412
Happy282
KnowMe59
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Lourlo982
• Stunt275
Upcoming Events
Escore
3h 3m
IntoTheTV X SOOP
4h 3m
CranKy Ducklings
1d 3h
WardiTV Invitational
1d 4h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
KCM Race Survival
6 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.