• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:37
CEST 11:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder SC4ALL II: Brood War Player Announcement 3/4 - soO [ASL22] Ro8 Preview: In A Tizzy BSL Season 23 PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13415 users

[M] (4) Spark

Forum Index > SC2 Maps & Custom Games
Post a Reply
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2021-06-02 22:29:17
June 02 2021 21:19 GMT
#1
The deco might not be great but I am actually somewhat proud of the concept, so I figured why not make a Team Liquid post?
I present to you...

[Char] Spark

Uploaded on: NA, EU, KR


Overview
[image loading]
4 player, all spawns enabled

Bounds + rush distances
+ Show Spoiler +
152X152 (23,104)
Close spawns
Main to Main:41 seconds
Ramp to Ramp: 33 seconds
Nat to nat: 29 seconds

Cross spawn
Main to Main: 44 seconds
Ramp to Ramp:38 seconds
Nat to Nat: 34 seconds.

My rambling thought process before I get to the concept (or just ignore this giant wall of text I know I would)
+ Show Spoiler +
Personally, I'm not a fan of limiting spawns on 4 player maps even if it is a useful way of limiting imbalance and/or randomness.

So instead I tried to limit the aspects of 4 spawn maps that screw people over while still keeping all spawns enabled

Ignoring maps in general for a second, Protoss is affected the most vs random players because it affects where they have to wall in different matchups and what else can screw them over in each matchup.

Now when it comes to 4 player maps who cares the most about the random scouting?

- For Terran, it's not a huge deal because worst-case scenario you send the scv to 2 empty bases and scout last with the reaper.

- Zerg doesn't really care so much either.afaik

- Protoss gets screwed over the most, most specifically when it's hard to scout early pools in PvZ due to the randomness of spawns and not being able to scout early enough.

Alright, so trying to take into account scouting + dealing with early pools let's see if we can try to mitigate this.

Mirrored maps vs rotational
Mirrored maps and rotational maps have their own limitations, but also pros

With mirrored maps you either have to:
- make really large maps to account for the close spawns
- make longer, bending routes to make the close spawns further
- disable close spawns and make a smaller map. (Which I Wanted to avoid)

but
there's no rotational imbalance, there might be a spawn imbalance depending on the map layout, but it will either be like you're playing on a normal mirrored or rotational 2's map.

With rotational maps the close spawns will always be the same:
but you have to deal with more pronounced spawn imbalance depending on the spawn.

so what I did is make a rotational map while trying to put the bases as close to a mirrored layout as possible to make expanding in any direction depending on where your opponent spawns easier.

I'm not pretending there's no spawn imbalance at all, just that this is my attempt at reducing it.


Features:
+ Show Spoiler +
2 building natural wall
+ Show Spoiler +
Wall #1
+ Show Spoiler +
Low surface area 2 building wall, archons can't pass
[image loading]

Wall # 2
+ Show Spoiler +
Higher surface area 2 building wall an archon can fit through.
Note that if the openings are against the debris an archon won't be able to fit through.
[image loading]
Adept is on hold position and the probe is unable to pass until the adept moves.


Remember when I said protoss has the hardest time dealing with fast pools on 4 player maps? I figured why not just give them a low surface area, Deathaura-styled 2 building wall? which would mitigate the effectiveness of early pool builds and it's not as bad if you're playing some random player if they're not Zerg because you have 1 less building to be potentially killed at the natural.


Main scout path + XNT + Speedzones
+ Show Spoiler +
[image loading]

Main scout path + XNT
By forcing the main scout path through the direct center early on and having them be watched by the all-seeing xelnaga tower, You can hold a unit at the center and potentially see any early attack that could come at you from any direction.

+ Speedzones
The new addition of speed zones makes this idea viable and (I feel) is used best on 4 player maps.
the problem with 4 player maps is that normally either
A. The map is huge so that the vertical/horizontal spawns aren't unreasonably close, but the cross spawns are super far.
or
B. The map isn't so big but the vertical/horizontal spawns are super rushy.

So the idea here is: make a fairly large 4player map But the use of speed zones cuts down the time it takes to cross the center of the map significantly. Which is an idea I stole from GSL Nautilus (Praise ATTX, god of 4 player maps)
.

Natural Debris
+ Show Spoiler +
[image loading]
Depending on your race/matchup and choice of expansion direction, you may want to take down the debris to allow easier access to the outside middle expansions.



Concept
+ Show Spoiler +

The concept of this 4 player map is that you have 3 easy Kings Cove styled bases (depending on the spawns) and the scouting paths in the early game are forced through the direct center of the map completely in the view of a central xelnaga tower. However, the acceleration zones greatly reduce the scout time as you are taking a longer path through the middle. The map becomes more open as the blockades get taken down and open up more direct routes.
[image loading]
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 02 2021 23:35 GMT
#2
How about a BW version of this Character? ^^
10%
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
StarCraft: Brood War
Britney 2132
Larva 1855
Bisu 842
Zeus 195
ggaemo 83
ToSsGirL 73
910 60
Dewaltoss 43
Sea.KH 32
sorry 29
Other Games
gofns27840
XBOCT325
crisheroes186
Organizations
Dota 2
PGL Dota 2 - Main Stream12346
StarCraft: Brood War
Afreeca ASL 355
lovetv 14
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH350
• LUISG 28
• mYiSmile18
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1827
Upcoming Events
WardiTV Invitational
1h 23m
CranKy Ducklings
1d
AI Arena Tournament
1d 7h
BSL: Ladder Tournament
1d 9h
GSL
1d 22h
Yamato Cup
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.