• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE12Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"9ZeroSpace Early Access is Now Live!42
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5225 users

[M] (4) Spark

Forum Index > SC2 Maps & Custom Games
Post a Reply
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2021-06-02 22:29:17
June 02 2021 21:19 GMT
#1
The deco might not be great but I am actually somewhat proud of the concept, so I figured why not make a Team Liquid post?
I present to you...

[Char] Spark

Uploaded on: NA, EU, KR


Overview
[image loading]
4 player, all spawns enabled

Bounds + rush distances
+ Show Spoiler +
152X152 (23,104)
Close spawns
Main to Main:41 seconds
Ramp to Ramp: 33 seconds
Nat to nat: 29 seconds

Cross spawn
Main to Main: 44 seconds
Ramp to Ramp:38 seconds
Nat to Nat: 34 seconds.

My rambling thought process before I get to the concept (or just ignore this giant wall of text I know I would)
+ Show Spoiler +
Personally, I'm not a fan of limiting spawns on 4 player maps even if it is a useful way of limiting imbalance and/or randomness.

So instead I tried to limit the aspects of 4 spawn maps that screw people over while still keeping all spawns enabled

Ignoring maps in general for a second, Protoss is affected the most vs random players because it affects where they have to wall in different matchups and what else can screw them over in each matchup.

Now when it comes to 4 player maps who cares the most about the random scouting?

- For Terran, it's not a huge deal because worst-case scenario you send the scv to 2 empty bases and scout last with the reaper.

- Zerg doesn't really care so much either.afaik

- Protoss gets screwed over the most, most specifically when it's hard to scout early pools in PvZ due to the randomness of spawns and not being able to scout early enough.

Alright, so trying to take into account scouting + dealing with early pools let's see if we can try to mitigate this.

Mirrored maps vs rotational
Mirrored maps and rotational maps have their own limitations, but also pros

With mirrored maps you either have to:
- make really large maps to account for the close spawns
- make longer, bending routes to make the close spawns further
- disable close spawns and make a smaller map. (Which I Wanted to avoid)

but
there's no rotational imbalance, there might be a spawn imbalance depending on the map layout, but it will either be like you're playing on a normal mirrored or rotational 2's map.

With rotational maps the close spawns will always be the same:
but you have to deal with more pronounced spawn imbalance depending on the spawn.

so what I did is make a rotational map while trying to put the bases as close to a mirrored layout as possible to make expanding in any direction depending on where your opponent spawns easier.

I'm not pretending there's no spawn imbalance at all, just that this is my attempt at reducing it.


Features:
+ Show Spoiler +
2 building natural wall
+ Show Spoiler +
Wall #1
+ Show Spoiler +
Low surface area 2 building wall, archons can't pass
[image loading]

Wall # 2
+ Show Spoiler +
Higher surface area 2 building wall an archon can fit through.
Note that if the openings are against the debris an archon won't be able to fit through.
[image loading]
Adept is on hold position and the probe is unable to pass until the adept moves.


Remember when I said protoss has the hardest time dealing with fast pools on 4 player maps? I figured why not just give them a low surface area, Deathaura-styled 2 building wall? which would mitigate the effectiveness of early pool builds and it's not as bad if you're playing some random player if they're not Zerg because you have 1 less building to be potentially killed at the natural.


Main scout path + XNT + Speedzones
+ Show Spoiler +
[image loading]

Main scout path + XNT
By forcing the main scout path through the direct center early on and having them be watched by the all-seeing xelnaga tower, You can hold a unit at the center and potentially see any early attack that could come at you from any direction.

+ Speedzones
The new addition of speed zones makes this idea viable and (I feel) is used best on 4 player maps.
the problem with 4 player maps is that normally either
A. The map is huge so that the vertical/horizontal spawns aren't unreasonably close, but the cross spawns are super far.
or
B. The map isn't so big but the vertical/horizontal spawns are super rushy.

So the idea here is: make a fairly large 4player map But the use of speed zones cuts down the time it takes to cross the center of the map significantly. Which is an idea I stole from GSL Nautilus (Praise ATTX, god of 4 player maps)
.

Natural Debris
+ Show Spoiler +
[image loading]
Depending on your race/matchup and choice of expansion direction, you may want to take down the debris to allow easier access to the outside middle expansions.



Concept
+ Show Spoiler +

The concept of this 4 player map is that you have 3 easy Kings Cove styled bases (depending on the spawns) and the scouting paths in the early game are forced through the direct center of the map completely in the view of a central xelnaga tower. However, the acceleration zones greatly reduce the scout time as you are taking a longer path through the middle. The map becomes more open as the blockades get taken down and open up more direct routes.
[image loading]
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 02 2021 23:35 GMT
#2
How about a BW version of this Character? ^^
10%
Please log in or register to reply.
Live Events Refresh
OSC
18:30
Mid Season Playoffs
SteadfastSC200
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 660
SteadfastSC 200
UpATreeSC 108
ProTech77
CosmosSc2 29
StarCraft: Brood War
Calm 3612
NaDa 29
Purpose 8
League of Legends
Doublelift4425
Counter-Strike
minikerr60
Super Smash Bros
C9.Mang0154
Other Games
gofns11049
summit1g7144
tarik_tv5315
Gorgc2789
Grubby1531
Mlord413
ToD94
shahzam89
NeuroSwarm52
ViBE32
JuggernautJason28
Organizations
Other Games
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 61
• musti20045 29
• RyuSc2 17
• Response 4
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2470
• TFBlade787
• Shiphtur494
Upcoming Events
Replay Cast
2h 3m
Escore
12h 3m
CrankTV Team League
13h 3m
Big Brain Bouts
18h 3m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
1d
Replay Cast
1d 2h
Afreeca Starleague
1d 6h
RSL Revival
1d 11h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 13h
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.