• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:03
CET 16:03
KST 00:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
BIG STICK PENIS ENLARGEMENT CREAM+27 74 676 7021
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1365 users

[M] (2) Tikal

Forum Index > SC2 Maps & Custom Games
Post a Reply
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-05-15 00:50:48
May 06 2021 00:39 GMT
#1
[M] (2) Tikal

[image loading]
(click to enlarge)

Size: 108×168
Spawns: Top Right, Bottom Right
Published to: NA, EU, KR (as [ZoU] Tikal)
Rush distances:
Top of main ramp to top of main ramp: 31





Description:

Tikal has a very short rush distance (same as Beckett Industries). To compensate for that its expansions are mostly further away from the opponent and the natural wall is only 7 tiles wide (two buildings + gap) which helps against 12 pools. It has a central forward fortress time base that's good to control and is near the watchtower, several bases exposed mineral lines, is fairly choky, and has very little airspace. There's some speed and slow zones to facilitate maneuvering, and surrounds.

I made this since I wanted to make a more elongated reflective symmetry rush map, since that's something we haven't had much. Terran might still be too good on it (like on most recent rush maps) due to the chokiness though.

Other maps: https://imgur.com/a/Vwyn9sl
CharactR
Profile Joined January 2020
Canada108 Posts
May 06 2021 23:57 GMT
#2
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 00:55 GMT
#3
On May 07 2021 08:57 CharactR wrote:
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.


Thank you. For better or for worse I do try to make most of my maps different from the norm.
MJG
Profile Joined May 2018
United Kingdom1385 Posts
May 07 2021 08:30 GMT
#4
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.
puking up frothing vitriolic sarcastic spittle
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 15:19 GMT
#5
On May 07 2021 17:30 MJG wrote:
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.


It's mainly because I wanted 7 bases per side rather than 6.
Husyelt
Profile Blog Joined May 2020
United States837 Posts
May 14 2021 18:05 GMT
#6
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 14 2021 18:16 GMT
#7
On May 15 2021 03:05 Husyelt wrote:
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.


Hmm... I'd originally not done that because I felt it made the leftmost bases too close to each other, but looking at how things turned out I don't think that's the case anymore.

Yeah I like the suggestion, I'll swap the zones.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 19 2021 14:22 GMT
#8
I like it, but why so much wasted space at the corners?
10%
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 19 2021 15:06 GMT
#9
On May 19 2021 23:22 sTYleZerG-eX wrote:
I like it, but why so much wasted space at the corners?


It's not "wasted" space. Reflect symmetry maps often don't want to use the corners (e.g Newkirk Precinct) because you want pathways to flow towards the middle. Sometimes you want to fit in a map in the corner furthest from the opponent, sometimes you don't. One option isn't superior to the other.

Using up the entire rectangle doesn't automatically make a map better--there's nothing special about a rectangle. You do want to be careful about unnecessarily adding airspace, but in this case it's not going to be abusive or anything.
Please log in or register to reply.
Live Events Refresh
Next event in 20h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 172
StarCraft: Brood War
Rain 9021
Flash 2895
Soulkey 1520
Jaedong 1280
Larva 894
Soma 616
BeSt 459
Mini 418
ZerO 376
EffOrt 281
[ Show more ]
Rush 237
Mong 222
Snow 117
Hyun 90
Pusan 70
Sea.KH 58
Mind 54
Yoon 47
ggaemo 42
sorry 39
Shuttle 36
910 29
ToSsGirL 29
Movie 27
scan(afreeca) 21
Terrorterran 20
Rock 17
Shine 12
Dota 2
singsing2658
syndereN272
Fuzer 196
Dendi173
XcaliburYe150
Counter-Strike
fl0m3161
olofmeister2378
Heroes of the Storm
Khaldor167
Other Games
B2W.Neo1245
hiko809
DeMusliM389
Hui .297
crisheroes283
Mew2King152
QueenE151
ZerO(Twitch)27
ArmadaUGS0
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6002
• WagamamaTV351
League of Legends
• Jankos3682
• TFBlade991
Upcoming Events
HomeStory Cup
20h 58m
Korean StarCraft League
1d 11h
HomeStory Cup
1d 20h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.