• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea ASL21 General Discussion How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1691 users

[M] (2) Tikal

Forum Index > SC2 Maps & Custom Games
Post a Reply
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-05-15 00:50:48
May 06 2021 00:39 GMT
#1
[M] (2) Tikal

[image loading]
(click to enlarge)

Size: 108×168
Spawns: Top Right, Bottom Right
Published to: NA, EU, KR (as [ZoU] Tikal)
Rush distances:
Top of main ramp to top of main ramp: 31





Description:

Tikal has a very short rush distance (same as Beckett Industries). To compensate for that its expansions are mostly further away from the opponent and the natural wall is only 7 tiles wide (two buildings + gap) which helps against 12 pools. It has a central forward fortress time base that's good to control and is near the watchtower, several bases exposed mineral lines, is fairly choky, and has very little airspace. There's some speed and slow zones to facilitate maneuvering, and surrounds.

I made this since I wanted to make a more elongated reflective symmetry rush map, since that's something we haven't had much. Terran might still be too good on it (like on most recent rush maps) due to the chokiness though.

Other maps: https://imgur.com/a/Vwyn9sl
CharactR
Profile Joined January 2020
Canada111 Posts
May 06 2021 23:57 GMT
#2
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 00:55 GMT
#3
On May 07 2021 08:57 CharactR wrote:
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.


Thank you. For better or for worse I do try to make most of my maps different from the norm.
MJG
Profile Joined May 2018
United Kingdom1450 Posts
May 07 2021 08:30 GMT
#4
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.
puking up frothing vitriolic sarcastic spittle
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 15:19 GMT
#5
On May 07 2021 17:30 MJG wrote:
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.


It's mainly because I wanted 7 bases per side rather than 6.
Husyelt
Profile Blog Joined May 2020
United States837 Posts
May 14 2021 18:05 GMT
#6
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 14 2021 18:16 GMT
#7
On May 15 2021 03:05 Husyelt wrote:
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.


Hmm... I'd originally not done that because I felt it made the leftmost bases too close to each other, but looking at how things turned out I don't think that's the case anymore.

Yeah I like the suggestion, I'll swap the zones.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 19 2021 14:22 GMT
#8
I like it, but why so much wasted space at the corners?
10%
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 19 2021 15:06 GMT
#9
On May 19 2021 23:22 sTYleZerG-eX wrote:
I like it, but why so much wasted space at the corners?


It's not "wasted" space. Reflect symmetry maps often don't want to use the corners (e.g Newkirk Precinct) because you want pathways to flow towards the middle. Sometimes you want to fit in a map in the corner furthest from the opponent, sometimes you don't. One option isn't superior to the other.

Using up the entire rectangle doesn't automatically make a map better--there's nothing special about a rectangle. You do want to be careful about unnecessarily adding airspace, but in this case it's not going to be abusive or anything.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
UpATreeSC 118
Hui .96
gerald23 8
StarCraft: Brood War
Calm 4613
Mini 992
Horang2 627
EffOrt 370
firebathero 357
BeSt 238
Soulkey 237
actioN 170
Dewaltoss 83
hero 54
[ Show more ]
Backho 32
yabsab 30
Aegong 20
Sexy 16
910 14
IntoTheRainbow 6
Dota 2
monkeys_forever75
capcasts62
Counter-Strike
fl0m1317
byalli648
Heroes of the Storm
Liquid`Hasu419
MindelVK14
Other Games
gofns9348
Grubby3268
summit1g3225
FrodaN1760
RotterdaM890
Beastyqt668
ArmadaUGS215
ToD152
Fuzer 149
C9.Mang0124
QueenE67
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 34
• 80smullet 23
• HerbMon 11
• RayReign 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1648
• WagamamaTV719
• lizZardDota2108
Other Games
• imaqtpie923
• Shiphtur169
Upcoming Events
Replay Cast
4h 42m
RSL Revival
14h 42m
Maru vs MaxPax
BSL
23h 42m
RSL Revival
1d 11h
Cure vs Rogue
uThermal 2v2 Circuit
1d 18h
BSL
1d 23h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.