[M] (2) Tikal
(click to enlarge)
Size: 108×168
Spawns: Top Right, Bottom Right
Published to: NA, EU, KR (as [ZoU] Tikal)
Rush distances:
Top of main ramp to top of main ramp: 31
(click to enlarge)
Size: 108×168
Spawns: Top Right, Bottom Right
Published to: NA, EU, KR (as [ZoU] Tikal)
Rush distances:
Top of main ramp to top of main ramp: 31
Description:
Tikal has a very short rush distance (same as Beckett Industries). To compensate for that its expansions are mostly further away from the opponent and the natural wall is only 7 tiles wide (two buildings + gap) which helps against 12 pools. It has a central forward fortress time base that's good to control and is near the watchtower, several bases exposed mineral lines, is fairly choky, and has very little airspace. There's some speed and slow zones to facilitate maneuvering, and surrounds.
I made this since I wanted to make a more elongated reflective symmetry rush map, since that's something we haven't had much. Terran might still be too good on it (like on most recent rush maps) due to the chokiness though.
Other maps: https://imgur.com/a/Vwyn9sl