• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:29
CEST 22:29
KST 05:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11175 users

[M] (2) Tikal

Forum Index > SC2 Maps & Custom Games
Post a Reply
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-05-15 00:50:48
May 06 2021 00:39 GMT
#1
[M] (2) Tikal

[image loading]
(click to enlarge)

Size: 108×168
Spawns: Top Right, Bottom Right
Published to: NA, EU, KR (as [ZoU] Tikal)
Rush distances:
Top of main ramp to top of main ramp: 31





Description:

Tikal has a very short rush distance (same as Beckett Industries). To compensate for that its expansions are mostly further away from the opponent and the natural wall is only 7 tiles wide (two buildings + gap) which helps against 12 pools. It has a central forward fortress time base that's good to control and is near the watchtower, several bases exposed mineral lines, is fairly choky, and has very little airspace. There's some speed and slow zones to facilitate maneuvering, and surrounds.

I made this since I wanted to make a more elongated reflective symmetry rush map, since that's something we haven't had much. Terran might still be too good on it (like on most recent rush maps) due to the chokiness though.

Other maps: https://imgur.com/a/Vwyn9sl
CharactR
Profile Joined January 2020
Canada111 Posts
May 06 2021 23:57 GMT
#2
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 00:55 GMT
#3
On May 07 2021 08:57 CharactR wrote:
There's never a map you make that I don't think is interesting or refreshing in some way. I do agree that it's a bit choky in places, but otherwise, it's still a cool-looking map.


Thank you. For better or for worse I do try to make most of my maps different from the norm.
MJG
Profile Joined May 2018
United Kingdom1451 Posts
May 07 2021 08:30 GMT
#4
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.
puking up frothing vitriolic sarcastic spittle
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 07 2021 15:19 GMT
#5
On May 07 2021 17:30 MJG wrote:
Can you explain the thinking behind the low-ground bases that are behind the watchtower bases?

I feel like all they do is needlessly obstruct army movement.


It's mainly because I wanted 7 bases per side rather than 6.
Husyelt
Profile Blog Joined May 2020
United States837 Posts
May 14 2021 18:05 GMT
#6
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 14 2021 18:16 GMT
#7
On May 15 2021 03:05 Husyelt wrote:
I almost would like if the slow and fast zones, (on the left side,) were switched. I do love that the actual middle section of the map has no bases, and is a positional battle field. Great layout.


Hmm... I'd originally not done that because I felt it made the leftmost bases too close to each other, but looking at how things turned out I don't think that's the case anymore.

Yeah I like the suggestion, I'll swap the zones.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 19 2021 14:22 GMT
#8
I like it, but why so much wasted space at the corners?
10%
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 19 2021 15:06 GMT
#9
On May 19 2021 23:22 sTYleZerG-eX wrote:
I like it, but why so much wasted space at the corners?


It's not "wasted" space. Reflect symmetry maps often don't want to use the corners (e.g Newkirk Precinct) because you want pathways to flow towards the middle. Sometimes you want to fit in a map in the corner furthest from the opponent, sometimes you don't. One option isn't superior to the other.

Using up the entire rectangle doesn't automatically make a map better--there's nothing special about a rectangle. You do want to be careful about unnecessarily adding airspace, but in this case it's not going to be abusive or anything.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 147
elazer 111
ProTech101
ZombieGrub53
StarCraft: Brood War
Sea 1926
Dewaltoss 115
910 39
Rock 22
ajuk12(nOOB) 14
Counter-Strike
Coldzera 1215
Heroes of the Storm
Liquid`Hasu459
MindelVK14
Other Games
gofns46284
summit1g6270
Grubby3716
FrodaN1022
uThermal511
B2W.Neo372
byalli326
ArmadaUGS203
Livibee88
Trikslyr49
Devilwalk4
Organizations
Other Games
BasetradeTV209
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 45
• 80smullet 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1072
Other Games
• imaqtpie825
• Shiphtur198
Upcoming Events
Replay Cast
3h 31m
The PondCast
13h 31m
Maestros of the Game
18h 31m
Serral vs Rogue
herO vs SHIN
OSC
1d 2h
Replay Cast
1d 3h
Maestros of the Game
1d 17h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.