+ Show Spoiler +
![[image loading]](https://imgur.com/NDhhx74.jpg)
-1.2v-
![[image loading]](https://imgur.com/pN7gxG0.jpg)
![[image loading]](https://imgur.com/gDU0nMb.jpg)
![[image loading]](https://imgur.com/npwniTl.jpg)
Hello :D
I'm ATTx
size : 136*136
It's a defensive structure, but because the water parts at 3 and 9 are non-building structures, they're vulnerable to attacks such as drop.
Published in KR server "Hard Rain"
Thanks
| Forum Index > SC2 Maps & Custom Games |
|
ATTx
Korea (South)178 Posts
+ Show Spoiler + ![]() -1.2v- ![]() ![]() ![]() Hello :D I'm ATTx size : 136*136 It's a defensive structure, but because the water parts at 3 and 9 are non-building structures, they're vulnerable to attacks such as drop. Published in KR server "Hard Rain" Thanks | ||
|
Agh
United States1045 Posts
I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. | ||
|
-NegativeZero-
United States2142 Posts
| ||
|
MarcusRife
343 Posts
On January 15 2020 17:45 Agh wrote: Good looking map. I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size. I don't see the gold bases here being taken easily as the 2nd or 3rd. I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation. | ||
|
TiberiusA
United States39 Posts
On January 17 2020 10:01 MarcusRife wrote: Show nested quote + On January 15 2020 17:45 Agh wrote: Good looking map. I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size. I don't see the gold bases here being taken easily as the 2nd or 3rd. I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation. I'm so glad you said this, because it's true. And yes, I also noted the Heavy Rain 2.0. | ||
|
NewSunshine
United States5938 Posts
It's a solid execution of one of my favorite tilesets in the game, and the map feels different enough. I enjoy seeing maps that offer just a slight spin on the usual flavor we see so much. Good map. | ||
| ||
StarCraft 2 StarCraft: Brood War Britney Dota 2Calm Bisu Horang2 Mini Light EffOrt ggaemo Soma actioN [ Show more ] ZerO Hyuk Killer Hyun Zeus Leta hero Pusan Sharp PianO Mind Aegong ToSsGirL sorry Movie sSak Hm[arnc] Shinee IntoTheRainbow Backho Rock Bale JulyZerg Terrorterran SilentControl GoRush Sacsri ajuk12(nOOB) zelot League of Legends Counter-Strike Other Games singsing2423 B2W.Neo1311 hiko973 Liquid`RaSZi580 Lowko546 Beastyqt296 Hui .189 ArmadaUGS125 monkeys_forever105 Mew2King103 QueenE79 Rex46 Livibee42 ZerO(Twitch)17 Organizations Dota 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • iHatsuTV StarCraft: Brood War• AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends Other Games |
|
PiGosaur Cup
GSL
Classic vs Cure
Maru vs Rogue
GSL
SHIN vs Zoun
ByuN vs herO
OSC
OSC
Replay Cast
Escore
The PondCast
WardiTV Invitational
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
[ Show More ] Replay Cast
CranKy Ducklings
RSL Revival
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
BSL
Replay Cast
Sparkling Tuna Cup
RSL Revival
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
BSL
GSL
Afreeca Starleague
Monday Night Weeklies
Afreeca Starleague
CranKy Ducklings
|
|
|