+ Show Spoiler +
![[image loading]](https://imgur.com/NDhhx74.jpg)
-1.2v-
![[image loading]](https://imgur.com/pN7gxG0.jpg)
![[image loading]](https://imgur.com/gDU0nMb.jpg)
![[image loading]](https://imgur.com/npwniTl.jpg)
Hello :D
I'm ATTx
size : 136*136
It's a defensive structure, but because the water parts at 3 and 9 are non-building structures, they're vulnerable to attacks such as drop.
Published in KR server "Hard Rain"
Thanks
| Forum Index > SC2 Maps & Custom Games |
|
ATTx
Korea (South)178 Posts
+ Show Spoiler + ![]() -1.2v- ![]() ![]() ![]() Hello :D I'm ATTx size : 136*136 It's a defensive structure, but because the water parts at 3 and 9 are non-building structures, they're vulnerable to attacks such as drop. Published in KR server "Hard Rain" Thanks | ||
|
Agh
United States1045 Posts
I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. | ||
|
-NegativeZero-
United States2142 Posts
| ||
|
MarcusRife
343 Posts
On January 15 2020 17:45 Agh wrote: Good looking map. I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size. I don't see the gold bases here being taken easily as the 2nd or 3rd. I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation. | ||
|
TiberiusA
United States39 Posts
On January 17 2020 10:01 MarcusRife wrote: Show nested quote + On January 15 2020 17:45 Agh wrote: Good looking map. I'll offer a little critique based around minimizing any player frustration. I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions. Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two. I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size. I don't see the gold bases here being taken easily as the 2nd or 3rd. I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation. I'm so glad you said this, because it's true. And yes, I also noted the Heavy Rain 2.0. | ||
|
NewSunshine
United States5938 Posts
It's a solid execution of one of my favorite tilesets in the game, and the map feels different enough. I enjoy seeing maps that offer just a slight spin on the usual flavor we see so much. Good map. | ||
| ||
StarCraft: Brood War Bisu Dota 2Zeus Killer Dewaltoss EffOrt actioN Mong Hm[arnc] Noble ZerO [ Show more ] Super Smash Bros Other Games Organizations
StarCraft 2 • LUISG StarCraft: Brood War• intothetv • AfreecaTV YouTube • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
GSL
SHIN vs Zoun
ByuN vs herO
OSC
OSC
Replay Cast
Escore
The PondCast
WardiTV Invitational
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
Fjant vs Bly
Serral vs Shameless
OSC
Replay Cast
[ Show More ] CranKy Ducklings
RSL Revival
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
BSL
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
Sparkling Tuna Cup
RSL Revival
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
BSL
Dewalt vs DragOn
Aether vs Jimin
GSL
Afreeca Starleague
Soma vs Leta
Monday Night Weeklies
CranKy Ducklings
Afreeca Starleague
Light vs Flash
Replay Cast
Replay Cast
|
|
|