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[M] (2) Hard Rain

Forum Index > SC2 Maps & Custom Games
Post a Reply
ATTx
Profile Joined February 2012
Korea (South)178 Posts
Last Edited: 2020-01-22 00:08:17
January 14 2020 12:47 GMT
#1
-Original-
+ Show Spoiler +
[image loading]


-1.2v-
[image loading]

[image loading]

[image loading]

Hello :D
I'm ATTx

size : 136*136

It's a defensive structure, but because the water parts at 3 and 9 are non-building structures, they're vulnerable to attacks such as drop.

Published in KR server "Hard Rain"

Thanks
5one2heal@gmail.com
Agh
Profile Blog Joined July 2010
United States1038 Posts
January 15 2020 08:45 GMT
#2
Good looking map.

I'll offer a little critique based around minimizing any player frustration.

I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions.

Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 17 2020 00:05 GMT
#3
i see what you did there
vibeo gane,
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2020-01-17 01:04:10
January 17 2020 01:01 GMT
#4
On January 15 2020 17:45 Agh wrote:
Good looking map.

I'll offer a little critique based around minimizing any player frustration.

I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions.

Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two.


I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size.

I don't see the gold bases here being taken easily as the 2nd or 3rd.

I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation.
TiberiusA
Profile Joined February 2017
United States39 Posts
January 18 2020 02:59 GMT
#5
On January 17 2020 10:01 MarcusRife wrote:
Show nested quote +
On January 15 2020 17:45 Agh wrote:
Good looking map.

I'll offer a little critique based around minimizing any player frustration.

I feel like the gold bases detract from the map. If you must put them in I feel they would be better suited at the 2 and 8 o clock positions.

Mains extending or being shifted so that they are all the way to the corner or the map is preferred. This would also let you slightly restructure the 3rd base to make it so it feels less congested, and add much needed terrain between the two.


I don't see the gold bases being any issue. They are mainly an issue if they can be taken as the 2nd or the 3rd. When the minerals each additional worker brings matters more. When the gold is taken as the 4th+ and is saturated quickly, a gold base only returns 1.05 times the amount of a normal base when fully saturated since there are only 6 nodes vs 8. I think this is the best use of golds because it allows a player to get a full base worth of income on less workers when total number of workers starts to cut into army size.

I don't see the gold bases here being taken easily as the 2nd or 3rd.

I would honestly like to see the gold bases have a rich vespene geyser to cut 3 more workers from that base for full saturation.

I'm so glad you said this, because it's true. And yes, I also noted the Heavy Rain 2.0.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2020-01-22 15:48:48
January 18 2020 19:56 GMT
#6
It's still a totally different map. Yeah it's the same theme/concept and the same person, but the layouts have nothing in common. Meh.

It's a solid execution of one of my favorite tilesets in the game, and the map feels different enough. I enjoy seeing maps that offer just a slight spin on the usual flavor we see so much. Good map.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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