• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:09
CEST 06:09
KST 13:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon83Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4194 users

[M] (2) Zardoz

Forum Index > SC2 Maps & Custom Games
Post a Reply
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-07-05 14:36:36
June 27 2018 19:59 GMT
#1
Hi, this is my map zardoz (2 players 1v1 melee) map was made using rotational and then reflective symmetry. i suppose this is my version of a "closer by air than by ground" map!

[image loading]

+ Show Spoiler [old data pictures] +

Player start positions
[image loading]

Half map zoom
[image loading]

more zoom
[image loading]

Main:
[image loading]
Main specs:
[image loading]


Map specs:+ Show Spoiler +


- map size 256/256

- main to main distances + Show Spoiler [visual] +
[image loading]


start spawn to opponent's by ground blocked at the start (worker): 140 seconds
start spawn to opponent's by ground once both set of rocks are down (worker): 30 seconds
start spawn to opponent's by air (phoenix): 15 seconds

- mineral node & geysers amounts/formations are taken from lost temple
(this except the 2 "bases" where the mineral nodes are blocking a ramp for each player leading in their respective "main" base (i would have liked to set them to something like 9 mineral in each node (3 trips per node from a worker to open the path) but it seems to be against the rules, or not elaborated on within said rules ..?))
.. those mineral nodes are (obviously) "vertically" placed following the ramp.

- the map is full of line of sight blockers* that don't really pop out in the overview, sorry

- the main base (start) is very small (+ Show Spoiler +
but it allows space to defend against air in later stages of the game if you allow for it
) and you have quickly to go to a higher ground part of the "main' to build more, this higher part of the main has many exits but the "shortest way to the opponent is blocked by 2 sets of normal destructible rocks

- the exits (from the main) are all non standard:
destructible rocks block temporarily the quickest route,
a line of minerals opens up a new path into the main,
the open path is unconventionally large and at 30+ seconds of the starting spawn/base, going directly opposite of the opponent's base heading/direction

- mains are 360 drop-able

- there are a few xelnaga towers all over the map, some in a huge lower open continent
(admittedly made to favor player making secret bases all through the game).

Map cries out for opponents to
- hide proxies near the opponent's base to all in early
- hide bases in the lower part of the map which is huge, during mid/late game
- go massively all in for an air straight for the kill strategy

All in all.. widely unconventional for ladder and for team liquid
hope that does not disqualify the ideas present in the map ...
#plant and see grow


Disclaimers: + Show Spoiler +

- only doodads present on the map right now are losb*
- this is a wip until i send it for tlmc, i guess?

<3 my job


[image loading]

Map is uploaded on sc2 and i will be working on it in the upcoming week(s)
tlmc hype <3

Edit tldr: gamer's worst nightmare map, no one will ever do anything but cry if they have to play it and they won't have to, seeing how utterly conservatively apathetic the map making meta is right now
download map and hf


really thanks guys for clearing up my/the tlmc textures verbiage mix up motivating me to color <3 my map so that it can truly become a baskerville award winning map
How to make one of those?+ Show Spoiler [simple] +


For every aspect of doing this map, be it melee or arcade, 1v1 or 1v1v1v1v1v1v1v1v1v1 ..
always ask yourself:

What would push this aspect further?
Should it be changed? or is it already its best incarnation?

(general map concept)
in this case, a 1v1 "concept" map

(inferred issues from general concept)
- huge map, scouting will be the hardest part to play in the map
- unsound main layout makes extra actions required to expand your base (so as to compensate for the layouts leading to the opponent)
- main to main via air time/distance is too short, this makes building defenses (units and buildings) compulsory in the main
- main to main via ground time (at the start) is too long,
the attempt is to compensate it by the rather low distance/time from main to main once the rocks are down (bringing a real change if they are brought down) and lower second half of the map being "very remote"
- too many visuals on textures not helping the readability of the terrain and the layout perfect the illusion of being on zardoz
- too many exits to the fake main make it a high micro archon toilet trap
- too many resources available around makes it too rock paper scissors
- * mineral wall would work if the count was very low (9) (that would make the base concerned a gas only base and open the wall that much more efficiently/early, obviously)
- too many things you weird man (i know )

(base layout)
impossible

(tactics prevented)
normal

(tactics favored)
all all ins

(terrain level issues)
favoring disorientation

(features)
only doodads present are line of sight blockers
floor textures are meant to disorient
air distance, general layout is meant to favor discovery
scouting hype
..
may the best gamer win
<3

[image loading]
"not enough rights"
SwedenTheKid
Profile Joined July 2014
567 Posts
June 28 2018 04:06 GMT
#2
can you provide overviews without the textures?

also, you can just go into the data editor and change the pallet you are using and add grass. idk what you mean.

Casual Mapmaker
fluidrone
Profile Blog Joined January 2015
France1478 Posts
June 28 2018 06:51 GMT
#3
tlmc rules says "no custom textures"
"not enough rights"
SwedenTheKid
Profile Joined July 2014
567 Posts
June 28 2018 08:18 GMT
#4
I understand not wanting weird texture fusions, but you can't even add grass to a snow map?
Casual Mapmaker
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-06-28 10:22:07
June 28 2018 10:19 GMT
#5
i don't know more than you

oups almost forgot,
anyone wishing help to "do" "finish" .. her/his map may ask me for help
it will be my pleasure to help if i can.
<3 mapmaking hype
"not enough rights"
Solstice245
Profile Joined September 2015
United States145 Posts
June 28 2018 13:39 GMT
#6
@fluidrone It's fine to change terrain specific related data, just as long as you aren't importing custom assets.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
June 28 2018 20:53 GMT
#7
Custom textures means you can't import anything, you can still mess with Terrain Types and Terrain Textures in Data.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-06-29 21:47:40
June 29 2018 00:31 GMT
#8
thank you <3
will do
Edit: added green outline to "help" "readability"
(ergo mess up any gamer's uber ability to decypher it easily )
the idea is to make the gamer terrified, nothing less
"not enough rights"
Aunvilgodess
Profile Joined May 2016
954 Posts
June 30 2018 10:56 GMT
#9
looks extremely cool, although I am not sold on the visuals tbh. I think Blizzard at least really won't like it because you look at the overview and just think "what?"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-06-30 12:21:29
June 30 2018 11:24 GMT
#10
<3 admittedly i'm just getting into the graphics, .. testing coloring patterns etc

i'm still asking myself if "selling out" by making the main less crazy weird would get the map to the "voting process" of tlmc?

Full transparency, while i am doing them, my maps are not meant to please people that will be encountering them in the future, i guess that is my credo?
What happens after is always the same.. i let go

Some day the community of map makers will happen, and mapmakers will play the "trade around the clock" their maps with other mapmakers
and we will get an awesome map pool from this participation/fusion of talents.

if i can be a stepping stone, that's all i wish for <3

You really feel i can fix it and come back from such crazy? [insert surprise twit ch emote]
mmm? for once i might even have time to try...
Perhaps a better way would be to offer any mapmaker to get the map and do something with it
download map and hf
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 03 2018 22:02 GMT
#11
[image loading]
So did i fix the crazy a little?

i think i'm going to make an arrow themed map : + Show Spoiler +

"this way to opponent's base"
"not enough rights"
Please log in or register to reply.
Live Events Refresh
Next event in 5h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 276
NeuroSwarm 182
ProTech133
StarCraft: Brood War
GuemChi 2265
Aegong 30
Noble 6
League of Legends
JimRising 758
Super Smash Bros
Mew2King187
Other Games
summit1g17972
Liquid`RaSZi2234
Maynarde153
Organizations
Other Games
gamesdonequick1985
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 93
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21945
League of Legends
• Rush1099
• Lourlo915
• Stunt181
Upcoming Events
Afreeca Starleague
5h 51m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
6h 51m
Monday Night Weeklies
11h 51m
Afreeca Starleague
1d 5h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 6h
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.