• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CEST 09:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out5RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6153 users

[I] Proper Mineral Placement (LotV Edition)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2017-11-27 08:14:09
October 20 2017 22:18 GMT
#1
Ok, so I'm making this thread so I can stop linking to the older one, which is very outdated.

For new Mappers, try to get as close as possible to them, as they will basically resolve any issue you might face with gameplay problems related to Mineral Lines, Harassment, Mining efficiency, etc.

Trying new Mineral lines should be something done for explicit reasons because very easily it can lead to Mining and gameplay issues to players, so try to avoid creating new non-standard Mineral lines when not required.

Standard Mineral Placement

[image loading]

Standard Mineral Placements are the bread and butter of any map, they are of preferred use on Naturals, Thirds, Fourths, etc. Their main and only weakness is that this type of bases tend to use a considerable use of space, on those scenarios where bases are required to be placed under space constrains, it is left to the mapper to use his judgement on how to best achieve a good Mineral Line placement.



Advanced Mineral Placements

[image loading] [image loading]

Advanced Mineral Placements can be handy for Main base Mineral lines, in order to have both geysers be at the same side of a Mineral line, and this way ease the enemy scouting of gases, this way weakening Gas dependent Timing attacks and reducing the "Coin flip" nature of some of them.



Vespene Inefficiencies

[image loading]

Vespene Geysers have been shown to have a ~8% variance on gas income depending on their positioning relative to the Town Hall, the from 2012 to today changes to the pathing have been done to reduce this reality, but because of the Pythagoras the variance will always exist, as such, avoid placing Vespene Geysers on Non-Efficient positions without need.

~8% Faster Gas Mining Thread



As stated, the Mineral lines above are the preferred way for any mappers to position resources, other layouts an be found on the older Proper Mineral Placement Thread, and in the comments left by Mapmakers there, tho beware that the thread is highly outdated, and many of the comments, dont account for the later discovery of the ~8% Gas Mining efficiency.

There are several other Mineral Placements which also work well, such as the older + Show Spoiler [HotS Standard Mineral Placements] +
[image loading]
and its variants.

Hopefully, this thread is clear and concise enough for new people getting into Mapmaking, which have trouble trying to find information about proper Mineral Line placements.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
AkashSky
Profile Joined May 2014
United States257 Posts
October 22 2017 06:14 GMT
#2
Hmm, this mineral placement post brought a few maps to my attention, namely overgrowth and catalena. Overgrowth has really efficient mineral placement, leading to higher income in early game, whereas catalena has poor mineral placement - leading to less income in the early game (though this may have been fixed in LoTV).

Though i've always wondered just how much more effiecient the overgrowth placements are. Regardless, interesting post.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-10-22 07:03:53
October 22 2017 07:03 GMT
#3
Haven't played enough Overgrowth in LotV, but n HotS your BO was around 5 seconds faster there. If you stacked workers perfectly, you could even make hatchery at 14 instead of 15 supply.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 22 2017 21:29 GMT
#4
For the record, I dont recommend anyone, ever to think on raw income per mineral line as a good metric for the actual mineral line positioning, and there are couple reasons for this, such as the most efficient mineral line placements, are not necessarily symmetric for both players on most maps, and they can easily cause issues regarding harassment, because of the way workers concentrate, it can easily lead to buffs or considerable nerfs to certain strategies like Mine Drops or Disruptor Drops to give a couple simple examples, then you have the thing that because of spacing issues it might lead to heavily constricting map designs, bases take a considerable amount of space on maps, and they need to be thought very carefully, when maps are being constructed, lest you end up with highly exploitable things, such as Siege Tanks or Libs being able to easily exploit Natural or Third bases.

So yeah, for players in general, when I'm talking about Standard Mineral placement, I wont ever refer to the income rates from those bases, because Mapmaking wise that's incredibly cancerous, and it is bound to cause issues on long term. But I'm referring to creating a framework for newer Mappers so they dont end up screwing up Mineral lines or wasting space when they make their own maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 23 2017 23:11 GMT
#5
Good stuff, should be required reading for any new-intermediate mappers.

One thing I was wondering, although it's not really an issue - why are those corner bases preferred in LotV versus the ones in the HotS pic? I thought it was bad to have 3 mineral fields touching like in the below, because the AI would once in a while send a worker behind the line to mine the back patch?

[image loading]
~ ~ <°)))><~ ~ ~
Monochromatic
Profile Blog Joined March 2012
United States999 Posts
October 24 2017 13:09 GMT
#6
Thanks for remaking the old thread!

Quick question, why do you have two types of advanced mineral placement? The first one seems to be identical to the standard one, save the gas location. I don't think it's that important to give specific gas locations, especially as you included a chart of the various inefficiencies. It might even discourage new mapmakers from playing with their gas placements.

+ Show Spoiler +
Also, why does overgrowth get the credit for the base layout? Earliest I remember seeing it was cloud kingdom.

MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2017-10-24 23:37:00
October 24 2017 23:35 GMT
#7
On October 24 2017 22:09 Monochromatic wrote:
Thanks for remaking the old thread!

Quick question, why do you have two types of advanced mineral placement? The first one seems to be identical to the standard one, save the gas location.
+ Show Spoiler +
Also, why does overgrowth get the credit for the base layout? Earliest I remember seeing it was cloud kingdom.


That was an error on my part, I updated the Advanced Mineral line image:

+ Show Spoiler +


Old (wrong) | New (Updated)

[image loading] [image loading]


The difference is a single Light Blue Mineral patch, which was moved to the "center" of the image.


Thanks for the keen eye man.

On October 24 2017 22:09 Monochromatic wrote:
I don't think it's that important to give specific gas locations, especially as you included a chart of the various inefficiencies. It might even discourage new mapmakers from playing with their gas placements.

Hmmm, that's a fair criticism, I'll probably remove the geyser icons, when I was making the graphics I also screwed up the footprint for the geysers aswell, so that's another reason to remove them, but doing that and re-spacing everything will for sure be a pain in the butt, so I'll probably need to do it next weekend when I have got more time.

On October 24 2017 22:09 Monochromatic wrote:
Also, why does overgrowth get the credit for the base layout? Earliest I remember seeing it was cloud kingdom.

Mostly (and only) because it popularized the Mineral line layout, I honestly couldnt come up with a better name for it, so I called it "overgrowth based", but if you have got a better name, I can change the name without much trouble.

Also, iirc (?) the mineral line was used on a couple korean maps before it was used on Cloud Kingdom's third.



On October 24 2017 08:11 TheFish7 wrote:
Good stuff, should be required reading for any new-intermediate mappers.

One thing I was wondering, although it's not really an issue - why are those corner bases preferred in LotV versus the ones in the HotS pic? I thought it was bad to have 3 mineral fields touching like in the below, because the AI would once in a while send a worker behind the line to mine the back patch?

[image loading]

Workers moondancing their way into the back of a Mineral line is an issue on most if not all Mineral lines tho, for example, any Mineral line which uses this shape:

[image loading]


Is basically at risk of having workers get into the back of the mineral line, specially when workers get scrambled, like when maynarding workers, the trick is to try and reduce this problem from happening consistently, while still gaining all the benefits a layout like the Standard one brings, such as the Symmetry, which makes the Mineral line easy to learn and apply for Newer Mappers, or the two Worker Stacking spots.

So yeah, it is a balancing act, atm the only Mineral line that I know of, which doesnt have the issues of Workers getting behind the actual Mineral line, is the Overgrowth based Placement, but as I mentioned, that Mineral Line, also lacks things like the Symmetry which makes it slightly harder to memorize for newer Mapmakers, and it also lacks the Worker Stacking spots, which make it less defensible against early rushes or harassment.

Also, other thing important to say, is that the "Standard" Mineral lines, even when they still suffer from the problems with worker bouncing around the 22 workers threshold, it still is far less of a problem than on the older HotS mineral lines.

Old HotS Min Line | Newer LotV Placement

[image loading] [image loading]


So, even when the issue might still happen, it will for certain happen less often, and even if that's not enough Mapmakers can use the Advanced Mineral Lines, which will for sure take care of it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft592
StarCraft: Brood War
Jaedong 692
Hyuk 172
sorry 30
League of Legends
JimRising 559
Counter-Strike
ceh9450
shoxiejesuss81
Super Smash Bros
Mew2King246
Other Games
summit1g6009
Coldzera 1037
Happy237
ROOTCatZ148
kaitlyn11
ToD5
Organizations
Other Games
gamesdonequick531
BasetradeTV47
StarCraft: Brood War
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH337
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2314
Other Games
• WagamamaTV0
Upcoming Events
Replay Cast
1h 20m
Kung Fu Cup
3h 20m
Replay Cast
16h 20m
The PondCast
1d 2h
OSC
1d 5h
Replay Cast
1d 16h
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.