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Active: 1792 users

[M] (2) SMA KTV Midnight Lagoon

Forum Index > SC2 Maps & Custom Games
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Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-02-28 17:56:12
February 28 2016 17:54 GMT
#1
[image loading]


So these last few days (or weeks I should say), I have been messing around in BW and other games trying to expand my knowledge of map/level design, and from that messing around I came to realize that some at the time quite popular maps such as Midnight Lagoon or Full Circle don't have ports here in SC2! So that's my job now, try and get most of these chaotic BroodWar classics into our beautiful engine!

Regarding this version of the map, I'm a bit thorn, because LotV is no BW, and Reapers are very strong in the current iteration of the map, but at the same time I don't really want to mess around much with the map because that BS is part of what made these BW maps classics, so I'm open to hear your input in what should be done regarding the balance of this version of Midnight Lagoon, yet remember that doing things like making everything an island are not an option because that would remove the identity of the map. Preferably think of things like reducing the jump area of reapers or other things like that.

Anyhow, I'll be listening!


Map is published in:
[AM],[EU],[KR],[SEA]


This map has WCS Gameheart enabled!


MIDNIGHT LAGOON



Overview:


[image loading]


Old Overviews


+ Show Spoiler +
§BroodWar

[image loading]



Information/Analyzer:

+ Show Spoiler +
Map Information

Map Size: 60x60
Rush Distance: No Ground Path!
Xel’naga Towers: 0

Analyzer:

[image loading]

Old analyzer pics
+ Show Spoiler +
§ None yet!



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Old pictures:
+ Show Spoiler +
§ None yet!



Small info about the map:


+ Show Spoiler +

§ No Xel'naga Towers
§ Literally no ground path to the enemy!
§ Main bases have 9 Mineral patches while island Naturals only have six.
§ Vespene Geysers are very rich and give 8 Gas per trip, while the geysers have a grand total of 5000 Vespene in them.
§ Map is rimmed with highgrounds, micro your air units to use them to your advantage.


Changelog

+ Show Spoiler +

§ Version 1.0
Published!



The map can be easily found in custom games under the KTV and the SMA tags!


For more of my work and details regarding some design elements of the map be sure to check; KTVMaps.wordpress.com

Just one last thing, 10 internet points to whoever posts a replay of him getting a unsuspecting friend to play on the map!

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 28 2016 18:02 GMT
#2
If reapers are such a big problem why cant you make the cliffs unpathable for reapers?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 28 2016 18:13 GMT
#3
Because of what I said, the whole point of the map is to be silly, and removing one of the silliest strategies that exist (mass reaper bomb) goes agains't the end of the map.

It would be very easy to go ahead and delete cliff jumping from the map, but doing that, again, would be like creating a BGH port and delete the places where Tanks can hit mineral lines, it removes from the personality of the map. That said, I'm thinking of reducing the jumpable cliff area, but I want players to enjoy the map for a day or so of the silliness and fun of having imba strats like the 5 rax reaper.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 28 2016 18:15 GMT
#4
This was one of my favorite maps in BW. Thanks
Moderatorshe/her
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
February 28 2016 18:17 GMT
#5
You should make a LotV port of Oxide by Freakling. I tried to once but it never really worked out. Just a suggestion. I think this map is cute.
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 28 2016 18:48 GMT
#6
On February 29 2016 03:17 SwedenTheKid wrote:
You should make a LotV port of Oxide by Freakling. I tried to once but it never really worked out. Just a suggestion. I think this map is cute.

I think that should be left to NegativeZero, he's quite a fan of the map, I'm sure he would put more #PASSION into it that I ever could
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 28 2016 18:49 GMT
#7
Beautiful. I have fond memories of playing on maps like Midnight Lagoon or Crystallis.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
February 28 2016 22:04 GMT
#8
Inb4 Basetrade runs some wacky tournament on this map. All games bo1 64 player field. Get on it pls Rifkin. I would watch for sure, would really show what sick micro players have with ultra close spawns and heavily limited resources.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-02-28 23:43:55
February 28 2016 23:43 GMT
#9
On February 29 2016 03:48 Uvantak wrote:
Show nested quote +
On February 29 2016 03:17 SwedenTheKid wrote:
You should make a LotV port of Oxide by Freakling. I tried to once but it never really worked out. Just a suggestion. I think this map is cute.

I think that should be left to NegativeZero, he's quite a fan of the map, I'm sure he would put more #PASSION into it that I ever could

i've already tried twice, but both times i wasn't completely satisfied with where it was going so i never finished. my standards are very high for that layout, i want it to live up to the original as best as possible...
vibeo gane,
NinjaDuckBob
Profile Joined March 2014
183 Posts
February 29 2016 02:13 GMT
#10
As far as making it a bit more balanced, what if the mains were made high ground? This might help some against Reapers.
NinjaDuckBob ~ Fear the fuzzy!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 29 2016 05:09 GMT
#11
On February 29 2016 11:13 NinjaDuckBob wrote:
As far as making it a bit more balanced, what if the mains were made high ground? This might help some against Reapers.


But then zerg might have a more than 20% win rate which sounds against the spirit of the map (if my memories of playing on Midnight Lagoon are accurate).
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 29 2016 18:52 GMT
#12
On February 29 2016 14:09 ZigguratOfUr wrote:
Show nested quote +
On February 29 2016 11:13 NinjaDuckBob wrote:
As far as making it a bit more balanced, what if the mains were made high ground? This might help some against Reapers.


But then zerg might have a more than 20% win rate which sounds against the spirit of the map (if my memories of playing on Midnight Lagoon are accurate).

Well that's a 10% more winrate than Zergs have atm heh.

Anyhow, I think I'm going to be testing changing the mains and natural levels, that's a good idea Ziggurat, and if it works I'll probably be releasing it as a SE (Standard Edition) version, while having the original port be, well... the original port. What do you guys think?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 29 2016 19:46 GMT
#13
Interesting, but somehow it feels like the BW map is wayyyy bigger than the SC2 port (using the Vespene Geyser's size as a visual tool)
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Fatam
Profile Joined June 2012
1986 Posts
February 29 2016 19:56 GMT
#14
I feel like this is the modern art of maps :-P "Here you have a single dot in the middle of a pure white canvas. The museum acquired it for $2 million"
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 29 2016 23:08 GMT
#15
On March 01 2016 04:46 OtherWorld wrote:
Interesting, but somehow it feels like the BW map is wayyyy bigger than the SC2 port (using the Vespene Geyser's size as a visual tool)

The thing about using Geysers as visual aid is that the Geysers in BW are bigger than in SC2, specially in the X axis, yet you are not wrong about the size, the SC2 port is smaller than the BW version, albeit not by much

On March 01 2016 04:56 Fatam wrote:
I feel like this is the modern art of maps :-P "Here you have a single dot in the middle of a pure white canvas. The museum acquired it for $2 million"

I have always wondered how cool would it be to 3D print SC maps, now that you mention it, I wonder what would happen if I 3D printed one and sold it as a sculpture of sorts
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 10:31:12
March 01 2016 10:42 GMT
#16
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 01 2016 11:10 GMT
#17
On March 01 2016 19:42 fluidrone wrote:
You would not steal blizzard's property now would you?

You're being straight up ridiculous with this whole thing
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 01 2016 17:35 GMT
#18
On March 01 2016 19:42 fluidrone wrote:
You would not steal blizzard's property now would you?

I mean by your standards Im not "stealing" shit already? if you havent yet realized, you are writing in a thread of a SC2 port of an old BW Blizzard map that I did without Blizzard's permission. And not only that, but I published it with the SMA - KTV tag, which means that I take pride on it.

I wonder how long until the guys at Blizz realize that I'm literally "stealing" their property and send me a DMCA letter for creating free content for their own monetary gain (and their monetary gain because I don't make a penny out of making maps). Anyhow, I know that I shouldn't be answering to you Basker when you get like that, but wherever, I just didn't felt like doing so this time around
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 10:31:22
March 02 2016 00:56 GMT
#19
"not enough rights"
Mistakes
Profile Joined February 2011
United States1102 Posts
March 02 2016 01:50 GMT
#20
This map made me immediately think of The Small Divide (http://wiki.teamliquid.net/starcraft/The_Small_Divide)

I played many hours on that map. Haha.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
SwedenTheKid
Profile Joined July 2014
567 Posts
March 02 2016 02:53 GMT
#21
On March 02 2016 10:50 Mistakes wrote:
This map made me immediately think of The Small Divide (http://wiki.teamliquid.net/starcraft/The_Small_Divide)

I played many hours on that map. Haha.


Ah the good old days. When all you would do was build 20+ missile turrets or only Mutalisks. The Small Divide was great.
Casual Mapmaker
ThunderJunk
Profile Joined December 2015
United States725 Posts
March 03 2016 08:01 GMT
#22
Starcraft needs more imbalanced silly maps so good players can play on even footing with bad players.
I am free because I know that I alone am morally responsible for everything I do.
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