![[image loading]](http://i.imgur.com/DJ7PQRu.jpg)
60 Degree Overview
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![[image loading]](http://i.imgur.com/byuj4E4.jpg)
Screenshots
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![[image loading]](http://i.imgur.com/Lnaxv33.jpg)
![[image loading]](http://i.imgur.com/WNU6HOw.jpg)
![[image loading]](http://i.imgur.com/dahgVxo.jpg)
![[image loading]](http://i.imgur.com/slAynVs.jpg)
![[image loading]](http://i.imgur.com/f6hxU0i.jpg)
![[image loading]](http://i.imgur.com/0sGDlTM.jpg)
![[image loading]](http://i.imgur.com/aN53Mpc.jpg)
(2) CruX Old Homeworld
Created by Ovalient
Published KR, NA, EU
Playable 126 x 132
I describe destroyed Aiur city.
+ I uploaded my LOTV map on NA, EU server, too!
Forum Index > SC2 Maps & Custom Games |
Ovalient
Korea (South)64 Posts
![]() 60 Degree Overview + Show Spoiler + ![]() Screenshots + Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() ![]() (2) CruX Old Homeworld Created by Ovalient Published KR, NA, EU Playable 126 x 132 I describe destroyed Aiur city. + I uploaded my LOTV map on NA, EU server, too! | ||
Avexyli
United States691 Posts
But otherwise, straight up standard-y map. | ||
-NegativeZero-
United States2141 Posts
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Fatam
1986 Posts
@ the layout, I think the 3rd is kind of rough for any race in almost any matchup (even though it's not far away, there are multiple reasons why it would be risky to take) so I think that is a problem unless you love seeing 1 and 2 base play every game. I think either making the third not cliffable (the very short rush distance to it and the extreme openness make it dangerous enough), or making the 5/11 o'clock bases more viable as 3rds are your best bets. | ||
eTcetRa
Australia822 Posts
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insitelol
845 Posts
On February 03 2016 16:45 -NegativeZero- wrote: decent map, but not Creative™ enough for blizz Agreed. You should put destructible golden watch towers somewhere (hint: everywhere). | ||
Blizzkrieg
95 Posts
On February 03 2016 16:45 -NegativeZero- wrote: decent map, but not Creative™ enough for blizz, also the straight cliffs at the top left/bottom right bases look bad and can be easily improved. Curiuos... has anyone figured out what one of these 'creative' maps might look like? AKA, has any Blizz employee actually commented on a map and said "THIS, this is what we're looking for!" | ||
InfCereal
Canada1759 Posts
On February 03 2016 16:45 -NegativeZero- wrote: decent map, but not Creative™ enough for blizz, also the straight cliffs at the top left/bottom right bases look bad and can be easily improved. My sense of scale is probably wrong, but isn't this map small enough to be Creative™? | ||
Ovalient
Korea (South)64 Posts
On February 03 2016 17:13 Fatam wrote: Really lovely understated aesthetics, impressively done. @ the layout, I think the 3rd is kind of rough for any race in almost any matchup (even though it's not far away, there are multiple reasons why it would be risky to take) so I think that is a problem unless you love seeing 1 and 2 base play every game. I think either making the third not cliffable (the very short rush distance to it and the extreme openness make it dangerous enough), or making the 5/11 o'clock bases more viable as 3rds are your best bets. I already talk with my friends that the 3rd base is so hard to take. So I think I make some pit around the 3rd base, and that might be easier to defense with some buildings(Supply Depot, Pylon and Warp Gate, Evolution Chamber or anythings). And I know there are some missing point in center line. But, I really don't know how to solve this problem. This Dusk Tower-like center is the best way I can make. ![]() | ||
Avexyli
United States691 Posts
On February 03 2016 23:19 Blizzkrieg wrote: Show nested quote + On February 03 2016 16:45 -NegativeZero- wrote: decent map, but not Creative™ enough for blizz, also the straight cliffs at the top left/bottom right bases look bad and can be easily improved. Curiuos... has anyone figured out what one of these 'creative' maps might look like? AKA, has any Blizz employee actually commented on a map and said "THIS, this is what we're looking for!" We'll likely see this a literal week. | ||
Taranok
United States33 Posts
http://imgur.com/KzlULWM | ||
Avexyli
United States691 Posts
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Ovalient
Korea (South)64 Posts
On February 05 2016 07:50 Taranok wrote: Okay, I tried to play a game on this map, and all the elevation stuff was weird. Don't know if it's an error on my side or mapmaker's side, but when I played another game on a different map it was back to normal http://imgur.com/KzlULWM What the.. I think that problem comes from height value in Galaxy Editor. I'll fix that problem ASAP :O | ||
Ovalient
Korea (South)64 Posts
On February 05 2016 07:50 Taranok wrote: Okay, I tried to play a game on this map, and all the elevation stuff was weird. Don't know if it's an error on my side or mapmaker's side, but when I played another game on a different map it was back to normal http://imgur.com/KzlULWM ![]() OKay, I fixed that problem now. And I put some obstacle at the 3rd base. | ||
Hexe
United States332 Posts
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