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[M] (2) (SB) - Dark Court

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-10-22 22:24:23
October 21 2015 22:03 GMT
#1
[image loading]


[image loading]

60
+ Show Spoiler +
[image loading]



Analyzer
+ Show Spoiler +

[image loading]
Main Choke to Main Choke: 150
Natural Choke to Natural Choke: 120
Closest Natural to Natural ramp: 91


Size: 156x156
Tileset: Shakuras + Xel'Naga Cavern
Spawn Positions: 2, 7
Base Count: 14
Servers: NA, SEA, EU

Features/Explanation/Whatever: I really liked the layout of Fern Valley, it felt like a good non-aggressive 2p map, and I really wanted to work on that. I feel like I nailed it pretty well, except for the 4 corner bases - that I might change to be 1 big base instead, not.. too sure. I like the middle bridge, but I might make it two bridges, it's a liiiittle too choked for my taste. But the middle of the map is very open, big and spacious. It's got bases for zergs, it's not too easy for mech to grab fourths, lots of space for the protoss amove. I feel like this is a good map. Would love to see games on it.



Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-10-22 05:22:20
October 22 2015 05:21 GMT
#2
Starbow right?
I like this one, I like the title set, the textures, the general feel..
Im not a fan of some of the shapes tho (Ex: the double ramp expos/shapes)
But I definitely see improvement on making your own layouts
10%
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 22 2015 09:40 GMT
#3
I can't really tell what is going on by the overview.
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-10-22 19:23:35
October 22 2015 18:15 GMT
#4
Huh, thought I put (SB) in the title, oops. Yes, it's Starbow.

And I'll make a 60 degree overview if that'll help.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Fatam
Profile Joined June 2012
1986 Posts
October 22 2015 21:05 GMT
#5
putting lots of designs like that on the same level cliff can make it hard to read.

Looks interesting though
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States702 Posts
October 22 2015 21:53 GMT
#6
Added "artsy" and analyzer with rush distances.

Combined the corner bases into one big base, still keeping the lurker ramps so it's an okay base for zerg.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 23 2015 05:15 GMT
#7
You're ramps are not showing on analyzer. Im having same issue since the new patch, any one knows wtf?
10%
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-10-23 05:38:44
October 23 2015 05:38 GMT
#8
I think analyzer's been pretty broken since 3.0.

It also doesn't take painted pathing into account, I had to photoshop alot of the map away.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
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