• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:52
CEST 06:52
KST 13:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1539 users

[M] Abandoned Core -custom melee map

Forum Index > SC2 Maps & Custom Games
Post a Reply
MrMcScribbles
Profile Joined October 2015
United States21 Posts
Last Edited: 2015-10-23 18:57:00
October 10 2015 01:10 GMT
#1
Play -Abandoned Core- Custom Map in Starcraft 2. 1v1,2v2, FFA, and ARCHON! I made it from scratch in the editor. Please review. It's a Volcano Fortress Map. 160x160 (140x132playable) Play on Americas, Europe, Asia, and Southeast Asia servers.
[image loading]

I'm having a color issue with my "export Map Image"...the blue mineral nodes look orange and the gold mineral nodes look blue...and my lava looks blue as well.. Im still having an issue with this, if anyone has advice.

[image loading]
From the start looking across the map diagonally to your opponents base.

[image loading]

Controlling your Xel'Naga Tower is key to gaining the rich high ground.

[image loading]
I spent a lot of time on the overall ambiance of a vacated base inside a volcano. I used textures from some classic Wings of Liberty. With the new expansion coming out, I wanted to try to revisit blending of some classic textures..in a new way.
[image loading]
Textures of New Folsom, Char, and Redstone, combined to create Abandoned Core.
Please enjoy.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 10 2015 02:59 GMT
#2
Humm needs some work, looks very rough, it kinda reminds me of old Wol map metalopolis or we
10%
MrMcScribbles
Profile Joined October 2015
United States21 Posts
October 10 2015 16:02 GMT
#3
Well in a sense this is a WoL map! I used all WoL dependencies while making it. I still play WoL...it captured my imagination many moons ago, and I just wanted to pay a little aesthetic respect to a fantastic game by building a new map. I'll take the Metalopolis remark as a compliment! Had my first SC2 win ever on that legendary map.
SwedenTheKid
Profile Joined July 2014
567 Posts
October 10 2015 21:32 GMT
#4
I like the Blue

Looks nice. Think the proportions need work though, the map is hella' ugly in terms of the layout look (not the textures, they are nice, but I'd like to see more doodads). Also the natural expo is abusable and exposed, and I think a gold island so close to the main is going to make Zergs and Protoss cry. Also the mineral lines look real messy, you may want to just copy paste them from ladder maps.
Casual Mapmaker
MrMcScribbles
Profile Joined October 2015
United States21 Posts
October 11 2015 02:37 GMT
#5
Thanx Kid. Great comments. Proportions ideally are best in 2v2. (FFA also but,do ppl still FFA?) I tried to create a map that truly requires a little team effort. Doodads are a dime a dozen I guess. I still don't know the limits of how much I can and can't add w/o lag. This map should play very smoothly for everyone. Thanx for the tip on Copy Paste ladder maps. I'll load a few for reference. Finally, as a Terran Player, I wouldn't mind seeing them P & Z cry a little bit. Terran's my favorite. Thank you for your input.
Fictitious1267
Profile Joined October 2015
37 Posts
October 21 2015 01:48 GMT
#6
I liked your map. One issue I ran into was that when you take the 3rd on the east or west location the vespene gyser is attackable from the high ground in the natural. This might be less of an issue in a 1 vs. 1, but I was playing a 4 player FFA (at location 2), so I had to kill the guy at location 4 before the base was secure.

Another small thing was just the doodads seemed a bit random. I think you did a real good job and I really like the pathing and size of each base.
Maker of: Sunken Earth, Heavy Tide, Spe'shul Sky Park, Eroded Peak, Photon Overcharge Removal and Adept Mod, Equal Opportunity Photon Overcharge (Mod)
MrMcScribbles
Profile Joined October 2015
United States21 Posts
October 23 2015 23:57 GMT
#7
Great Point Fictitious. I feel placing the third there, in that precarious position, promotes competition for that space.

1v1 it adds a nice defensive location to cover the ramps.
2v2, players on the same team, even if they don't admit it, players like to silently fight for "The Good Spots".Third would be easy for a team to defend with that high ground..and very key to getting through the choke ramps to rich resource highground in the middle.
FFA is FFA, someone is gonna lose...so Maybe this adds a rushing element for an FFA player. My experience with FFA always seem to be 45 min Coin Flips. Doesn't mean I don't like to Play FFA. haha
Thank You so much for the info and playing.
Fictitious1267
Profile Joined October 2015
37 Posts
October 24 2015 03:08 GMT
#8
Cool man. I often wonder if elements like that in maps make the map better or worse. I think it's a mistake to have a map totally devoid of character, but at the same time I get worried if any of my maps aren't totally vanilla and standard that they won't have a chance at getting featured for ladder one day. I am starting to think that maps would be too boring without at least 1 quark that give them character.
Maker of: Sunken Earth, Heavy Tide, Spe'shul Sky Park, Eroded Peak, Photon Overcharge Removal and Adept Mod, Equal Opportunity Photon Overcharge (Mod)
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 25 2015 00:23 GMT
#9
Textures look nice! I couldn't tell in-game because I play on Low.

I'm surprised the map is 140x132. Like I said last night, I felt it was quite a bit smaller than that, but that's probably just because of the main base plateau feeling really tight.

I feel like the island golds could lead to some really gimmicky Terran builds. From what I've seen, island expos have been phased out of SC2 in general, so just putting them back into a map is funky enough already without putting golds on them.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MrMcScribbles
Profile Joined October 2015
United States21 Posts
October 25 2015 01:59 GMT
#10
I've considered all blues..due to some of the posts about gold gimmicks. I'd like to keep the 2 gold on the plateau, in the center, with the Destructibles. In my fantasyland, there should be prime spots everyone has a chance to fight for. As for the islands, I wanted to make a Volcano Base... to show the Lava meeting the Lava Island. (Spock inside the volcano). I created this account for some player feedback on what I've been making in editor. I'm more of a traditional drawing/painting art guy, and definitely not a pro player. The editor really is quit amazing...Thanx Blizz, It's like a bottomless Starcraft lego set. Thanx for the feed back everyone.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft434
RuFF_SC2 164
Nina 107
StarCraft: Brood War
GuemChi 5742
Noble 22
Bale 12
Icarus 7
Terrorterran 4
Counter-Strike
FalleN 1403
m0e_tv456
Super Smash Bros
hungrybox1136
Other Games
summit1g12669
C9.Mang0549
WinterStarcraft346
Sick244
ViBE176
Maynarde111
Trikslyr23
CosmosSc2 14
Organizations
Counter-Strike
PGL9852
Other Games
gamesdonequick702
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 57
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki81
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1099
• Lourlo1037
Other Games
• Scarra955
Upcoming Events
GSL
4h 38m
Cure vs sOs
SHIN vs ByuN
Replay Cast
19h 8m
GSL
1d 4h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 6h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.