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Quarterly Map Power Rank - Page 2

Forum Index > SC2 Maps & Custom Games
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Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 27 2015 11:19 GMT
#21
my ratings are mostly based on the following, in order of most to least important.
1. Technical complicity, knowing exactly how every feature attrtibutes to the game and puzzling a well designed map together.
2. Balance, as almost all games are played on ladder, and thus WCS, I'm rating maps as if they were to be played on in the WCS, some minor imbalances can be overlooked but if it's obvious expect a lower than usual rating.
3. Gameplay, this sort of originates out of the previous to, but no matter how good a map is, if it lacks what imo makes for exciting features (think of having the map involve your decisions), I will give a lower than usual rating

as for your maps rukis, there's some problems with proportions, mainly related to beginner excitement and trying to stuff interesting features in and forgetting the large picture, and I recommend you try to make a good solid map before trying innovating stuff.
the colleseum port was okay, but the map just has massive rotational imbalance.
"Not you."
NinjaDuckBob
Profile Joined March 2014
189 Posts
June 28 2015 18:49 GMT
#22
Couldn't find Xel'Naga Vespene Matrix on the all maps March-June list. Not too worried about it, though, pretty sure it wouldn't have gotten a top spot anyway. Wouldn't mind some feedback though from whatever judges want to give it. http://www.teamliquid.net/forum/sc2-maps/483217-2-xelnaga-vespene-matrix

I wonder if this contest could benefit from some standard ranking point system for all judges. Something like 0-4 for balance, 0-4 for design/originality, 0-2 for aesthetics (just as an example). Or each judge making their own specific 0-10 point system depending on what's more important to each judge personally (say one judge is a little bigger on design and aesthetics than pure balance, they could have 3.5 for design, 3.5 for aesthetics, and 3 for balance).
NinjaDuckBob ~ Fear the fuzzy!
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