On May 16 2015 07:54 Plexa wrote:
Classic superouman naming.
Classic superouman naming.
I don't choose the map names. The map names choose me.
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Superouman
France2195 Posts
On May 16 2015 07:54 Plexa wrote: Classic superouman naming. I don't choose the map names. The map names choose me. | ||
Uvantak
Uruguay1381 Posts
On May 16 2015 08:08 Superouman wrote: I don't choose the map names. The map names choose me. Show me your ways master, I wish I had such skill. | ||
Fatam
1986 Posts
On May 13 2015 07:21 EatThePath wrote: I thought the mins were like that to make it harder to hit workers from the highground (which might be important on a map that is already a little anti-zerg by nature) I really like it when a mineral line is exposed to a highground cliff but only from 1 small location, so that the units have to be in that exact spot (ish , within a couple squares) to harass. It makes the game way more interesting than just exposing the entire mineral line from a wide range of spots (say, 8-10+ squares). (although, if the base is greedy enough, it can be correct for the mapmaker to expose the whole line I think) It forces interesting choices.. since the attackers (assuming normal range units like stalkers, roach/hydra, marine/marauder) can't reach the entire mineral line, do I, the defender, just pull half the mineral line's workers off and ignore the threat for now? Or is it worth devoting a chunk of my army to go deal with it asap. Whereas if the entire mineral line is getting ravaged it's pretty much a no-brainer. Not as much of a choice there, less interesting. Also, since the attacker sees that he can't hit the whole line, does he extend further by sending units around to the actual base and attacking like that? or is it too risky? It rewards the attacker if he actually devotes a heavier unit like tank/colossus to the harass because they will actually be able to hit the whole line. If the mapmaker exposes the whole line to the cliff then it doesn't matter what the attacker sends, he is rewarded similarly. Widow/baneling bombs in the harass spot can be a nice play. Also the mapmaker can force armies to go a little farther to the edge of the map (or whatever the intended direction is) if the harass spot is say, around a peninsula of land that juts out behind the mineral line, and then the harass spot is on the other side. If that made any sense ![]() | ||
Superouman
France2195 Posts
On May 16 2015 09:13 Uvantak wrote: Show nested quote + On May 16 2015 08:08 Superouman wrote: On May 16 2015 07:54 Plexa wrote: Classic superouman naming. I don't choose the map names. The map names choose me. Show me your ways master, I wish I had such skill. Step 1 : Make a list of random wikipedia articles. https://en.wikipedia.org/wiki/Tororo_District https://en.wikipedia.org/wiki/Keeni https://en.wikipedia.org/wiki/Loveland_Block_and_Coors_Building https://en.wikipedia.org/wiki/Kairyū-class_submarine Step 2 : Select one word from the article name and assemble it to an other one. Keeni Submarine Kairy Block Coors District Loveland Building Tororo-Class Block Step 3 : Win a tlmc and make profit. | ||
Uvantak
Uruguay1381 Posts
On May 19 2015 22:38 Superouman wrote: Show nested quote + On May 16 2015 09:13 Uvantak wrote: On May 16 2015 08:08 Superouman wrote: On May 16 2015 07:54 Plexa wrote: Classic superouman naming. I don't choose the map names. The map names choose me. Show me your ways master, I wish I had such skill. Step 1 : Make a list of random wikipedia articles. https://en.wikipedia.org/wiki/Tororo_District https://en.wikipedia.org/wiki/Keeni https://en.wikipedia.org/wiki/Loveland_Block_and_Coors_Building https://en.wikipedia.org/wiki/Kairyū-class_submarine Step 2 : Select one word from the article name and assemble it to an other one. Keeni Submarine Kairy Block Coors District Loveland Building Tororo-Class Block Step 3 : Win a tlmc and make profit. Hmmmmmmm I still think I prefer my way which is simply /editThnks barrin* | ||
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mogoh
Germany109 Posts
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Superouman
France2195 Posts
On June 22 2015 01:08 mogoh wrote: Please uploade on EU I once again uploaded it in private. It's fixed now. | ||
sTYleZerG-eX
Mexico473 Posts
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mogoh
Germany109 Posts
On June 22 2015 02:08 Superouman wrote: I once again uploaded it in private. It's fixed now. thx :D | ||
sTYleZerG-eX
Mexico473 Posts
On May 13 2015 01:04 Freakling wrote: The Terraform is strong in this one ;P Can you make ramps like these ones for this map?: ![]() Wow those ramps look GREAT, what texture or doodad is that? | ||
Superouman
France2195 Posts
On June 27 2015 00:22 sTYleZerG-eX wrote: + Show Spoiler + On May 13 2015 01:04 Freakling wrote: The Terraform is strong in this one ;P Can you make ramps like these ones for this map?: ![]() Wow those ramps look GREAT, what texture or doodad is that? On May 13 2015 01:31 IeZaeL wrote: Show nested quote + On May 13 2015 01:04 Freakling wrote: The Terraform is strong in this one ;P Can you make ramps like these ones for this map?: + Show Spoiler + ![]() FREAKLING ALIVE ?!?!! Do you like NEP ? Those ramps doodads are lotv doodads btw, you'll have to open the lotv files, convert the model to be used with the hots engine and import it into the map. Not worth the time imo. | ||
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