"People on the low ground should suit up to protect themselves from hazardous environments"
Released on: Global - UNLOCKED
Eyy, back with a new map! With acid. Looots of acid. Surging acid that nearly insta-gibs any poor soul who'd stand on the low ground.
Anyhow! Welcome to Deck 16, a map made in the spirit of New Polaris Rhapsody, but, instead of lava, there's acid instead. And instead of it being a 1v1 map, it's a 2v2 map instead! What a twist.
I would like to thank Scorp for helping me out with changing the lava texture into acid and the trigger work. And I would like to thank Uvantak for helping out adjusting the map layout.
Without their help the map wouldn't have existed!
A map video preview will eventually be made, but for now you may have this small preview instead.
Map Decription:
* Deck 16 is a 172x172 playable map.
* The map contain 16 normal- and 2 high yield expansions. (18 total)
* Acid surge fully covers the low ground, with the first surge happening at the 2 minute mark, followed by a surge every 4 minutes after.
* Built Creep Tumors are immune to the acid surge.
* An additional entrance to the main bases can be found on the middle path lowground. It's blocked by a buffed up debris chunk. (2000 hp -> 5000 hp)
* Timing is everything. Always keep in mind when the next acid surge will happen when moving about!
* The map contain 16 normal- and 2 high yield expansions. (18 total)
* Acid surge fully covers the low ground, with the first surge happening at the 2 minute mark, followed by a surge every 4 minutes after.
* Built Creep Tumors are immune to the acid surge.
* An additional entrance to the main bases can be found on the middle path lowground. It's blocked by a buffed up debris chunk. (2000 hp -> 5000 hp)
* Timing is everything. Always keep in mind when the next acid surge will happen when moving about!
Update Log:
~1.2
Minor doodad fixes.
~1.1
Fixed some LoS issues caused by trees.
Minor detail changes.
Moved League Logo's to better positions.
~1.0
Map release.
Minor doodad fixes.
~1.1
Fixed some LoS issues caused by trees.
Minor detail changes.
Moved League Logo's to better positions.
~1.0
Map release.
Overview, Analyser and Screenshots:
Fun times ahead! ~