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[A] Nexus Wars Pro

Forum Index > SC2 Maps & Custom Games
Post a Reply
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2015-02-04 17:51:44
November 09 2014 10:56 GMT
#1

[image loading]]
[image loading]
So you may be asking yourself, "What's different in this map than the original Nexus Wars?"

Summary:
-New heroes
-New units
-New abilities
-Map Terrain changes
-Balancing changes and fixes

The lanes are longer just as in the WoL version.

Why I made the map in the first place? Once you played the map enough times, you see problems with it as an avid player and ladderer. I rebalanced the units so ladder tactics work now in a tug-of-war style map such as Nexus Wars.

Heroes are imbalanced and I implemented a hero level system and changed the upgrade scaling.

+ Show Spoiler +
[image loading]]


Custom Icons
+ Show Spoiler +
[image loading]]


New Models when upgraded/Tier 4 Units
+ Show Spoiler +
[image loading]]


Why did I do this? Later in the game, it's pretty much about heroes. Tier 4 units give another option to late game strategies, allowing players to choose between hero rush or better unit composition.

Third Lane for Hero maneuvering/ganking
+ Show Spoiler +
[image loading]]


Xel'naga Vault
+ Show Spoiler +
[image loading]]
Gives 150 minerals when destroyed, giving players an option to build units instead of the whole team early pyloning.


Health Station
+ Show Spoiler +
[url=[url=http://imgur.com/tqGvuEX][image loading]

Spawn 100 health packs every 2 minutes starting at 20 minute mark,
Unit balances
+ Show Spoiler +
http://us.battle.net/sc2/en/forum/topic/15006380984


So yeah, that's pretty much the reasons why I made this map. Fixing the problems I have seen on the map. As a result, there aren't 6 units that dominate the whole game. Now every unit is useful now. Real counters are here at last.

Early Gameplay
+ Show Spoiler +
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2014-11-10 00:23:48
November 09 2014 11:34 GMT
#2
Going to throw out a time and date for people to come together and try the map with each other.
11/9/14 @ 9:00 PM EST
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2014-11-11 05:29:03
November 11 2014 05:27 GMT
#3
So, to give an example of how broken the old Nexus Wars map is, I will show you this video explaining how caging is done, AKA trapping units until you have an unstoppable force:

+ Show Spoiler +
Caging Unit tutorial -
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2014-12-03 01:21:56
December 03 2014 01:17 GMT
#4
battlenet://starcraft/group/1/234605

Map can finally be downloaded again. Link to the map's events and tournament at its group.

battlenet://starcraft/group/1/234605


Nexus Wars Pro Community
MeesturViet
Profile Joined November 2014
21 Posts
December 07 2014 01:37 GMT
#5
First Saturday Event is starting in 30 minutes! Come join Nexus Wars Pro Community group lobby for the game!
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2014-12-13 20:25:26
December 13 2014 20:22 GMT
#6
Saturday Event #2 will start in about 5 hours! Join the group for fun games!
Currently in the lobby right now.
MeesturViet
Profile Joined November 2014
21 Posts
December 13 2014 20:24 GMT
#7
Winter Theme for the Blizzard Arcade Stream next week!

+ Show Spoiler +
[image loading]
MeesturViet
Profile Joined November 2014
21 Posts
December 19 2014 09:15 GMT
#8
New things added to the map. Check out the patch notes on the arcade for the details!
MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2014-12-24 09:37:24
December 24 2014 08:32 GMT
#9
Since the creation of this map, an important thing was changed to make game play more exciting right at the start of the game: the cost of early units.

Marines: 35 minerals
Reaper: 60 minerals
Zergling: 40 minerals
Baneling: 55 minerals
Zealot: 60 minerals
Sentry: 60 minerals
Stalker:100 minerals
Immortal: 150 minerals
Warhound: 175 minerals

It doesn't make sense for Marine or Zergling to cost 50 minerals when 1 Zealot can kill a lot more than its worth, does it? In other words, the pricing is not cost-efficient in the old version, making early game play and strategies not viable and slow-paced.

Try the map out with your friends and give us your rating afterwards!
Gameplay of last week event!
MeesturViet
Profile Joined November 2014
21 Posts
January 07 2015 14:09 GMT
#10
Notable Changes:
Change the map terrain to spring now.
Carrier: 300 minerals
Battlecruiser: 300 minerals

Their supply,build time, and tier 4 upgrade cost has been reduce as massive air is weaker on this map.

MeesturViet
Profile Joined November 2014
21 Posts
Last Edited: 2015-01-10 17:56:55
January 10 2015 17:51 GMT
#11
Took out winter theme. New map look like what it currently is in the first post.

One of the problems that has been fixed in Nexus Wars Pro is "floodgating."

Floodgating is creating half a wall to redirect the units to the other lane to make it a a 360 supply vs a 180 supply when the opponents pushes to your base. In essence, you never need to nuke at all if you have at the minimum sufficient build composition as your team won with pure numbers.

It's a cheap tactic that is frowned upon among higher level players, because it's defies what the game is about:countering.

A game to show you how it works:
SCMothership
Profile Joined November 2010
United States187 Posts
January 11 2015 08:16 GMT
#12
On December 24 2014 17:32 MeesturViet wrote:
Since the creation of this map, an important thing was changed to make game play more exciting right at the start of the game: the cost of early units.

Marines: 35 minerals
Reaper: 60 minerals
Zergling: 40 minerals
Baneling: 55 minerals
Zealot: 60 minerals
Sentry: 60 minerals
Stalker:100 minerals
Immortal: 150 minerals
Warhound: 175 minerals

It doesn't make sense for Marine or Zergling to cost 50 minerals when 1 Zealot can kill a lot more than its worth, does it? In other words, the pricing is not cost-efficient in the old version, making early game play and strategies not viable and slow-paced.

Try the map out with your friends and give us your rating afterwards!
Gameplay of last week event!
https://www.youtube.com/watch?v=i-cY6vZEhMA


Oh, nice! I think I remember Rageypoo suggested doing something like this during Arcade Play. =D
MeesturViet
Profile Joined November 2014
21 Posts
January 15 2015 04:37 GMT
#13
Patch 2.2 is up! Spent quite a while on this patch since 2.0.
MeesturViet
Profile Joined November 2014
21 Posts
January 31 2015 04:30 GMT
#14
Nexus Wars Pro has joined up with SC2Gump.com. The forums for the map is now located on the website!

Nexus Wars Pro Saturday Event will resume on February.
Patch 2.4 is up!
MeesturViet
Profile Joined November 2014
21 Posts
February 04 2015 17:33 GMT
#15
I would like to hear from the community what things you guys would want to be added to Nexus Wars.

Comment here or go to this thread.

http://www.sc2gump.com/threads/10094-Nexus-Wars-Pro-Suggestions
Please log in or register to reply.
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