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150x134
!All Credit goes to Forgotten (조승연), the creator of the original BW map of the same name!
Overview:
Aesthetics:
+ Show Spoiler +
As always, feedback appreciated.
Original inspiration:
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
lorestarcraft
United States1046 Posts
All servers 150x134 !All Credit goes to Forgotten (조승연), the creator of the original BW map of the same name! Overview: Aesthetics: + Show Spoiler + As always, feedback appreciated. Original inspiration: + Show Spoiler + | ||
The_Templar
your Country52796 Posts
Is that really three immediately accessible entrances into the main though? | ||
lorestarcraft
United States1046 Posts
On August 25 2014 11:31 The_Templar wrote: Recognized it as the BW map immediately, I spent too much time in 2011-early 2013 looking at old BW maps Is that really three immediately accessible entrances into the main though? Heck yeah! That ought a shake 'em up a bit! | ||
Uvantak
Uruguay1381 Posts
Only one thing! It needs more green! you should have stolen the BW winter tileset Mereel&IeZ used for the starbow maps! | ||
Plexa
Aotearoa39261 Posts
It would be interesting to consider collapsible rocks from the high ground collapsing into the low ground in the center, worth a thought! | ||
The_Templar
your Country52796 Posts
On August 25 2014 11:45 Uvantak wrote: OMG, Hitchhinker is one of the most brokenly fund maps i have ever played in BW, there will surely be a bazillion issues with the map from a standard view, but i just don't care ♥ Hitchhiker. Only one thing! It needs more green! you should have stolen the BW winter tileset Mereel&IeZ used for the starbow maps! Agreed, the grass currently used is not even close to green enough. | ||
L3monsta
New Zealand149 Posts
On August 25 2014 11:47 Plexa wrote: Three pathways is really unnecessary. A 1:1 port of HH already changes a ton of dynamics from a standard SC2 game, why take it to this extreme? I would definitely support some destructible rocks blocking where the collapsible ones are now. You're still going to have a really innovative map but it won't be dumb to the point of correctly guessing which way attacks are coming. It would be interesting to consider collapsible rocks from the high ground collapsing into the low ground in the center, worth a thought! If it were me I would have destructible rocks blocking where the collapsible ones are now and have a collapsible rock tower so if the rocks were destroyed you could block it off again. Just an idea.. | ||
-NegativeZero-
United States2136 Posts
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IeZaeL
Italy989 Posts
You could have probably tried a little bit harder on aesthetics. Balance is so fucked up i wont even try to judge it | ||
Uvantak
Uruguay1381 Posts
Regarding the rocks i have to agree with everybody else, but i also have to add that two sets of normal rocks would probably not cut it, the density of DPS in sc2 is way higher than in BW, and in this case non altered rocks would melt way to fast to an army that were attacking them, so you would need to use many rocks stacked on top of each other or fewer higher HP than normal rocks. /edit typos & shit | ||
NewSunshine
United States5651 Posts
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lorestarcraft
United States1046 Posts
On August 26 2014 06:22 NewSunshine wrote: I think the blending of the snow is rather bad, it just looks like blots of white along the cliff edges, more time could be spent making it work. Also try putting snow in places other than the edges, to make it look more natural. Combination of Tarsonis and Haven grass is actually kinda cool, but this tileset needs some fully green grass to complete it imo. It's not an easy tileset to do though, I would try looking at how Mereel did it in stuff like this. I actually think the method of blending on frostbite looks kinda bad. I don't want it to look blended, I wanted to be retro and readable. I'm going to update the map with rocks on the main where the rock tower is. | ||
lorestarcraft
United States1046 Posts
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L3monsta
New Zealand149 Posts
On August 26 2014 08:11 lorestarcraft wrote: Rocks added! Dustin Browder would be proud! Also I like that you have rocks and rocktowers like I suggested Going to enjoy this map! | ||
Semmo
Korea (South)627 Posts
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Antares777
United States1971 Posts
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neobowman
Canada3324 Posts
On August 25 2014 11:31 The_Templar wrote: Recognized it as the BW map immediately, I spent too much time in 2011-early 2013 looking at old BW maps Is that really three immediately accessible entrances into the main though? I feel exactly the same way XD. I think this would be a really fun map to play on but I can't imagine that it would be at all balanced. Nice port nonetheless. | ||
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