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[M] (2) IDF District

Forum Index > SC2 Maps & Custom Games
Post a Reply
Asindee
Profile Joined August 2012
France26 Posts
Last Edited: 2014-08-24 11:55:11
August 24 2014 11:52 GMT
#1
IDF District


UPLOADED - [EU] [AM]


Hi, this is my third map, I wanted to work on a kind of abandoned station.
I'm not sure about the balance, cause of the lack of good players to test it, so any feedback is welcome. Hope you'll like it.

Overview:


[image loading]



[image loading]


Details:

Spawns :2
Bases: 16 (8m 2g)
Xel Naga Tower: 2
Playable Size: 155x136

Map analysis:

+ Show Spoiler +

[image loading]


Pictures:

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 24 2014 12:13 GMT
#2
so simple yet so amazing, main looks bit small imo
"Not you."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 24 2014 13:57 GMT
#3
Surprisingly solid map. Main concern is that everything seems to be about the same width.
ModeratorI am still alive, somehow
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 24 2014 16:45 GMT
#4
Tiniest mains NA
SC2 Mapmaker
Genome852
Profile Blog Joined August 2010
United States979 Posts
August 25 2014 00:19 GMT
#5
The diagonal dark metallic textures (e.g. at natural choke) make the overlay a bit visually confusing. Maybe just me.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 25 2014 02:25 GMT
#6
Nice theme/aesthetics. The huge gap in the center could lead to some weird base-race situations when both players take opposite routes.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 25 2014 02:41 GMT
#7
I dig it, i fin the fourth bases to be slightly farther away than i would be comfortable with but that shouldn't be much of an issue, the map does have some things that could be problematic tho, such as the vespene positioning in the main bases making it harder for zerg players to get scouting + Show Spoiler +
[image loading]
, or the lack of a reaper cliff into the main base, there is also + Show Spoiler [this] +
[image loading]
, places such as that one can be a pretty good pain in the ass to deal with, they are not inherently "imba" tho, but it is always to have them in mind when creating a map and remove them or leave them be according of how you want the map to play out (be mindful of them).

Regarding the main bases to me they look of a nice size, maybe because i'm moving towards smaller mains for some reason, but yeah i see no problem with them atm.

Oh! And try to use our new, shiny and NewSunshine approved.

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Asindee
Profile Joined August 2012
France26 Posts
August 25 2014 16:50 GMT
#8
First of all, thanks everyone for the feedback, it is much appreciated.
Taking consideration of your remarks, I'm gonna try to add some slight modifications to the map, like add more room to the main and use the "standard mineral placement" (wich is very usefull by the way), and maybe change the awkward spots like those that Uvantak has noticed.

I'm pumped to make a new map now ! Thanks again.


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