• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:09
CEST 10:09
KST 17:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2017 users

[M] (2) Citadel of Adun

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-07-25 21:48:56
July 25 2014 21:47 GMT
#1
Citadel of Adun
Published: [NA/KR/EU/SE]

*some doodads do not display correctly in the overview*
[image loading]


Features:
Map Size: 150x150
Bases:13
Nat to Nat worker distance: 50 seconds

Aesthetics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Description:

This map is a 2 player mirrored map with a forcefield barrier blocking air unit between the mains. This negates the short air distance and allows the games to be played from the corner of the map. An fairly open natural and long rush distance means that the choice between greed and safety will almost always play some role here. FFE from the ramp to the nexus is fairly easy.
SC2 Mapmaker
Rkynick
Profile Joined December 2011
85 Posts
July 26 2014 16:52 GMT
#2
I like the premise of the map quite a bit (i.e. the main->main layout) but a few things worry me:

1. Is it FFE-able? I don't personally think this is the biggest deal but some people swear by this as a necessity
2. there's only really two paths through the middle of the map, which makes me worry about harass potential on this map. The top-most gold expansion layout is really cool but I'm not sure if it'll get taken often enough to open up a third path (maybe put rocks there too?)
3. this isn't a concern but one thing I think would be interesting is if you flipped the expansion nestled between the main and the natural around so it was an in-base expansion with an easily harass-able mineral line. This isn't a suggestion for this map, just something I want to try now.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 26 2014 18:50 GMT
#3
On July 27 2014 01:52 Rkynick wrote:
I like the premise of the map quite a bit (i.e. the main->main layout) but a few things worry me:

1. Is it FFE-able? I don't personally think this is the biggest deal but some people swear by this as a necessity
2. there's only really two paths through the middle of the map, which makes me worry about harass potential on this map. The top-most gold expansion layout is really cool but I'm not sure if it'll get taken often enough to open up a third path (maybe put rocks there too?)
3. this isn't a concern but one thing I think would be interesting is if you flipped the expansion nestled between the main and the natural around so it was an in-base expansion with an easily harass-able mineral line. This isn't a suggestion for this map, just something I want to try now.

I designed it so the natural would be about the easiest ramp to nexus FFEs possible. a forge and 2 pylons a nexus and a cannon seals things up fairly well. Of course I think that the gateway expo is also viable vs. zerg. The middle has only few "main" paths, but I think that the open ares, plus circular pathing make up for this. Your third idea a cool one, you should give it a try.
SC2 Mapmaker
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
July 26 2014 18:56 GMT
#4
The aesthetics looks really solid. Couple of notices:
I think you should put debris on the narrower ramp from the natural so as to make FFE possible.
Also, does the force field barrier stop units from attacking through it? I mean is it possible to shoot with a Siege Tank or Tempest to the other base?
One thing that would be really cool in my opinion would be hiding the terrain cells on the main ramp beneath the force fields and thus making it transparent blueish.
Anyway, I would have to like this map just because it reminds me of my map, Aeons' Citadel, in quite some parts (even in name ).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 27 2014 18:02 GMT
#5
On July 27 2014 03:56 Sholip wrote:
The aesthetics looks really solid. Couple of notices:
I think you should put debris on the narrower ramp from the natural so as to make FFE possible.
Also, does the force field barrier stop units from attacking through it? I mean is it possible to shoot with a Siege Tank or Tempest to the other base?
One thing that would be really cool in my opinion would be hiding the terrain cells on the main ramp beneath the force fields and thus making it transparent blueish.
Anyway, I would have to like this map just because it reminds me of my map, Aeons' Citadel, in quite some parts (even in name ).

I thought about the debris, might try it. Tanks really don't have the range to do anything, and of course someone would need vision for the tempest, unless someone stacked all their tech at the very edge it shouldn't be too big of a deal to handle.
SC2 Mapmaker
subtlerevolution
Profile Joined June 2014
France37 Posts
July 28 2014 15:53 GMT
#6
<3 the name reference

+1 for force field barrier action = very cool
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 28 2014 20:50 GMT
#7
mech mech mech mech mech, not to mention swarmhost

6 bases all on the same general attack path 5-10 seconds walk from each other; it'd be nice to see some part of the map a little more isolated and not just the gold corner. For example the innermost highground bases not directly cliffable and on a ground path at least 15 seconds long to reach, but that uses up a lot of space so I dunno...

Overall I'm not sure this made the best use of the ability to cram main/nat into the corner using the air barrier design.

I love the routes though, and the aesthetics are nice and clean but still compelling and interesting.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 28 2014 22:15 GMT
#8
Thanks for the love @subtlerevolution

@eatthepath, if the map does work out to a a singular path feel to it, them I think swarm hosts would be kinda boring. Mech, i think, is liked enough that perhaps people would welcome a meching map. I made the "5th" bases cliffable to create more of a choice to draw people to the gold and cause some late game resource scarce friction. I hope that the circular paths around those areas and the openness of the middle would discourage people from truly immobile hulk armies.
SC2 Mapmaker
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2014-07-30 17:38:25
July 30 2014 17:28 GMT
#9
I like this map a lot, very pretty and colourful, interesting layout and nice designs and placement of mineral lines
Please log in or register to reply.
Live Events Refresh
Next event in 1h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 789
Hyuk 600
Bisu 372
Killer 253
Pusan 131
Backho 97
Mind 90
910 69
EffOrt 60
Sacsri 30
[ Show more ]
Dewaltoss 26
Mong 18
Bale 11
Movie 8
Sexy 7
soO 7
yabsab 5
ZergMaN 2
Last 0
Dota 2
NeuroSwarm193
League of Legends
JimRising 563
Counter-Strike
Stewie2K836
m0e_tv408
olofmeister209
Super Smash Bros
Mew2King90
Other Games
ceh9485
Sick396
monkeys_forever214
Organizations
Counter-Strike
PGL23252
StarCraft: Brood War
UltimateBattle 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH320
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo924
• Jankos501
• Stunt391
Upcoming Events
RSL Revival
1h 51m
Classic vs Solar
herO vs SHIN
OSC
4h 51m
Big Brain Bouts
7h 51m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
18h 51m
RSL Revival
1d 1h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 7h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 10h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 23h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.