• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:01
CET 04:01
KST 12:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1828
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

[M] (2) Citadel of Adun

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-07-25 21:48:56
July 25 2014 21:47 GMT
#1
Citadel of Adun
Published: [NA/KR/EU/SE]

*some doodads do not display correctly in the overview*
[image loading]


Features:
Map Size: 150x150
Bases:13
Nat to Nat worker distance: 50 seconds

Aesthetics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Description:

This map is a 2 player mirrored map with a forcefield barrier blocking air unit between the mains. This negates the short air distance and allows the games to be played from the corner of the map. An fairly open natural and long rush distance means that the choice between greed and safety will almost always play some role here. FFE from the ramp to the nexus is fairly easy.
SC2 Mapmaker
Rkynick
Profile Joined December 2011
85 Posts
July 26 2014 16:52 GMT
#2
I like the premise of the map quite a bit (i.e. the main->main layout) but a few things worry me:

1. Is it FFE-able? I don't personally think this is the biggest deal but some people swear by this as a necessity
2. there's only really two paths through the middle of the map, which makes me worry about harass potential on this map. The top-most gold expansion layout is really cool but I'm not sure if it'll get taken often enough to open up a third path (maybe put rocks there too?)
3. this isn't a concern but one thing I think would be interesting is if you flipped the expansion nestled between the main and the natural around so it was an in-base expansion with an easily harass-able mineral line. This isn't a suggestion for this map, just something I want to try now.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 26 2014 18:50 GMT
#3
On July 27 2014 01:52 Rkynick wrote:
I like the premise of the map quite a bit (i.e. the main->main layout) but a few things worry me:

1. Is it FFE-able? I don't personally think this is the biggest deal but some people swear by this as a necessity
2. there's only really two paths through the middle of the map, which makes me worry about harass potential on this map. The top-most gold expansion layout is really cool but I'm not sure if it'll get taken often enough to open up a third path (maybe put rocks there too?)
3. this isn't a concern but one thing I think would be interesting is if you flipped the expansion nestled between the main and the natural around so it was an in-base expansion with an easily harass-able mineral line. This isn't a suggestion for this map, just something I want to try now.

I designed it so the natural would be about the easiest ramp to nexus FFEs possible. a forge and 2 pylons a nexus and a cannon seals things up fairly well. Of course I think that the gateway expo is also viable vs. zerg. The middle has only few "main" paths, but I think that the open ares, plus circular pathing make up for this. Your third idea a cool one, you should give it a try.
SC2 Mapmaker
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
July 26 2014 18:56 GMT
#4
The aesthetics looks really solid. Couple of notices:
I think you should put debris on the narrower ramp from the natural so as to make FFE possible.
Also, does the force field barrier stop units from attacking through it? I mean is it possible to shoot with a Siege Tank or Tempest to the other base?
One thing that would be really cool in my opinion would be hiding the terrain cells on the main ramp beneath the force fields and thus making it transparent blueish.
Anyway, I would have to like this map just because it reminds me of my map, Aeons' Citadel, in quite some parts (even in name ).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 27 2014 18:02 GMT
#5
On July 27 2014 03:56 Sholip wrote:
The aesthetics looks really solid. Couple of notices:
I think you should put debris on the narrower ramp from the natural so as to make FFE possible.
Also, does the force field barrier stop units from attacking through it? I mean is it possible to shoot with a Siege Tank or Tempest to the other base?
One thing that would be really cool in my opinion would be hiding the terrain cells on the main ramp beneath the force fields and thus making it transparent blueish.
Anyway, I would have to like this map just because it reminds me of my map, Aeons' Citadel, in quite some parts (even in name ).

I thought about the debris, might try it. Tanks really don't have the range to do anything, and of course someone would need vision for the tempest, unless someone stacked all their tech at the very edge it shouldn't be too big of a deal to handle.
SC2 Mapmaker
subtlerevolution
Profile Joined June 2014
France37 Posts
July 28 2014 15:53 GMT
#6
<3 the name reference

+1 for force field barrier action = very cool
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 28 2014 20:50 GMT
#7
mech mech mech mech mech, not to mention swarmhost

6 bases all on the same general attack path 5-10 seconds walk from each other; it'd be nice to see some part of the map a little more isolated and not just the gold corner. For example the innermost highground bases not directly cliffable and on a ground path at least 15 seconds long to reach, but that uses up a lot of space so I dunno...

Overall I'm not sure this made the best use of the ability to cram main/nat into the corner using the air barrier design.

I love the routes though, and the aesthetics are nice and clean but still compelling and interesting.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 28 2014 22:15 GMT
#8
Thanks for the love @subtlerevolution

@eatthepath, if the map does work out to a a singular path feel to it, them I think swarm hosts would be kinda boring. Mech, i think, is liked enough that perhaps people would welcome a meching map. I made the "5th" bases cliffable to create more of a choice to draw people to the gold and cause some late game resource scarce friction. I hope that the circular paths around those areas and the openness of the middle would discourage people from truly immobile hulk armies.
SC2 Mapmaker
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2014-07-30 17:38:25
July 30 2014 17:28 GMT
#9
I like this map a lot, very pretty and colourful, interesting layout and nice designs and placement of mineral lines
Please log in or register to reply.
Live Events Refresh
Next event in 6h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 72
CosmosSc2 48
StarCraft: Brood War
Artosis 684
Shuttle 173
GoRush 40
910 39
NaDa 26
Hm[arnc] 22
Dota 2
NeuroSwarm14
monkeys_forever11
League of Legends
C9.Mang0492
Counter-Strike
summit1g7500
Foxcn306
taco 296
minikerr18
Super Smash Bros
hungrybox467
Mew2King60
Other Games
JimRising 544
ViBE131
Maynarde128
ZombieGrub20
Liquid`Ken2
kaitlyn1
Organizations
Other Games
gamesdonequick2691
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 116
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Mapu2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5579
Other Games
• Scarra1967
Upcoming Events
The PondCast
6h 59m
OSC
8h 59m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 8h
All Star Teams
1d 23h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.