• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:18
CEST 02:18
KST 09:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1135 users

KTV Maps Volume III

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-04 20:16:43
October 18 2013 00:16 GMT
#1
[image loading]




Well after a long while i have finished the Volume III maps, unlike in the Vol II this time i went full into texturing and doodads, so i hope you guys enjoy the pretty shots for the maps ^^

With nothing more to add, let's get started here:

Maps are published in:
[AM],[EU],[KR],[SEA]




[image loading]


Overview:


[image loading]

Information/Analyser:

+ Show Spoiler +

[image loading]

The analyser bugged out while saving the png, dunno why.

Map size: 154x154



Eye Candy:


+ Show Spoiler +

Imgur album, that way i can be a bit more image heavy.



Small info about the map:


+ Show Spoiler +

◙ Very short air distance between main bases.
◙ Not a very viable map for FFE.
◙ Once the early-mid game dust has settled the map opens and becomes easily split-able between the two players.
◙ The top right of the map (Huge crystals) is not path-able for Air units.
◙ Beware of drops!.



Changelog

+ Show Spoiler +

Ver 0.3.0
♦ No changes yet!




[image loading]


Overview:


[image loading]

Information/Analyser:

+ Show Spoiler +

[image loading]



Eye Candy:


+ Show Spoiler +

Imgur album, that way i can be a bit more image heavy.



Small info about the map:


+ Show Spoiler +

◙ No Xel'naga watch tower.
◙ Open map yet not so much.
◙ Slightly short rush distances for the mid game (Nat to Nat)
◙ Center bushes gives an advantage for surprise flanks to smart players.



Changelog

+ Show Spoiler +

Ver 0.2.13
♦ Minor visual improvements.
♦ Fixed pathing around doodads at 3 o-clock main base.
♦ Old overview




[image loading]


Overview:


[image loading]

Information/Analyser:

+ Show Spoiler +

[image loading]



Eye Candy:


+ Show Spoiler +

Imgur album, that way i can be a bit more image heavy.



Small info about the map:


+ Show Spoiler +

◙ Small droppeable low ground ledges at natural bases.
◙ Droppeable highground pods at center of the map.
◙ Destructible Xel'naga watch tower (1750 hp 3 armor, 750 shields that regen at 2 shields per second after 10 seconds of not have being attacked)
◙ Easy to take harder to defend third base (area to get a concave for the defender is smaller than for the attacker, unless the defender made a wall-off with buildings, and the defender can use the huge ramp close to the third to get big flanks).
◙ Mains highly exposed to Blink stalkers and Reapers.



Changelog

+ Show Spoiler +

Ver 0.3.8
♦ Changed the size of the central drop pods
♦ Fixed pathing issues
♦ Old Overview
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 18 2013 03:16 GMT
#2
No rock plates on the bottom of the ramp for the first map? You could put it exactly at the bottom if you want to allow walling off from both sides.
Phaenoman
Profile Joined February 2013
568 Posts
October 18 2013 08:17 GMT
#3
What's the point in destroying 2 lines of rocks at the same spot on the first map?
Random is hard work dude...
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-10-18 08:49:39
October 18 2013 08:48 GMT
#4
On October 18 2013 17:17 Phaenoman wrote:
What's the point in destroying 2 lines of rocks at the same spot on the first map?

Twice the HP, takes twice as long to destroy? That path massively reduces the nat-nat distance, the map would be broken if you could use it in the early game.
vibeo gane,
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2013-10-18 09:00:05
October 18 2013 08:59 GMT
#5
On October 18 2013 17:48 -NegativeZero- wrote:
Show nested quote +
On October 18 2013 17:17 Phaenoman wrote:
What's the point in destroying 2 lines of rocks at the same spot on the first map?

Twice the HP, takes twice as long to destroy? That path massively reduces the nat-nat distance, the map would be broken if you could use it in the early game.

Why not just increase the HP of one? But that's just for the look, nothing else would change.

2nd map is very nice btw :D
Random is hard work dude...
enord
Profile Blog Joined September 2013
France258 Posts
October 18 2013 10:42 GMT
#6
change of hp = lose melee tag
make / have a good tl .. ohhh and i want my icon back :°D
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 18 2013 11:07 GMT
#7
On October 18 2013 19:42 enord wrote:
change of hp = lose melee tag

Also because players are used to rocks always having 2000 hp. If you have 2 sets of rocks it's an actual visual indicator that it will take twice as long as normal to break through them.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 18 2013 14:38 GMT
#8
On October 18 2013 20:07 -NegativeZero- wrote:
Show nested quote +
On October 18 2013 19:42 enord wrote:
change of hp = lose melee tag

Also because players are used to rocks always having 2000 hp. If you have 2 sets of rocks it's an actual visual indicator that it will take twice as long as normal to break through them.

This, this, this. As you said phaeno, it would be quite easy to make the rocks a bit bigger and add more HP to them, but that would create two problems, one is that by doing it i'm forcing the players to learn something really specific about the map (Hp and armor of the rocks), so i consider it to be better just to add two set of rocks instead, and the second one is not such a big deal, and is that if you see your opponent destroying the only rock that separates you from him you will go completely emergency mode, but if there are two sets of rocks it reduces the urgency of the rock destroying a bit (since there are two rocks), and it allows you to attack the enemy troops at the other side of the rock, actually, the map used to have three rocks there these huge diagonal ones and a 6x6 tugged between the two diagonal ones, that way it would delay the push even longer since the attacking player would have to destroy the first diagonal and then destroy the other two while taking damage from his opponent if he wanted to be in a relatively good position to engage.

On October 18 2013 12:16 moskonia wrote:
No rock plates on the bottom of the ramp for the first map? You could put it exactly at the bottom if you want to allow walling off from both sides.

It is because i just don't know which one will be the way the players will want to wall off if they open FFE, i have seen a shitload of different wall off options besides the ones i created for the map and by adding rocks i wouldn't cut a HUGE amount of wall off options but i would cut some pretty nifty ones, so yeah, if it proves to be problem (that until now it hasn't) i could add the rocks without problem.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Phaenoman
Profile Joined February 2013
568 Posts
October 18 2013 15:40 GMT
#9
Speaking of rush distances and the fact that its uncertain how to wall the natural especially as toss:

How about blocking the side of both naturals that are leading to the center with rocks and let the other side open?
- rush distance issue solved
- FFE will be easier/ possible

But if u want to let both sides open then forget about my suggestion :D
Random is hard work dude...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 18 2013 16:17 GMT
#10
Well the thing is that in Crystal Empire there isn't a real problem with rush distances, 56 seconds from main to main is quite a good time, specially for maps where you can't wall off with ease, since the further distance the units have to travel the more damage you have to do to get any advantage from doing an aggressive build instead of a passive/economical one and the better prepared your opponent will be to defend that pressure, in the case of TvZ for example the longer the rush distance the weaker the Terran Bio units become at pressuring in early game, since the lings are faster and can pick off the reinforces of marines/marauders easily. But once the pressure has passed the Terran will lose map control to speedlings, until hellions/other form of map control is out, and since a single bunker +wall would not be able to hold in this map because of the two entries i added the collapsible rocks so terran can take those down and macro/tech up, without have to worry about defending 2 entries of banelings busts.

Most of the games do not develop exactly as i said but it gets the idea across :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
October 18 2013 20:50 GMT
#11
These maps look beautiful, as yours always do - will definitely be giving these a try.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 19 2013 16:17 GMT
#12
Haha, thanks i try to give my best ♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24209 Posts
October 19 2013 21:51 GMT
#13
Yeah I'm not too sure about how the maps would play on, but they're definitely among the most gorgeous I've ever seen. Bravo !
DBS
Profile Joined July 2012
515 Posts
October 20 2013 02:57 GMT
#14
Excellent maps. especially like the center of suenos pacificos
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 23 2013 14:26 GMT
#15
WoW thoses are good.

Did you try to make a mothership shape for the second map ? It looks like it.

I especially like the third map.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
DARKING
Profile Blog Joined September 2011
Mexico674 Posts
October 24 2013 20:37 GMT
#16
Time to submit your 2 best maps for the third TL Map Contest.
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
watchlulu
Profile Joined February 2013
Germany475 Posts
October 25 2013 07:25 GMT
#17
Somehow the Map analyzer only shows 2 bases with mineral- patches for your third map, don't know what went wrong

Besides that, I really like Map 2&3, especially Star Sapphire. There are not many 3 player maps out and this one looks great!
Have a nice day!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 29 2013 11:09 GMT
#18
@Rude haha, no, that's how 3 players maps tend to come out, well no really, is more of a mothership core or this one

Thanks for the words guys, for the TLMC i choose to do a Re-skinned version of Foresta and Sueños Pacíficos, it was a very tough decision to leave Star Sapphire and Shilak Glacier out, but i feel that even if the map is beautiful and solid it may lacks the dynamic plays that i have seen in Foresta and the rush distances may favor Terran too much in a big ass tournament such as Red Bull, besides i don't know what are the plans of Reb Bull if they plan to change the maps each battle ground or to use them to eternity and beyond, so because of that i would rather submit a more standarish map that should hold time instead of a map with short rush distances designated to shake things a bit like korhal sky city did.

Love to all you all, except to those that will submit maps to the TLMC! (I want to win something damn it!)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-10-29 11:20:29
October 29 2013 11:19 GMT
#19
On October 29 2013 20:09 Uvantak wrote:
@Rude haha, no, that's how 3 players maps tend to come out, well no really, is more of a mothership core or this one

Thanks for the words guys, for the TLMC i choose to do a Re-skinned version of Foresta and Sueños Pacíficos, it was a very tough decision to leave Star Sapphire and Shilak Glacier out, but i feel that even if the map is beautiful and solid it may lacks the dynamic plays that i have seen in Foresta and the rush distances may favor Terran too much in a big ass tournament such as Red Bull, besides i don't know what are the plans of Reb Bull if they plan to change the maps each battle ground or to use them to eternity and beyond, so because of that i would rather submit a more standarish map that should hold time instead of a map with short rush distances designated to shake things a bit like korhal sky city did.

Love to all you all, except to those that will submit maps to the TLMC! (I want to win something damn it!)


Oh no the mothership mothership not the mothership core. I think it looks like it :p (and that's not a critic)

+ Show Spoiler +

This one
http://images1.wikia.nocookie.net/__cb20100115231425/starcraft/images/b/ba/Mothership_SC2_Art1.jpg
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-10-29 11:54:36
October 29 2013 11:53 GMT
#20
I kinda like the first map myself, though there are some issues like bases covering bases.
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 29 2013 15:54 GMT
#21
@eTcetRa Yeah, the way the map forces you to split the army, that's a tricky thing because it forces you to have an eye on the enemy army at all times, i had other possible layouts for this map some where more standarish some others less, but since the map was supposed to be a non standard map, i thought why the hell not force the players to be more aware of their surroundings that in other maps? and thus Crystal Empire was made.

+ Show Spoiler +
A heavy bio drop style worries me tho, it may be very problematic in PvT to hold a style like that in the current metagame, but hey, that's the bet you have to make when creating non standard maps


Damn you @Rude! can't unsee!!!!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 29 2013 16:12 GMT
#22
On October 30 2013 00:54 Uvantak wrote:
@eTcetRa Yeah, the way the map forces you to split the army, that's a tricky thing because it forces you to have an eye on the enemy army at all times, i had other possible layouts for this map some where more standarish some others less, but since the map was supposed to be a non standard map, i thought why the hell not force the players to be more aware of their surroundings that in other maps? and thus Crystal Empire was made.

+ Show Spoiler +
A heavy bio drop style worries me tho, it may be very problematic in PvT to hold a style like that in the current metagame, but hey, that's the bet you have to make when creating non standard maps


Damn you @Rude! can't unsee!!!!


Hahahaha sorry. Keep your good work ! (you can rename the map :p)
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
autechr3
Profile Joined May 2013
United States58 Posts
October 29 2013 16:53 GMT
#23
I really like the second map. I love to see asymmetrical maps, plus this one looks pretty balanced.
You can't not rax as terran
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 12:17 GMT
#24
Took a look at the pretty pictures for map two. Really nice, though there are too many straight lines with the natural cliffs.
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-04 20:23:49
November 04 2013 20:22 GMT
#25
Did some little tweaking to the maps, so i added changelogs, for Sueños i opened the center around the xel'naga a little and for Sueños, i improved the straight cliffs of the main bases a bit, besides some small pathing fixes in the center and some small terrain changes in the naturals to avoid some Boss Cannon Rush spots, i hope you guys enjoy!

Also Autechr Star Sapphire is a 3 players map, not an asymmetrical one (or at least not as asymmetrical as a really asymmetrical map :p)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 9h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 25
StarCraft: Brood War
Artosis 746
ZZZero.O 45
sSak 24
NaDa 20
Dota 2
monkeys_forever680
LuMiX0
Counter-Strike
fl0m1525
Super Smash Bros
hungrybox22
Other Games
Grubby3253
FrodaN2284
C9.Mang0192
Maynarde106
NeuroSwarm77
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5936
Other Games
• Scarra1244
• imaqtpie1136
Upcoming Events
Afreeca Starleague
9h 42m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
10h 42m
OSC
23h 42m
Sparkling Tuna Cup
1d 9h
Afreeca Starleague
1d 9h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 23h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.