• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:58
CET 06:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1017 users

[M] (2) ESV Sentinel March

Forum Index > SC2 Maps & Custom Games
Post a Reply
Timetwister22
Profile Joined March 2011
United States538 Posts
August 27 2013 21:10 GMT
#1
[image loading]
[image loading]


NA EU KR SEA
By Timetwister22
v1.0


[image loading]

Playable: 128x144

Concept
+ Show Spoiler +
This map is a bit experimental. The idea of the map was to encourage mid-late game aggression without necessarily forcing 2 base play. The third design will allow a third to be taken against 2 base play, yet the third is vulnerable to harass. Taking the gold fourth base greatly opens up harassment options for your opponent, yet rewards you with a higher income. Additionally, with only 5 bases per player, and one being a fast mining gold base, lategame should be tense as players fight for resources.

In all, I intended to step away from the standard 'macro til maxed' style map, and put a focus on constant aggression.


Tileset
+ Show Spoiler +

Aiur Tiles
Aiur Dirt
Aiur Grass
Aiur Grunge
Aiur Small Bricks
Tarsonis Rubble
Aiur Rock

Aiur Manmade Cliffs
Korhal Wastes Organic Cliffs

Agria Lighting


Aesthetic Shots
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]



Change Log
+ Show Spoiler +

None yet.


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Jazzman88
Profile Joined January 2012
Canada2228 Posts
August 27 2013 21:19 GMT
#2
I actually really like the design here and think that it certainly forces a lot of map awareness.

Has the map been playtested yet? The size of the mains is difficult to tell - how does Blinkstalker fare on this map? I ask because Yeonsu which just got added to ladder has been brutal if the Protoss goes Blinkstalker allin TvP, and I don't want 5 copies of Star Station which is like LOL I HAVE BLINK BITCHES DIE around.
Sumadin
Profile Joined August 2011
Denmark588 Posts
August 27 2013 21:23 GMT
#3
Hmm yea, 4.5 bases per player is... intresting. It is one of those features that could be really cool, but also have a huge potential to cause massive race imbalance due to how limited reassources work for each race. Zerg would be my primary concern here.

I like the setup of the third. It is safe theoratically, but in reality extremely exposed to harrass. But again, Zerg which relies alot on queens will have a much harder time defending against this harrass. Creep will take forever to spread to that location.

Intriguing design, but it does leave me concerned.
The basic key to beating a priest is playing a deck that is terrible.
Timetwister22
Profile Joined March 2011
United States538 Posts
August 27 2013 21:30 GMT
#4
On August 28 2013 06:23 Sumadin wrote:
Hmm yea, 4.5 bases per player is... intresting. It is one of those features that could be really cool, but also have a huge potential to cause massive race imbalance due to how limited reassources work for each race. Zerg would be my primary concern here.

I like the setup of the third. It is safe theoratically, but in reality extremely exposed to harrass. But again, Zerg which relies alot on queens will have a much harder time defending against this harrass. Creep will take forever to spread to that location.

Intriguing design, but it does leave me concerned.


With the bases being so spread out, and the power of mutalisks, I think zerg will be fine. Zerg will have the easiest time denying the fifth, mutas/static defense should fair just fine vs drops. Don't forget, zerg can nydus in parts of the long narrow path to the third that's hidden by fog of war, which will open up some nice harass options other than mutas.
Former ESV Mapmaker | @Timetwister22
Fatam
Profile Joined June 2012
1986 Posts
August 27 2013 21:33 GMT
#5
reminds me of a superouman concept i saw linked in the cave once a long time ago, don't remember the name
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 27 2013 22:18 GMT
#6
On August 28 2013 06:30 Timetwister22 wrote:
Show nested quote +
On August 28 2013 06:23 Sumadin wrote:
Hmm yea, 4.5 bases per player is... intresting. It is one of those features that could be really cool, but also have a huge potential to cause massive race imbalance due to how limited reassources work for each race. Zerg would be my primary concern here.

I like the setup of the third. It is safe theoratically, but in reality extremely exposed to harrass. But again, Zerg which relies alot on queens will have a much harder time defending against this harrass. Creep will take forever to spread to that location.

Intriguing design, but it does leave me concerned.


With the bases being so spread out, and the power of mutalisks, I think zerg will be fine. Zerg will have the easiest time denying the fifth, mutas/static defense should fair just fine vs drops. Don't forget, zerg can nydus in parts of the long narrow path to the third that's hidden by fog of war, which will open up some nice harass options other than mutas.


Yea I don't really see how Zerg ever takes a 3rd base here, let alone a 4th. How does one deal with drops at that location? void rays? Not to mention that Protoss and Terran is being given a 3rd base behind a single choke. Mutalisks on 2 bases are not as good as mutalisks on 3 bases. Until we start seeing Nydus play in pro games I don't think that is going to be a viable option to harass (300 gas!) I think if you get rid of the rocks at the gold base then at least a zerg player has the option of taking that as a 3rd against a fast CC / FFE. That base is very exposed as it is. I know its inelegant, but maybe block that base with a neutral engineering bay or neutral creep tumor instead?

That said, it's a very interesting concept, having the 3rd far by ground but with no extra choke to defend. Having only limited bases after that is also another concept so we are really in uncharted territory.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 27 2013 22:32 GMT
#7
Nicely executed, I like how this looks since last time I saw it! I would change a couple little things but I have no big complaints and the aesthetics fit the concept nicely somehow. Best kind of map, opportunity for both players to throw things at each other while defending the same, whoever plays better wins, not just build orders. Would love to see some games on it, and if anyone wants to play hit me up.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 28 2013 02:00 GMT
#8
I am a little surprised about some of the comments, I think that zerg would actually be the favorite on this map if they denied the third while taking one of their own. If anything this map just encourages different play styles so that is a good thing. +1
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 28 2013 06:03 GMT
#9
On August 28 2013 06:33 Fatam wrote:
reminds me of a superouman concept i saw linked in the cave once a long time ago, don't remember the name

Yinfei. Don't worry, he didn't remember what it was called either. Weird, since he shamelessly stole Superouman's kick-ass idea, almost identically.

Anyway, here's to the comeback of 2p maps!

*burp*
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2013-08-28 11:02:19
August 28 2013 11:01 GMT
#10
That's a really fucking sweet map I'd like to see played. Not too easy to turtle and some very unique things about it.
Nicely done.

However, how do you fail to mention that this map's major source of inspiration was Superouman's Yinfei?
+ Show Spoiler +

[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 28 2013 11:41 GMT
#11
Like Yinfei more to be honest, it gives you a choice between a more normal third and that thing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 28 2013 16:52 GMT
#12
On August 28 2013 20:41 SiskosGoatee wrote:
Like Yinfei more to be honest, it gives you a choice between a more normal third and that thing.

I kind of agree, but this one accomplishes maintaining the potential manic aggression throughout the game as opposed to an early midgame dominated by large strategic choices. I like both.
Comprehensive strategic intention: DNE
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 28 2013 17:29 GMT
#13
This may be the closest SC2 gets to having a Heartbreak Ridge clone that works.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft460
RuFF_SC2 207
NeuroSwarm 155
Ketroc 40
StarCraft: Brood War
Shuttle 325
Leta 123
Snow 91
sorry 84
yabsab 44
ajuk12(nOOB) 31
Noble 17
Icarus 6
League of Legends
JimRising 642
Counter-Strike
summit1g10577
minikerr38
Heroes of the Storm
Khaldor144
Other Games
XaKoH 345
ViBE50
Organizations
Other Games
gamesdonequick786
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1108
Upcoming Events
Replay Cast
3h 2m
Wardi Open
6h 2m
Monday Night Weeklies
11h 2m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.