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Active: 770 users

Jetcraft — a must-see custom "map"!

Forum Index > SC2 Maps & Custom Games
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Xapti
Profile Joined April 2010
Canada2473 Posts
January 14 2013 03:01 GMT
#1
Hey, I didn't make this map, but I don't think I have to be in order to notify people of this amazing thing.

With regards to SC2 custom map capabilities, this is one of the kind of games that me and I'm sure many others have been hoping for. It's just amazing.

Anyway, without further ado:


If anyone's played the old 90's game Jetpack, you should spot the uncanny similarity easily:


It's really great to see an old game not only re-made but improved (as far as I can tell) in so many ways.

For those wondering, the game isn't yet released (so I'm posting kinda prematurely), but the developer did say it might get released in January a while ago (about a month).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
January 14 2013 03:09 GMT
#2
Holy shit this looks great! I always love it when they create something very different (instead of using standard sc2 map + units)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
purakushi
Profile Joined August 2012
United States3300 Posts
January 14 2013 03:11 GMT
#3
This is simply amazing, both the editor part of the map/mod as well as his demonstration of the game. Wow.
If only SC2 was as good as it's editor...
T P Z sagi
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 14 2013 03:39 GMT
#4
I've been waiting a long time for a map like this. I was sorta disappointed when that metal slug map was the only thing that it took that far.
I am Terranfying.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-01-14 03:55:45
January 14 2013 03:54 GMT
#5
What the hell, you* used the editor to make your own editor! This is the most amazing custom game I've ever seen made for the SC2 Arcade.

* By "you", I refer to the creator.
Twitter: @iamcaustic
mucker
Profile Blog Joined May 2009
United States1120 Posts
January 14 2013 04:26 GMT
#6
Looks amazing, can't wait to play with it
It's supposed to be automatic but actually you have to press this button.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 14 2013 04:33 GMT
#7
wat

no seriously I didn't know something like this is even possible
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
talontromper
Profile Blog Joined March 2011
United States258 Posts
January 14 2013 04:50 GMT
#8
On January 14 2013 13:33 jcroisdale wrote:
wat

no seriously I didn't know something like this is even possible


I always wondered how far the editor could be pushed and here is a good example of it. I am very impressed by this modder's skill.
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
January 14 2013 05:13 GMT
#9
holy fucking shit
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
January 14 2013 05:26 GMT
#10
Wow, this is an example of what I hoped would come out of the editor. I knew something like this should be technically possible, but seeing it actually happen is awesome.

We need more stuff like this.
Ahli
Profile Joined May 2012
Germany355 Posts
January 14 2013 05:46 GMT
#11
On January 14 2013 14:26 Bobbias wrote:
Wow, this is an example of what I hoped would come out of the editor. I knew something like this should be technically possible, but seeing it actually happen is awesome.

We need more stuff like this.

Well, the Sourc[e]x, the author of this map, has the advantage that he can model. That made him a superhero while basically all others including me struggle a bit with models.

But this project is really incredible because he made all of that within a short time frame and just making a powerful editor within a game is plain awesome by itself.

The video was recorded offline, so it has no lags. You should expect the map on battle.net suffer from lag because the network architecture for SC2 uses a synchronized game state. Well, that is happening in the default sc2 game, too, but it's not really noticable unless you rely on button presses like WASD. (Also, it needs to detect that with triggers which takes 1 extra game frame (1/16th game second) to be detected).

So, playing that will feel slightly strange, but it should be possible. At least I'm looking forward trying out this map.

You should have a look at his older project Mass Destruction 2. It should have a comparable delay.
That is also an incredibly made map, but it never was popular.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
January 14 2013 05:59 GMT
#12
this is simply amazing, you my friend are a custom map making HERO!!
AKA: TelecoM[WHITE] Protoss fighting
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 14 2013 12:11 GMT
#13
this is super awesome will it work nice on bnet ?
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
AFKing
Profile Joined January 2013
128 Posts
January 14 2013 12:45 GMT
#14
This is amazing Oo
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 14 2013 13:00 GMT
#15
This is amazing work from the guys who made this. I enjoy SC2 itself a lot and I don't know that its editor is this powerful too.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
January 14 2013 13:35 GMT
#16
That is amazing ! I haven't seen a good mod on sc2 in a long time, lovin it !
Caster man does casting on yt/RiquizCasts
Akinokaze
Profile Joined March 2011
Australia326 Posts
January 14 2013 14:40 GMT
#17
Wow, just wow. This is incredible.
In the Emperor we trust
Trotim
Profile Joined May 2011
Germany95 Posts
January 14 2013 15:11 GMT
#18
Now if only the editor had been less chaotic we might have seen more maps like this
Dianthor
Profile Joined January 2013
Australia3 Posts
Last Edited: 2013-01-14 15:20:49
January 14 2013 15:16 GMT
#19
Wow, truly an amazing example of what can be achieved with the SC2 editor. I'm sure the map creator will love the extra publicity his map will get here, especially if it works out well on Bnet.

A way to share maps would be essential with a mod like this, I feel, to get it off it's feet so to speak. A link in the game's description to a forum of some sort should be enough.
eXePensai
Profile Joined July 2011
Canada56 Posts
January 14 2013 17:27 GMT
#20
If this isn't featured at some point, on the battle.net site, I'ma find the man in charge of that and slap him around a bit... This is fantastic!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 14 2013 23:44 GMT
#21
How the fuck...?

wow
~ ~ <°)))><~ ~ ~
Doominator10
Profile Joined August 2012
United States515 Posts
January 15 2013 00:01 GMT
#22
I refu- I say I refuse to believe this came from the sc2 editor.
I'm going back into my corner.
Your DOOM has arrived,,,, and is handing out cookies
ratty
Profile Joined July 2011
New Zealand275 Posts
January 15 2013 05:48 GMT
#23
On January 15 2013 09:01 Doominator10 wrote:
I refu- I say I refuse to believe this came from the sc2 editor.
I'm going back into my corner.


yeah my thoughts exactly this is absolutely amazing! such detail and effort going in to custom games is awesome to see keep it up you creative people so less creative and more lazy people like me can enjoy it!!!!!!!!!!!!!!!!!
no. monkeys land on their feet, they're like masturbating cats ~ #~hyvaa~#~
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-01-15 07:10:25
January 15 2013 07:10 GMT
#24
On January 15 2013 02:27 eXePensai wrote:
If this isn't featured at some point, on the battle.net site, I'ma find the man in charge of that and slap him around a bit... This is fantastic!

The official Blizzard youtube user posted in the jetcraft video comments, so I can only assume Blizzard does know about this and is ready and waiting—or at least waiting.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
dcemuser
Profile Joined August 2010
United States3248 Posts
January 15 2013 07:26 GMT
#25
Jesus that's impressive.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 15 2013 09:01 GMT
#26
Sorry, WHAT?! That's.. That's...

Oh my god...
11/5/14 CATACLYSM | The South West's worst Falco main
Imperfect1987
Profile Joined August 2010
United States558 Posts
January 15 2013 12:16 GMT
#27
The game looks really well made and having an editor in it is a huge plus to its replayability. I hope the game will have enemies added to it later on, would enhance the game play a lot.
The keyboard is mightier than the pen.
TopRamen
Profile Joined February 2011
United States96 Posts
January 15 2013 18:16 GMT
#28
FINALLY! We get to see something high quality that the editor is capable of.
I'm getting tired of the remade custom maps from SCBW and WC3 haven't seen a whole lot of innovation.
Use your noodle!
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
January 15 2013 18:31 GMT
#29
The creator should be paid for this. That's amazing.
Shoot for the Moon, Find a Star
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
January 15 2013 18:37 GMT
#30
Can the sc2 map editor...?

YES IT CAN!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 15 2013 18:41 GMT
#31
You can hardly even tell that this custom has anything to do with StarCraft II
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
lolmlg
Profile Joined November 2011
619 Posts
January 15 2013 19:52 GMT
#32
I must have played Jetpack Christmas Special for like a thousand combined hours.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
January 15 2013 23:47 GMT
#33
This is amazing, give the creator the noble prize or something because this is really ground breaking. It's like super mario, but in nintendo 8 bit but cooler, u even got a jet pack!
For the swarm
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-16 00:43:29
January 16 2013 00:30 GMT
#34
On January 16 2013 03:31 Schickysc wrote:
The creator should be paid for this. That's amazing.


Que HotS arcade market place.

Hmm, I wonder if this is a good way to revive SC2 or battle.net

SC2 could be the new Steam or "Indie" game market once the Arcade market place comes out and more maps like this gets released.

Edit - As someone who mapped a lot in *WC3 I always advertised the SC2 editor as one of the best games ever (not SC2 but the SC2 Editor!).

It's the WC3 editor except less buggy (seriously, WC3's engine was really buggy and crash prone), and much better!

*My proudest moment on WC3 was when I made a Ranger hero with a multishot/barrage ability, like Dota, and made it so that "orb effect" or elemental arrows stacked with the multishot ability!... It may seem easy but it was complicated to do actually. I had to make multiple spell books (for visual effect) had to used a damage detection system, etc.

I had a thunder arrow (had a chance to deal % damage based on HP). Flaming arrow (added bonus damage, and had a chance to cause an explosive AoE). Also a frost arrow (chance to slow enemy severely). AND THEY ALL STACKED WITH MULTISHOT!

(I even used a custom thunder arrow model from someone on hiveworkshop website which looked cool.)

I know that doesn't sound very impressive but it was satisfying once I finished the ability. Yep... that's all I just wanted to say >.>.

Edit 2 - My only complaint with SC2 editor is Blizzard's constant patching sometimes messes things up. I remember I had to redo a bunch of actors because of the 1.5 patch >.< (in SC2, I made sure to create new actors and not use things based on existing units... but despite that the patch screw things up anyway >.<).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Dullahan
Profile Blog Joined April 2009
United States248 Posts
January 16 2013 02:00 GMT
#35
Very impressive
Doubly awesome for the Jets'n'Guns music in the latter 3rd of the demo vid :D
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-07-03 23:47:05
July 03 2013 07:15 GMT
#36
[image loading]

Oh yeah baby!


Now playable on NA and EU! (single player)
Edit: apparently the website said so, but I suppose that's inaccurate.
Visit the website to download and run the map.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Jragon
Profile Joined October 2010
Australia1471 Posts
July 04 2013 00:32 GMT
#37
It's impressive what can be done with the SC2 editor
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Insoleet
Profile Joined May 2012
France1806 Posts
July 04 2013 06:51 GMT
#38
What if the SC2 Arcade zone become free2play so that people can play to games like this ? :o
Xapti
Profile Joined April 2010
Canada2473 Posts
July 04 2013 21:58 GMT
#39
On July 04 2013 15:51 Insoleet wrote:
What if the SC2 Arcade zone become free2play so that people can play to games like this ? :o
I don't understand what you mean.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
July 05 2013 00:52 GMT
#40
On July 05 2013 06:58 Xapti wrote:
Show nested quote +
On July 04 2013 15:51 Insoleet wrote:
What if the SC2 Arcade zone become free2play so that people can play to games like this ? :o
I don't understand what you mean.


he means like what if everyone could play ALL the arcade games with the starter edition and not just the last 5 featured maps i guess
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
jpditri
Profile Blog Joined October 2010
United States86 Posts
Last Edited: 2013-07-05 03:49:59
July 05 2013 03:46 GMT
#41
On July 04 2013 15:51 Insoleet wrote:
What if the SC2 Arcade zone become free2play so that people can play to games like this ? :o


I wouldn't be surprised if that's basically what they are doing-- Blizzard All-Stars was originally going to be something like that (I think) but they decided to expand it out beyond a simple custom SC2 map. I'd bet it still uses the SC2 engine, and is basically a custom map that will launch from the Blizzard universal client.

Once you have a unified client that can launch only specific maps for an engine (downloading BAS would just be downloading SC2 and the map file) you have the means to create the Blizzard Map marketplace. Even if at first they only allow / approve a virtuously meaningless fraction of community maps for sale (in the same vein as BAS-- bet your ass that if I'm right it's still an SC2 map it won't be something you can edit and re-release), it helps lay out revenue streams to fund expanding the approval process for paid community maps.

I would say this last generation of Blizzard games are laying the framework for a Steam-like (but ultimately very different) platform:
--D3, integrating in-game purchases and payment platforms
--SC2, the powerful, Blizzard controlled, map (interactive application) development tool

Even WoW has done a ton of innovative things (disclaimer,not trying to say nobody did them first, but from a programmatic perspective there's only so much you can learn hearing about failure vs failing yourself)
--IRL codes redeemable in game
--zone "phasing"
--Instancing
--From before D3, offering a place to buy in-game rewards (spectral mount, w/e)
--Rewards from buying other games they sell (standard Steam)

I'd argue that the pet battles system in cataclysm was basically a test-case for player interest in "serious" subgames (well, more accurately, how can we create something with a shared interest in both the hardcore and casual crowds). The comparison isn't perfectly analogous to SC2 customs, but TBH as a reformed WoW addict it was the only thing I gave a shit about for the two weeks I played after cataclysm. They probably never went, "well, we should try to add a subgame to WoW to see if it would fly w/SC2" but having tried something analogous in-house enriches the developer's local culture.

Even IF* every innovation is just the result of a problem that needed to be solved ("How do we stop/profit from people selling diablo items?" "How do we make it easier to iterate / share / develop SC2 storyline missions?" "How should we sell in-game promotional items on an external portal?") they all are critical infrastructure and learning opportunities to build exactly what you are suggesting.

*IF-- even if it wasn't thought about from the higher-ups, I have a hard time believing any serious developer wouldn't think (at the very least occasionally) "Hmmm, I wonder if something like the XYZ I'm building here might have a use in other company project QRST there...."

[edit] grammar and a word.. or two
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-07-05 04:07:45
July 05 2013 04:01 GMT
#42
I recognize pieces of the AOE2 classic drum track in the beginning of the video's opening song.

Oh my god this is INCREDIBLE!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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