Hey, I didn't make this map, but I don't think I have to be in order to notify people of this amazing thing.
With regards to SC2 custom map capabilities, this is one of the kind of games that me and I'm sure many others have been hoping for. It's just amazing.
Anyway, without further ado:
If anyone's played the old 90's game Jetpack, you should spot the uncanny similarity easily:
It's really great to see an old game not only re-made but improved (as far as I can tell) in so many ways.
For those wondering, the game isn't yet released (so I'm posting kinda prematurely), but the developer did say it might get released in January a while ago (about a month).
Wow, this is an example of what I hoped would come out of the editor. I knew something like this should be technically possible, but seeing it actually happen is awesome.
On January 14 2013 14:26 Bobbias wrote: Wow, this is an example of what I hoped would come out of the editor. I knew something like this should be technically possible, but seeing it actually happen is awesome.
We need more stuff like this.
Well, the Sourc[e]x, the author of this map, has the advantage that he can model. That made him a superhero while basically all others including me struggle a bit with models.
But this project is really incredible because he made all of that within a short time frame and just making a powerful editor within a game is plain awesome by itself.
The video was recorded offline, so it has no lags. You should expect the map on battle.net suffer from lag because the network architecture for SC2 uses a synchronized game state. Well, that is happening in the default sc2 game, too, but it's not really noticable unless you rely on button presses like WASD. (Also, it needs to detect that with triggers which takes 1 extra game frame (1/16th game second) to be detected).
So, playing that will feel slightly strange, but it should be possible. At least I'm looking forward trying out this map.
You should have a look at his older project Mass Destruction 2. It should have a comparable delay. That is also an incredibly made map, but it never was popular.
Wow, truly an amazing example of what can be achieved with the SC2 editor. I'm sure the map creator will love the extra publicity his map will get here, especially if it works out well on Bnet.
A way to share maps would be essential with a mod like this, I feel, to get it off it's feet so to speak. A link in the game's description to a forum of some sort should be enough.