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Active: 11442 users

[M] "Mulgur" (14 Player, FFA, Epic, Simplistic)

Forum Index > SC2 Maps & Custom Games
Post a Reply
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2013-01-10 19:14:04
January 05 2013 23:03 GMT
#1
Hey TL.



I have created an epic (in size) but simplistic 14 Player map and think, it would be fun to play. I know, it is not the most beautiful map, it is more a fun map. If you know a better 14 Player FFA map, let me know.

There are two versions of the Map. A FFA and a team version. The Versions are completly the same, with the Difference that in the Team version two bases share an entrence.

Murgul FFA
Server: EU / NA
Recommendet modes: FFA, 7v7, 6v6, 5v5, 4v4v4, 3v3v3v3
Exact name: Mulgur FFA by mogoh
Download: https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map

+ Show Spoiler +

imgur.com/IUZQM
[image loading]



Murgul Team
Server: EU
Recommendet modes: 7v7, 6v6, 5v5, 4v4v4, 3v3v3v3, 2v2v2v2v2v2v2
Exact name: Mulgur Team by mogoh
Download: https://www.dropbox.com/s/c5ppkde52oqwbgz/Murgul Team.SC2Map

+ Show Spoiler +

http://imgur.com/8ZdLp
[image loading]



What do you think? If you like it, join the Channel "FFA" or "MeleeMapTesting", if you like to play. =)
Fatam
Profile Joined June 2012
1986 Posts
January 05 2013 23:19 GMT
#2
Cool. I count 16 spots, I guess even with 14 players you would have 2 places that wouldn't have a player :-P

I can't imagine the insanity of a 14 player FFA or any of the other formats you listed lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
mogoh
Profile Joined August 2011
Germany109 Posts
January 05 2013 23:33 GMT
#3
On January 06 2013 08:19 Fatam wrote:
I can't imagine the insanity of a 14 player FFA or any of the other formats you listed lol


there is only one way, to find out.
Quakecomm
Profile Joined April 2012
United States344 Posts
January 06 2013 01:34 GMT
#4
Cool idea! Would it be possible to publish on NA/put up the map file for download?
gorkey island is the only good map
Farmer Poopy
Profile Joined October 2011
258 Posts
January 06 2013 02:46 GMT
#5
Looks like it could be fun to play with 10+ people, is it in arcade or custom games? Also I think it might be cool to have an option to observe the game after you die. If you're playing with friends and you get eliminated first it may not be so fun to have to wait 30+ minutes for the game to finish.

Then again if your playing a pub then some people may be sore losers and start giving information to certain players, so you would have to incorporate something in so players still in couldn't see their chat. Sorry if this sounds too complicated to do, just an idea I had to improve it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 06 2013 03:23 GMT
#6
I really like the middle of the map and the towers on the high ground, but I don't like the ones on the low ground that see the extra expansions outside your ramp. I also dislike how close the distance is between adjacent spawns. With 14 players (forced close spawns) you are required to play a completely degenerate opening like 6pool/forge/8depot. Also, why are there 16 spots if you only use 14 start locations? I know it's a simple map. But you might as well take out 3 and 9 or 12 and 6, and this way you could redraw the base outlines to make ramps farther away...

Anyway cool idea, we need more of these. ^^

Have you seen thunderdome btw?
Comprehensive strategic intention: DNE
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2013-01-06 04:02:20
January 06 2013 03:42 GMT
#7
On January 06 2013 10:34 Quakecomm wrote:
Cool idea! Would it be possible to publish on NA/put up the map file for download?

Thx. I don't have an NA-Account, but here is the map. Have Fun

https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map

On January 06 2013 11:46 Farmer Poopy wrote:
Looks like it could be fun to play with 10+ people, is it in arcade or custom games? Also I think it might be cool to have an option to observe the game after you die. If you're playing with friends and you get eliminated first it may not be so fun to have to wait 30+ minutes for the game to finish.

Then again if your playing a pub then some people may be sore losers and start giving information to certain players, so you would have to incorporate something in so players still in couldn't see their chat. Sorry if this sounds too complicated to do, just an idea I had to improve it.


The Idear sounds good, but i don't think, i can accomplish that, sry.


On January 06 2013 12:23 EatThePath wrote:
I really like the middle of the map and the towers on the high ground, but I don't like the ones on the low ground that see the extra expansions outside your ramp.

Thx, i'll think about that.

On January 06 2013 12:23 EatThePath wrote:
I also dislike how close the distance is between adjacent spawns. With 14 players (forced close spawns) you are required to play a completely degenerate opening like 6pool/forge/8depot.

The ditance is not that close. Also, I can't make it wider. The map has maximum size (inclusive cutting the borders).

On January 06 2013 12:23 EatThePath wrote:
Also, why are there 16 spots if you only use 14 start locations? I know it's a simple map. But you might as well take out 3 and 9 or 12 and 6, and this way you could redraw the base outlines to make ramps farther away...

I've created 16 bases for symmetrie. I have tried to make it with 14 start locations, but it did not solve the problem. Let's say, i remove 3 and 9. Than i have a bit more space for the vertical column of start locations. But the horizontal still suffer from the problem. :/ So i don't see improvement.

On January 06 2013 12:23 EatThePath wrote:
Anyway cool idea, we need more of these. ^^

Have you seen thunderdome btw?

Thanks, i did not knew this map, and i like it. =)
Quakecomm
Profile Joined April 2012
United States344 Posts
January 06 2013 05:23 GMT
#8
On January 06 2013 12:42 mogoh wrote:
Show nested quote +
On January 06 2013 10:34 Quakecomm wrote:
Cool idea! Would it be possible to publish on NA/put up the map file for download?

Thx. I don't have an NA-Account, but here is the map. Have Fun

https://www.dropbox.com/s/6kq2azkemf4cpsr/Murgul FFA.SC2Map


I plan to. Thanks!
p.s. do you mind if I publish on NA with all credit to you?
gorkey island is the only good map
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 06 2013 05:32 GMT
#9
This looks extremely fun for 7v7!! O_o

The distances are so far away that you won't be able to defend the ally that's off the far side, should be fun.

But please work on aesthetics xD
Mapmaker of Frost, Fruitland and Bridgehead
Insomni7
Profile Joined June 2011
667 Posts
January 06 2013 07:45 GMT
#10
I'm sorry but that is the ugliest thing I have ever seen. Like, almost as bad as Bifrost. Can you please at least texture it a little bit?
Never Forget.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 06 2013 09:16 GMT
#11
Hunh. It actually seems like it would be pretty fun to play on, esp. if you have 13 opponents!

Your mineral lines are non-standard. Also, I'm not against simple aesthetics but at least use more than 1 texture.
~ ~ <°)))><~ ~ ~
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2013-01-06 11:22:17
January 06 2013 11:20 GMT
#12
Tanks can be placed on a main to cover the flank of an opposing player, making this fun map kind of imbalanced. Colossi can do the same, I don't see this working out in that direction. On the other hand if this means agressive expansion is the only real strat to go, then that mid field gives zerg quite a big advantage.

Also, the corner entrances are too close together, that's kind of unfair for the people spawning there. And what do you do about the missing 2 player's spots? They are taken too easily as expansions for a lucky player, making this map more like a casino than a good FFA.

It's a lot harder than it looks to make something epic like Big Game Hunters
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 06 2013 12:29 GMT
#13
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
mogoh
Profile Joined August 2011
Germany109 Posts
January 06 2013 14:46 GMT
#14
On January 06 2013 14:23 Quakecomm wrote:
p.s. do you mind if I publish on NA with all credit to you?

Of curse you can publish it. Also edit if you like to. =)

On January 06 2013 14:32 Semmo wrote:
The distances are so far away that you won't be able to defend the ally that's off the far side, should be fun.


Allied Players spwan adjacent, to each other.

On January 06 2013 20:20 Callynn wrote:
Tanks can be placed on a main to cover the flank of an opposing player, making this fun map kind of imbalanced. Colossi can do the same, I don't see this working out in that direction. On the other hand if this means agressive expansion is the only real strat to go, then that mid field gives zerg quite a big advantage.

Also, the corner entrances are too close together, that's kind of unfair for the people spawning there. And what do you do about the missing 2 player's spots? They are taken too easily as expansions for a lucky player, making this map more like a casino than a good FFA.

It's a lot harder than it looks to make something epic like Big Game Hunters

I don't think, any of it will be a big deal. Keep in mind, that every FFA is luck. As I remember BGH was imbalanced as hell, but it wasn't a problem.

mogoh
Profile Joined August 2011
Germany109 Posts
January 10 2013 19:13 GMT
#15
I have update the original post, so I am giving the thread a bump.

There are now two versions of the map: A FFA and a Team version.

Also I want to note, that the channel "FFA" becomes slightly populated. We already played the map once, but with only 10 players. I would like to play it once again with 14 players and a caster, that I have a demo of the gameplay.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 10 2013 19:16 GMT
#16
On January 06 2013 21:29 ArcticRaven wrote:
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D

Or form an unofficial alliance. >=]
Comprehensive strategic intention: DNE
mogoh
Profile Joined August 2011
Germany109 Posts
January 10 2013 19:19 GMT
#17
On January 11 2013 04:16 EatThePath wrote:
Show nested quote +
On January 06 2013 21:29 ArcticRaven wrote:
I think it'd be better as 32 player FFA. You have to worker rush the guy in you base aww yeah :D

Or form an unofficial alliance. >=]

And than backstep allied. =)
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