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[M] (2) TPW Starry Night - Page 3

Forum Index > SC2 Maps & Custom Games
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Veloh15
Profile Joined January 2012
United States161 Posts
January 02 2013 22:28 GMT
#41
Hello I have recently been playing this on the NA servers. Really loved how the middle worked, but I must say the main and natural seem small. Also if you are interested I can easily upload this to HoTS server as I would love to give it a spin there!
fryedman
Profile Joined June 2012
United States10 Posts
January 22 2013 23:17 GMT
#42
This map is very good, I like how the path ways not only open up the expansions to be attacked/defended straight march from the main(s) The strength paths also open up a lot of early game aggression, with the blink stalkers (though not quite earlygame), and reapers being able to take a fast path to hop over the cliffs and also allow lings to have a relatively narrow pathway into the basses. I can also see a few terran players being able to keep a say two basing protos contained inside his base with tanks and bunkers (but past that initial choke would be quite hard to keep someone contained like that).
Good map over all, giving advantages and disadvantages to each race.
"It is better to have lost a game at starcraft 2, then to never have played at all"
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