If I were to make suggestions, it would be just to open up the one choke like monitor is suggesting, but for the 3rd base and the watchtower, i might extend the little platform with the tower a bit and put another ramp on the other side, so that taking it is the only way to attack into the 3rd. You could then make that choke even smaller so roaches/spines/cannons could defend from on top of that platform.
[M] (2) The Shortest Straw - Page 2
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TheFish7
United States2824 Posts
If I were to make suggestions, it would be just to open up the one choke like monitor is suggesting, but for the 3rd base and the watchtower, i might extend the little platform with the tower a bit and put another ramp on the other side, so that taking it is the only way to attack into the 3rd. You could then make that choke even smaller so roaches/spines/cannons could defend from on top of that platform. | ||
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FlaShFTW
United States10021 Posts
On October 03 2012 03:45 thezanursic wrote: I'm sorry, but all these maps look so alike it's all well and good, but map design isn't going anywhere. BW maps were still evolving 12 years after it's release and we stagnated 2 years after release. Very sad. wat? the brood war map pool has been pretty stagnant with only interesting maps being really imbalanced ones. and they all are becoming the same thing with just different tileset and centers. Example: Fighting Spirit = La Mancha = Jade Need I say more? | ||
PsykoMantis
United States203 Posts
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Drake Merrwin
Canada130 Posts
I need to know how you got that smooth white texture because I need something like that. It's the only thing holding me back from finishing this map i'm working on. I can't find it for the life of me. | ||
plasmidghost
Belgium16168 Posts
Reading my post back, it sounds a little confusing to me. What I want to know firsthand is if drop play's even viable on this map. It's fine if it's not, I was just curious. | ||
-NegativeZero-
United States2141 Posts
On October 04 2012 11:33 Drake Merrwin wrote: I need to know how you got that smooth white texture because I need something like that. It's the only thing holding me back from finishing this map i'm working on. I can't find it for the life of me. Pretty sure it's either a custom texture or something from the HotS beta maps. | ||
AssyrianKing
Australia2111 Posts
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Fetchystick
United States43 Posts
Other than that absolutely fantastic map. | ||
LarJarsE
United States1378 Posts
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Kommatiazo
United States579 Posts
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Silencioseu
Cyprus493 Posts
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Meerel
Germany713 Posts
the name is ofc from metallica @Kommatiazo but it actually has a meaning on a 4 player rota dont you think?^^ (i thought it fits perfectly) i will release the texture pack later for everyone who asked. | ||
EatThePath
United States3943 Posts
The reason I don't like the limited route options is that SC2 games are already quite heavily influenced by the winner of big engagements. If you win a big fight (probably near the middle), here you automatically have map control and it cuts off every expansion beyond their 3 bases. | ||
Fetchystick
United States43 Posts
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Antares777
United States1971 Posts
Although, if you follow through with those suggested changes, you may also want to consider changing the towers. I just had a little idea: you could keep them in the same general location, but lower the terrain to ground level, and put a ditch around it, so the only way to access it would be to go to the middle high ground, then walk down a 1x ramp. Units by the third would be able to see the tower, but would have to go around if they wanted to activate it. Only downside I can think of at this moment is Siege Tanks abusing it, but in its current state, if Siege Tanks get there, they would be more powerful. The difference would be that it would be easier for Siege Tanks to push to the third, but more risky at the same time. With my suggested change, if you put aggressive tanks there, and then the enemy attacks the middle, they will get cut off, which would definitely add RvR, make games more interesting, and make the tower less defensive. ![]() | ||
AssyrianKing
Australia2111 Posts
I must say Roach drops would work so cool here against Mech, followed by a nice surround ![]() | ||
Oiseaux
United States676 Posts
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Fatam
1986 Posts
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