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Active: 15625 users

[P] Rife's Map Portfolio

Forum Index > SC2 Maps & Custom Games
Post a Reply
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-08-16 21:54:34
July 13 2012 20:09 GMT
#1
Aiur Refuge
Not Published
Playable size: 168 x 168
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094
[image loading]

Beelzebub
Published on NA in Arcade
Playable Size: 124 x 124
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694
[image loading]

Critical Core
Published on NA in Arcade
Map Bounds: 152 x 152
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=349118
[image loading]

Sacred Garden
Not Published
Playable Bounds: 160 x 160
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=354080
[image loading]

I am proud of what I have accomplished thus far, Seeing this as my first map ever.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=324640
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-07-27 10:03:24
July 26 2012 22:05 GMT
#2
Any thoughts on my latest work in progress Aiur Refuge RE?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 26 2012 22:31 GMT
#3
Your maps remind me of my maps, only prettier D:
I don't like Aiur Refuge RE's backdoor ramp, or the rocks on critical core.
ModeratorI am still alive, somehow
TL+ Member
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
July 26 2012 23:08 GMT
#4
i think aiur refuge is impossible to play as toss,
- 2 ramps into main and 3 into nat make 2 base play already hard but that 3rd just is impossible to take. if you do take it, you suddenly have to protect 5 spread out attack paths into your bases. that is too much.

the RE version looks somewhat terran favored due to the cliffs close to the 3rd but apart from that i could see this working out.

Beelzebub looks like a map you will want to do 2 base pushes on

critical core has a lot of airspace around the main but seems easy enough to do 3 base play on

sacred garden, i really like. this is the kind of map i have wished for ever since metal was kicked out of the map pool.
as terran, you could effectively cover your half of the map from small runbys, drops and air harras with 2 planetaries, at the low econ expos, 4 tanks, 1 on each of your respective main highgrounds and 1 each at your pfs to provide some cover for the middle ground, and the obligatory turret ring. And Bäm you are on 7 bases. sounds like material for epic matches to me. Also i like that this map has some real edges to it and doesnt look like all the cuddly round blob maps that we currently have.

when the next TLMC comes around, post those.





MarcusRife
Profile Joined March 2011
343 Posts
July 27 2012 10:05 GMT
#5
On July 27 2012 08:08 alpenrahm wrote:
the RE version looks somewhat terran favored due to the cliffs close to the 3rd but apart from that i could see this working out.


The side bases are not in range of tanks placed on the natural high ground. Only the gas is and maybe one mineral patch.
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