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[M] (4) Bel'shir Marquee - Page 2

Forum Index > SC2 Maps & Custom Games
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TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 11 2012 02:35 GMT
#21
This is pretty good - Although I'm not sure you can fit a main base oriented like that in the top right. I'm working on a new map that has a layout pretty similar to what you're suggesting.
~ ~ <°)))><~ ~ ~
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 02:57 GMT
#22
You might be able to. You would have to eradicate one of the low-ground bases, but I think additional space will be created at the top-left and bottom-right corners to add 1 or 2 more bases.
=Þ
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2012 22:35 GMT
#23
Based on watching games played in the Plat'n'Up 2v2 Tournament, Bel'Shir Marquee has been updated to version 1.2!

- Front door rock-blocked ramp has been repositioned slightly to increase defender's advantage.
- Main base size reduced slightly to reduce the effectiveness of blink-ins and drops
- Reduced the playable bounds from 178X152 to 170X152
~ ~ <°)))><~ ~ ~
Infidler
Profile Joined June 2012
Norway49 Posts
July 18 2012 23:25 GMT
#24
This is looking fantastic! i would love to see this on 2v2 ladder. solid map and nice fitting texturing!
Eggs Dee
TGGC
Profile Joined March 2010
Germany17 Posts
July 26 2012 21:02 GMT
#25
Is there any way to play this on EU Servers?
moskonia
Profile Joined January 2011
Israel1448 Posts
July 27 2012 01:20 GMT
#26
I simply love the changes! I really hope Blizzard would start taking community maps for the team ladder as well
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 27 2012 05:09 GMT
#27
What a great map...would love to try it out on EU server.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-27 06:35:58
July 27 2012 06:35 GMT
#28
I created a public dropbox folder and put a bunch of my maps in it. If you want to host it on EU or another server, go right ahead - if someone wants to host but doesn't know how - PM me.

TheFish's Maps
~ ~ <°)))><~ ~ ~
TGGC
Profile Joined March 2010
Germany17 Posts
July 27 2012 08:17 GMT
#29
Thanks a lot.

If only Blizzard would update their ladder pool with maps like that. All Blizzard Team Maps (2v2, 3v3, 4v4) are way to small. E.g. "Ulaan Deeps" has 14 bases for 6 players, while the smallest 1v1 Map "Ohana" has 10 bases.
TGGC
Profile Joined March 2010
Germany17 Posts
July 29 2012 07:48 GMT
#30
This map should now be available on EU servers. The published name is "[TheFish] Bel'Shir Marquee", so it is easier to find when you create a game and search for maps. You can use the author's name as a keyword to find some more maps I am going to upload.
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 29 2012 12:10 GMT
#31
On May 11 2012 07:35 Heh_ wrote:
How about this?

[image loading]

This is an alternate layout for the first five bases. I've illustrated my idea for the top-right cluster. The outlying areas are unchanged. This way, the ramp is somewhat equidistant from both players, and the surrounding bases have strategic positioning. What do you think?


I'd like to add that this is better for the single reason that if you play Z+X (X = T or P) that if the Zerg spawns near the ramp, his ally will have a lot harder time to wall off, whereas if the P or T spawns at the ramp, it will be that much easier.

In a mirror match Z+X vs Z+X, the team spawning with their 'walling player' nearest to the ramp (on your old version) will have a significant advantage against early pushes (not to mention the time workers need to travel from ramp to minerals).

This is why I like this new illustration a lot better, because players are on an equal distance from the entrance ramp.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-29 18:39:48
July 29 2012 16:21 GMT
#32
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-07-31 20:20:45
July 31 2012 20:20 GMT
#33
On July 30 2012 01:21 TheFish7 wrote:
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]


That would balance it out a lot more, though I am still not a fan of the whole idea that one player is in the 'screwed' position. In a sense it will notify this player to 'prepare' against rush, but in another sense you could say it takes away the 'option' of the attacker to run through to the player that lies more safely nestled behind his ally.

By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

If you'd like the map tested by us, try to get someone to upload it (I suppose I could, PM me in that case for an email).

We play a dual Zerg team.

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
July 31 2012 21:53 GMT
#34
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(,,,)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 15:29 GMT
#35
Seems every map has been moved to arcade and you can only play blizzard maps on melee games?
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-08-01 17:49:34
August 01 2012 17:02 GMT
#36
On August 01 2012 06:53 TGGC wrote:
Show nested quote +
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(...)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!


No results for 'thefish' 'TheFish' or 'Bel'Shir Marquee'.

I guess the new Arcade is not so good after all...

EDIT: I found it in the arcade search engine. For those looking for maps, don't use the costum game button - it yields no results.

EDIT#2: Just played a match vs VH AI 2v2, the map is very Zerg friendly as I was able to take four bases uncontested due to the huge attack range. Rush strategies are impossible to pull off, though a cannon rush seems like a good option for those cheesey nabs amongst us. The map size along with all the doodads gave me a few minor lagspikes (though that could have been caused by my opened browsers and music as well). It looks very pretty overall and not breaking down the central path rocks creates really annoying attack paths. The XNWT placement is nice, I suppose they would make more sense if those middle bases north and south were gold, right now they serve to watch over the two attack paths, which is fine.

So far the only issue I could find is the lag spikes. When I have a match with humans vs humans I will post it (though I need to find decent opponents).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 18:31 GMT
#37
Ok, it did a little testing. A map has to be reuploaded after disabling the "Arcade"-Flag in the map options to be found as a "custom map". On the other hand, if it is marked as Arcade, the map can be rated and reviewed ingame. So where to you put the maps? Or do you upload them twice?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 02 2012 17:08 GMT
#38
Hmmm, I honestly don't know, TGGC. I haven't re-uploaded anything - right now I'm just going to wait and see what blizzard does since there are obvious bugs with the system that is in place now. If anyone has any insight as to whether us melee mappers should be re-uploading or whatnot, please let me know.
~ ~ <°)))><~ ~ ~
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