• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:37
CEST 04:37
KST 11:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China2Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 712 users

[M] (4) Bel'shir Marquee - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 11 2012 02:35 GMT
#21
This is pretty good - Although I'm not sure you can fit a main base oriented like that in the top right. I'm working on a new map that has a layout pretty similar to what you're suggesting.
~ ~ <°)))><~ ~ ~
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 02:57 GMT
#22
You might be able to. You would have to eradicate one of the low-ground bases, but I think additional space will be created at the top-left and bottom-right corners to add 1 or 2 more bases.
=Þ
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2012 22:35 GMT
#23
Based on watching games played in the Plat'n'Up 2v2 Tournament, Bel'Shir Marquee has been updated to version 1.2!

- Front door rock-blocked ramp has been repositioned slightly to increase defender's advantage.
- Main base size reduced slightly to reduce the effectiveness of blink-ins and drops
- Reduced the playable bounds from 178X152 to 170X152
~ ~ <°)))><~ ~ ~
Infidler
Profile Joined June 2012
Norway49 Posts
July 18 2012 23:25 GMT
#24
This is looking fantastic! i would love to see this on 2v2 ladder. solid map and nice fitting texturing!
Eggs Dee
TGGC
Profile Joined March 2010
Germany17 Posts
July 26 2012 21:02 GMT
#25
Is there any way to play this on EU Servers?
moskonia
Profile Joined January 2011
Israel1448 Posts
July 27 2012 01:20 GMT
#26
I simply love the changes! I really hope Blizzard would start taking community maps for the team ladder as well
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 27 2012 05:09 GMT
#27
What a great map...would love to try it out on EU server.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-27 06:35:58
July 27 2012 06:35 GMT
#28
I created a public dropbox folder and put a bunch of my maps in it. If you want to host it on EU or another server, go right ahead - if someone wants to host but doesn't know how - PM me.

TheFish's Maps
~ ~ <°)))><~ ~ ~
TGGC
Profile Joined March 2010
Germany17 Posts
July 27 2012 08:17 GMT
#29
Thanks a lot.

If only Blizzard would update their ladder pool with maps like that. All Blizzard Team Maps (2v2, 3v3, 4v4) are way to small. E.g. "Ulaan Deeps" has 14 bases for 6 players, while the smallest 1v1 Map "Ohana" has 10 bases.
TGGC
Profile Joined March 2010
Germany17 Posts
July 29 2012 07:48 GMT
#30
This map should now be available on EU servers. The published name is "[TheFish] Bel'Shir Marquee", so it is easier to find when you create a game and search for maps. You can use the author's name as a keyword to find some more maps I am going to upload.
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 29 2012 12:10 GMT
#31
On May 11 2012 07:35 Heh_ wrote:
How about this?

[image loading]

This is an alternate layout for the first five bases. I've illustrated my idea for the top-right cluster. The outlying areas are unchanged. This way, the ramp is somewhat equidistant from both players, and the surrounding bases have strategic positioning. What do you think?


I'd like to add that this is better for the single reason that if you play Z+X (X = T or P) that if the Zerg spawns near the ramp, his ally will have a lot harder time to wall off, whereas if the P or T spawns at the ramp, it will be that much easier.

In a mirror match Z+X vs Z+X, the team spawning with their 'walling player' nearest to the ramp (on your old version) will have a significant advantage against early pushes (not to mention the time workers need to travel from ramp to minerals).

This is why I like this new illustration a lot better, because players are on an equal distance from the entrance ramp.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-29 18:39:48
July 29 2012 16:21 GMT
#32
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-07-31 20:20:45
July 31 2012 20:20 GMT
#33
On July 30 2012 01:21 TheFish7 wrote:
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]


That would balance it out a lot more, though I am still not a fan of the whole idea that one player is in the 'screwed' position. In a sense it will notify this player to 'prepare' against rush, but in another sense you could say it takes away the 'option' of the attacker to run through to the player that lies more safely nestled behind his ally.

By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

If you'd like the map tested by us, try to get someone to upload it (I suppose I could, PM me in that case for an email).

We play a dual Zerg team.

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
July 31 2012 21:53 GMT
#34
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(,,,)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 15:29 GMT
#35
Seems every map has been moved to arcade and you can only play blizzard maps on melee games?
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-08-01 17:49:34
August 01 2012 17:02 GMT
#36
On August 01 2012 06:53 TGGC wrote:
Show nested quote +
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(...)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!


No results for 'thefish' 'TheFish' or 'Bel'Shir Marquee'.

I guess the new Arcade is not so good after all...

EDIT: I found it in the arcade search engine. For those looking for maps, don't use the costum game button - it yields no results.

EDIT#2: Just played a match vs VH AI 2v2, the map is very Zerg friendly as I was able to take four bases uncontested due to the huge attack range. Rush strategies are impossible to pull off, though a cannon rush seems like a good option for those cheesey nabs amongst us. The map size along with all the doodads gave me a few minor lagspikes (though that could have been caused by my opened browsers and music as well). It looks very pretty overall and not breaking down the central path rocks creates really annoying attack paths. The XNWT placement is nice, I suppose they would make more sense if those middle bases north and south were gold, right now they serve to watch over the two attack paths, which is fine.

So far the only issue I could find is the lag spikes. When I have a match with humans vs humans I will post it (though I need to find decent opponents).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 18:31 GMT
#37
Ok, it did a little testing. A map has to be reuploaded after disabling the "Arcade"-Flag in the map options to be found as a "custom map". On the other hand, if it is marked as Arcade, the map can be rated and reviewed ingame. So where to you put the maps? Or do you upload them twice?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 02 2012 17:08 GMT
#38
Hmmm, I honestly don't know, TGGC. I haven't re-uploaded anything - right now I'm just going to wait and see what blizzard does since there are obvious bugs with the system that is in place now. If anyone has any insight as to whether us melee mappers should be re-uploading or whatnot, please let me know.
~ ~ <°)))><~ ~ ~
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 246
RuFF_SC2 128
ProTech61
ROOTCatZ 42
Ketroc 0
StarCraft: Brood War
Artosis 837
Noble 29
Icarus 8
LuMiX 4
Dota 2
monkeys_forever1099
Counter-Strike
Stewie2K1195
Super Smash Bros
Mew2King90
Heroes of the Storm
Khaldor118
Other Games
summit1g10653
ViBE246
Maynarde154
Organizations
Other Games
gamesdonequick49790
BasetradeTV107
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH232
• davetesta39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo522
Upcoming Events
Wardi Open
8h 23m
Replay Cast
21h 23m
Sparkling Tuna Cup
1d 7h
WardiTV European League
1d 13h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 21h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.