• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:05
CEST 03:05
KST 10:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2040 users

[M] (4) Bel'shir Marquee - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 11 2012 02:35 GMT
#21
This is pretty good - Although I'm not sure you can fit a main base oriented like that in the top right. I'm working on a new map that has a layout pretty similar to what you're suggesting.
~ ~ <°)))><~ ~ ~
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 02:57 GMT
#22
You might be able to. You would have to eradicate one of the low-ground bases, but I think additional space will be created at the top-left and bottom-right corners to add 1 or 2 more bases.
=Þ
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 18 2012 22:35 GMT
#23
Based on watching games played in the Plat'n'Up 2v2 Tournament, Bel'Shir Marquee has been updated to version 1.2!

- Front door rock-blocked ramp has been repositioned slightly to increase defender's advantage.
- Main base size reduced slightly to reduce the effectiveness of blink-ins and drops
- Reduced the playable bounds from 178X152 to 170X152
~ ~ <°)))><~ ~ ~
Infidler
Profile Joined June 2012
Norway49 Posts
July 18 2012 23:25 GMT
#24
This is looking fantastic! i would love to see this on 2v2 ladder. solid map and nice fitting texturing!
Eggs Dee
TGGC
Profile Joined March 2010
Germany17 Posts
July 26 2012 21:02 GMT
#25
Is there any way to play this on EU Servers?
moskonia
Profile Joined January 2011
Israel1448 Posts
July 27 2012 01:20 GMT
#26
I simply love the changes! I really hope Blizzard would start taking community maps for the team ladder as well
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
July 27 2012 05:09 GMT
#27
What a great map...would love to try it out on EU server.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-27 06:35:58
July 27 2012 06:35 GMT
#28
I created a public dropbox folder and put a bunch of my maps in it. If you want to host it on EU or another server, go right ahead - if someone wants to host but doesn't know how - PM me.

TheFish's Maps
~ ~ <°)))><~ ~ ~
TGGC
Profile Joined March 2010
Germany17 Posts
July 27 2012 08:17 GMT
#29
Thanks a lot.

If only Blizzard would update their ladder pool with maps like that. All Blizzard Team Maps (2v2, 3v3, 4v4) are way to small. E.g. "Ulaan Deeps" has 14 bases for 6 players, while the smallest 1v1 Map "Ohana" has 10 bases.
TGGC
Profile Joined March 2010
Germany17 Posts
July 29 2012 07:48 GMT
#30
This map should now be available on EU servers. The published name is "[TheFish] Bel'Shir Marquee", so it is easier to find when you create a game and search for maps. You can use the author's name as a keyword to find some more maps I am going to upload.
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 29 2012 12:10 GMT
#31
On May 11 2012 07:35 Heh_ wrote:
How about this?

[image loading]

This is an alternate layout for the first five bases. I've illustrated my idea for the top-right cluster. The outlying areas are unchanged. This way, the ramp is somewhat equidistant from both players, and the surrounding bases have strategic positioning. What do you think?


I'd like to add that this is better for the single reason that if you play Z+X (X = T or P) that if the Zerg spawns near the ramp, his ally will have a lot harder time to wall off, whereas if the P or T spawns at the ramp, it will be that much easier.

In a mirror match Z+X vs Z+X, the team spawning with their 'walling player' nearest to the ramp (on your old version) will have a significant advantage against early pushes (not to mention the time workers need to travel from ramp to minerals).

This is why I like this new illustration a lot better, because players are on an equal distance from the entrance ramp.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-29 18:39:48
July 29 2012 16:21 GMT
#32
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-07-31 20:20:45
July 31 2012 20:20 GMT
#33
On July 30 2012 01:21 TheFish7 wrote:
You're 100% right Callyn, and I'm aware of this issue. Its just that at this point, I'm much more inclined to make a whole new map than to change this one dramatically. I could move the ramps/ mineral lines around a bit to minimize that issue, but without doing some drastic stuff the issue will sill be there.

edit - Now that I think about it, I could probably do something like this; it wouldn't solve the issue completely, but it would probably help a lot. It would also have the effect of lowering rush distances slightly because of the ramp being moved.

+ Show Spoiler +
[image loading]


That would balance it out a lot more, though I am still not a fan of the whole idea that one player is in the 'screwed' position. In a sense it will notify this player to 'prepare' against rush, but in another sense you could say it takes away the 'option' of the attacker to run through to the player that lies more safely nestled behind his ally.

By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

If you'd like the map tested by us, try to get someone to upload it (I suppose I could, PM me in that case for an email).

We play a dual Zerg team.

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
July 31 2012 21:53 GMT
#34
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(,,,)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 15:29 GMT
#35
Seems every map has been moved to arcade and you can only play blizzard maps on melee games?
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-08-01 17:49:34
August 01 2012 17:02 GMT
#36
On August 01 2012 06:53 TGGC wrote:
Show nested quote +
On August 01 2012 05:20 Callynn wrote:
By the way, I liked this map so much that I wanted to test it with my friend (diamond top 8 2v2 team) but then I noticed it's not playable on Europe.

(...)

EDIT: And perhaps change the title, searching for the word Bel'Shir gives 10 pages of results
It should be playable on europe, when did you test it? Please search for "TheFish" on EU, you get this map and some more, which should play very well too!


No results for 'thefish' 'TheFish' or 'Bel'Shir Marquee'.

I guess the new Arcade is not so good after all...

EDIT: I found it in the arcade search engine. For those looking for maps, don't use the costum game button - it yields no results.

EDIT#2: Just played a match vs VH AI 2v2, the map is very Zerg friendly as I was able to take four bases uncontested due to the huge attack range. Rush strategies are impossible to pull off, though a cannon rush seems like a good option for those cheesey nabs amongst us. The map size along with all the doodads gave me a few minor lagspikes (though that could have been caused by my opened browsers and music as well). It looks very pretty overall and not breaking down the central path rocks creates really annoying attack paths. The XNWT placement is nice, I suppose they would make more sense if those middle bases north and south were gold, right now they serve to watch over the two attack paths, which is fine.

So far the only issue I could find is the lag spikes. When I have a match with humans vs humans I will post it (though I need to find decent opponents).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TGGC
Profile Joined March 2010
Germany17 Posts
August 01 2012 18:31 GMT
#37
Ok, it did a little testing. A map has to be reuploaded after disabling the "Arcade"-Flag in the map options to be found as a "custom map". On the other hand, if it is marked as Arcade, the map can be rated and reviewed ingame. So where to you put the maps? Or do you upload them twice?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 02 2012 17:08 GMT
#38
Hmmm, I honestly don't know, TGGC. I haven't re-uploaded anything - right now I'm just going to wait and see what blizzard does since there are obvious bugs with the system that is in place now. If anyone has any insight as to whether us melee mappers should be re-uploading or whatnot, please let me know.
~ ~ <°)))><~ ~ ~
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#83 (TLMC 22 Edition)
PiGStarcraft629
davetesta32
Psz6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft629
ProTech74
StarCraft: Brood War
GuemChi 5605
Dota 2
monkeys_forever352
NeuroSwarm145
LuMiX1
League of Legends
Doublelift5210
JimRising 651
Counter-Strike
Fnx 865
taco 417
Super Smash Bros
AZ_Axe51
Other Games
summit1g13733
tarik_tv5835
FrodaN700
C9.Mang0598
Artosis433
uThermal232
Mew2King142
ViBE135
Maynarde118
minikerr6
Organizations
Other Games
gamesdonequick1161
Counter-Strike
PGL262
Other Games
BasetradeTV215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1148
• Scarra1058
Upcoming Events
GSL
8h 25m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
13h 55m
Replay Cast
22h 55m
GSL
1d 8h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 10h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 17h
Replay Cast
1d 22h
Maestros of the Game
2 days
Replay Cast
2 days
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
[ Show More ]
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
3 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.