• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:17
CEST 00:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL FINALS HYPE VIDEO 2X BW General Discussion GG Lan Fest Sofia, Bulgaria [this November] Sagi.gg Launcher Released
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15591 users

[D]Mapmaking Skill

Forum Index > SC2 Maps & Custom Games
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-02-06 22:10:01
February 06 2012 22:08 GMT
#1
I'll try to keep this short. How successful I will be, no one knows.

I often relate mapping Starcraft maps to actually playing the game. Not only is there a huge correlation between the two skillsets (for example, Morrow was a great mapper in BW, and despite not being able to devote as much time to mapping in SC2, he still churns out amazing concepts), but there are so many misconceptions that people starting out tend to make. Simply said, some people tend to make maps trying to use unique ideas without understanding the basics.

Quite often, a player new to Starcraft will try to make a new strategy. For example, they'll go carrier rush every game. The problem with this is that they obviously lack the basic foundation to even start getting good with this build. Instead of working on the foundation of their play, they'll instantly try to do something cool and unique. This does not work out. In iloveoov's recent interview, he said this.

On December 18 2011 12:32 iloveoov wrote:
The process of instructing players only becomes fun once they reach a certain skill level. Without a good foundation, they won't be able to execute a strategy, and even if they do by accident, it's building a castle on sand. I would say players that are at least a 3 out of 5 in terms of skill are the ones that are capable of discussing a strategy and bringing improvement to both sides.


Now, remember, he's talking about the best of the best. These are professional level Starcraft players. If they played SC2, they'd be in Korean Grandmasters. And he says only the top 60% of these players can discuss strategies with him while getting something out of it. This may be somewhat of an exaggeration. As BW is so refined and perfected, it's increasingly harder to come up with new strategies and mechanics become more important than strategizing. In SC2, new strategies are still popping up every other month. Nonetheless, we can, or rather, we have to apply this to mapping.

Sometimes I read posts on map competitions. They claim they made their maps featuring unique concepts and it was rejected, supposedly because it was too unique and only the standard maps ever get chosen.

I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.

As a whole, we're already pushing boundaries with our generation of maps. We're finding out what works and what doesn't. For example, Testbug obviously worked out rather badly. And that was a relatively standard macro map. It's far too early to start working with Plasmas and Battle Royales of Starcraft 2.

I'm getting off topic here but It's not that map contest organizers are somehow biased against non-team affiliated mappers. It's just that the best mappers happen to be on teams.

Btw, don't get depressed. Keep posting maps on TL and you'll keep getting advice. If you ever need advice on one of your own maps, feel free to PM me. I'll respond. Just don't expect me to honey up my words if I feel it can do with a lot of improvement. Don't worry. My first maps were trash too.

+ Show Spoiler [If you really want to see] +
panschk.de/mappage/(2)Beta(n).JPG
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 06 2012 22:28 GMT
#2
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?
https://johnemerson.artstation.com/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 06 2012 22:52 GMT
#3
And now presenting Real Talk with Neobowman! :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Koagel
Profile Joined October 2010
Austria167 Posts
February 06 2012 23:00 GMT
#4
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Show your worth, then ask or get asked.
Icetoad
Profile Joined May 2010
Canada262 Posts
February 06 2012 23:09 GMT
#5
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?

Normally, to get picked up by a team is to show great potential. When I was the team leader of MCL, we would invite map makers that we felt had great talent and showed maps that became better and better.
Map Maker of Nimbus
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 06 2012 23:20 GMT
#6
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.
If you are just rly desperate to get more feedback for maps and discuss stuff with other mapmakers, there's a skype channel with 90% of the best mapmakers in it that basically "anyone" can join if they ask.

And lol@ neobowman. These things definitely had to be said and I agree 100% with you.
But man I'm always terrified when I see you commented on a map of mine. You are not mincing words :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 06 2012 23:26 GMT
#7
On February 07 2012 08:20 Ragoo wrote:
Show nested quote +
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.


Thanks for not mincing words on the process Ragoo!
https://johnemerson.artstation.com/
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 06 2012 23:29 GMT
#8
On February 07 2012 07:08 neobowman wrote:
I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.



Could not agree with this more.

I don't think Neo has ever commented on one of my maps, whether that's good or bad, I will never know.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 06 2012 23:30 GMT
#9
On February 07 2012 08:20 Ragoo wrote:
Show nested quote +
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.
If you are just rly desperate to get more feedback for maps and discuss stuff with other mapmakers, there's a skype channel with 90% of the best mapmakers in it that basically "anyone" can join if they ask.

And lol@ neobowman. These things definitely had to be said and I agree 100% with you.
But man I'm always terrified when I see you commented on a map of mine. You are not mincing words :D

I'm harsh because I luv you.

On February 07 2012 08:29 SidianTheBard wrote:
Show nested quote +
On February 07 2012 07:08 neobowman wrote:
I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.



Could not agree with this more.

I don't think Neo has ever commented on one of my maps, whether that's good or bad, I will never know.

Haha, do you wish to know?
RumbleBadger
Profile Joined July 2011
322 Posts
February 07 2012 01:28 GMT
#10
I agree. It wasn't until I think monitor came into one of my maps and basically told me why it sucked that I really understood even how to go about improving.

Mincing words is not beneficial at any level of map making skill.
Games before dames.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 07 2012 01:35 GMT
#11
Well thank you for this, from now on I can just link to this thread^^

Maybe people will at least believe you
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 07 2012 01:37 GMT
#12
On February 07 2012 10:28 RumbleBadger wrote:
I agree. It wasn't until I think monitor came into one of my maps and basically told me why it sucked that I really understood even how to go about improving.

Mincing words is not beneficial at any level of map making skill.


Haha thanks <3. I think my older map feedback was quite questionable (sorry), but at least it gave the right idea to how to improve. And you certainly are!!
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 07 2012 02:52 GMT
#13
This doesn't really have anything to do with mapping, it's just a truism about anything that involves expertise. It's impossible to make an impression on the inculcated without meeting their standards.

I'm not trying to drag you down neo, it's a fine post.

I didn't realize this was a pressing issue? Charlatans will be charlatans. And nobody will give them a break until it's proved they had a point--perhaps by accident. No harm in it.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-07 04:32:41
February 07 2012 03:17 GMT
#14
--- Nuked ---
wrl
Profile Joined April 2011
United States209 Posts
February 07 2012 04:01 GMT
#15
You had the opportunity to make a quality post here, Neo. Instead you just sound like an elitist jackass.

------

If you aren't part of a team, but aspire to produce great maps the best thing you can do is ask for more opinions and to be as humble as possible. A great example I can make is ArcticRaven. He was driven to keep asking for feedback and he built upon it and Aquamarine went from being a totally garbage map to something a lot closer to being good. Not that it would win any tournaments, but it certainly showcased how quickly one can grow as a mapmaker.

In my case, I wasn't exceptionally driven to grow as a mapmaker and I was too egotistical to directly seek out more experienced mapmaker's opinions. As a result it took a LOT of maps for me to produce a few good enough to be considered to join a team.

If you want more feedback than just the quick snippit from a MotM judge, I'd recommend PMing a mapmaker you like the style of and asking for some feedback. Be humble, listen, and focus on learning and producing newer, greater maps (instead of trying to perfect the one you are working on). Most of us would be flattered to have you directly request our opinion.

The members of ESV/TPW/Crux aren't perfect, and we weren't born as great mapmakers. We all have strengths and weaknesses and we focus on trying to work on the things that may be holding some of our maps back.
It's funny; I dream a lot, but I'm not a very good sleeper.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2012 04:08 GMT
#16
On February 07 2012 13:01 wrl wrote:
You had the opportunity to make a quality post here, Neo. Instead you just sound like an elitist jackass.

------

If you aren't part of a team, but aspire to produce great maps the best thing you can do is ask for more opinions and to be as humble as possible. A great example I can make is ArcticRaven. He was driven to keep asking for feedback and he built upon it and Aquamarine went from being a totally garbage map to something a lot closer to being good. Not that it would win any tournaments, but it certainly showcased how quickly one can grow as a mapmaker.

In my case, I wasn't exceptionally driven to grow as a mapmaker and I was too egotistical to directly seek out more experienced mapmaker's opinions. As a result it took a LOT of maps for me to produce a few good enough to be considered to join a team.

If you want more feedback than just the quick snippit from a MotM judge, I'd recommend PMing a mapmaker you like the style of and asking for some feedback. Be humble, listen, and focus on learning and producing newer, greater maps (instead of trying to perfect the one you are working on). Most of us would be flattered to have you directly request our opinion.

The members of ESV/TPW/Crux aren't perfect, and we weren't born as great mapmakers. We all have strengths and weaknesses and we focus on trying to work on the things that may be holding some of our maps back.


I have no idea how your post contradicts anything I said.
wrl
Profile Joined April 2011
United States209 Posts
February 07 2012 04:09 GMT
#17
It doesn't. I just think you could have used more tact. Why try and alienate people who aren't on mapmaking teams even further?
It's funny; I dream a lot, but I'm not a very good sleeper.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2012 04:19 GMT
#18
I may have gotten overly passionate about a certain group of people who may not represent the whole demographic. I mention in the end not to get depressed but I should have emphasized that part more. My bad.
Please log in or register to reply.
Live Events Refresh
Next event in 12h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft278
ProTech165
StarCraft: Brood War
Shuttle 382
Artosis 334
Aegong 25
Dota 2
Pyrionflax165
canceldota39
Super Smash Bros
PPMD26
Heroes of the Storm
Grubby4293
Other Games
Liquid`RaSZi2526
FrodaN1107
ToD255
C9.Mang0185
monkeys_forever157
ZombieGrub121
Mew2King45
Organizations
StarCraft 2
angryscii 17
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 30
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1407
• Scarra1057
Upcoming Events
WardiTV Weekly
12h 43m
PiGosaur Cup
1d 1h
Kung Fu Cup
1d 12h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.