• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:46
CET 20:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

[D]Mapmaking Skill

Forum Index > SC2 Maps & Custom Games
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-02-06 22:10:01
February 06 2012 22:08 GMT
#1
I'll try to keep this short. How successful I will be, no one knows.

I often relate mapping Starcraft maps to actually playing the game. Not only is there a huge correlation between the two skillsets (for example, Morrow was a great mapper in BW, and despite not being able to devote as much time to mapping in SC2, he still churns out amazing concepts), but there are so many misconceptions that people starting out tend to make. Simply said, some people tend to make maps trying to use unique ideas without understanding the basics.

Quite often, a player new to Starcraft will try to make a new strategy. For example, they'll go carrier rush every game. The problem with this is that they obviously lack the basic foundation to even start getting good with this build. Instead of working on the foundation of their play, they'll instantly try to do something cool and unique. This does not work out. In iloveoov's recent interview, he said this.

On December 18 2011 12:32 iloveoov wrote:
The process of instructing players only becomes fun once they reach a certain skill level. Without a good foundation, they won't be able to execute a strategy, and even if they do by accident, it's building a castle on sand. I would say players that are at least a 3 out of 5 in terms of skill are the ones that are capable of discussing a strategy and bringing improvement to both sides.


Now, remember, he's talking about the best of the best. These are professional level Starcraft players. If they played SC2, they'd be in Korean Grandmasters. And he says only the top 60% of these players can discuss strategies with him while getting something out of it. This may be somewhat of an exaggeration. As BW is so refined and perfected, it's increasingly harder to come up with new strategies and mechanics become more important than strategizing. In SC2, new strategies are still popping up every other month. Nonetheless, we can, or rather, we have to apply this to mapping.

Sometimes I read posts on map competitions. They claim they made their maps featuring unique concepts and it was rejected, supposedly because it was too unique and only the standard maps ever get chosen.

I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.

As a whole, we're already pushing boundaries with our generation of maps. We're finding out what works and what doesn't. For example, Testbug obviously worked out rather badly. And that was a relatively standard macro map. It's far too early to start working with Plasmas and Battle Royales of Starcraft 2.

I'm getting off topic here but It's not that map contest organizers are somehow biased against non-team affiliated mappers. It's just that the best mappers happen to be on teams.

Btw, don't get depressed. Keep posting maps on TL and you'll keep getting advice. If you ever need advice on one of your own maps, feel free to PM me. I'll respond. Just don't expect me to honey up my words if I feel it can do with a lot of improvement. Don't worry. My first maps were trash too.

+ Show Spoiler [If you really want to see] +
panschk.de/mappage/(2)Beta(n).JPG
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 06 2012 22:28 GMT
#2
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?
https://johnemerson.artstation.com/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 06 2012 22:52 GMT
#3
And now presenting Real Talk with Neobowman! :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Koagel
Profile Joined October 2010
Austria167 Posts
February 06 2012 23:00 GMT
#4
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Show your worth, then ask or get asked.
Icetoad
Profile Joined May 2010
Canada262 Posts
February 06 2012 23:09 GMT
#5
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?

Normally, to get picked up by a team is to show great potential. When I was the team leader of MCL, we would invite map makers that we felt had great talent and showed maps that became better and better.
Map Maker of Nimbus
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 06 2012 23:20 GMT
#6
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.
If you are just rly desperate to get more feedback for maps and discuss stuff with other mapmakers, there's a skype channel with 90% of the best mapmakers in it that basically "anyone" can join if they ask.

And lol@ neobowman. These things definitely had to be said and I agree 100% with you.
But man I'm always terrified when I see you commented on a map of mine. You are not mincing words :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 06 2012 23:26 GMT
#7
On February 07 2012 08:20 Ragoo wrote:
Show nested quote +
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.


Thanks for not mincing words on the process Ragoo!
https://johnemerson.artstation.com/
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 06 2012 23:29 GMT
#8
On February 07 2012 07:08 neobowman wrote:
I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.



Could not agree with this more.

I don't think Neo has ever commented on one of my maps, whether that's good or bad, I will never know.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 06 2012 23:30 GMT
#9
On February 07 2012 08:20 Ragoo wrote:
Show nested quote +
On February 07 2012 07:28 SigmaFiE wrote:
Since you made mention of it -- how does one go about becoming part of a map making team? This has always perplexed me (aside from winning a mapping competition and being picked up). Would it be the same as say applying for a job and having a resume ready to be given and judged by the potential employer?


Make like 3 good maps and we will start talking about you and maybe try to contact you about joining. There isn't rly any other way.
If you are just rly desperate to get more feedback for maps and discuss stuff with other mapmakers, there's a skype channel with 90% of the best mapmakers in it that basically "anyone" can join if they ask.

And lol@ neobowman. These things definitely had to be said and I agree 100% with you.
But man I'm always terrified when I see you commented on a map of mine. You are not mincing words :D

I'm harsh because I luv you.

On February 07 2012 08:29 SidianTheBard wrote:
Show nested quote +
On February 07 2012 07:08 neobowman wrote:
I'm not going to mince my words here. The reason the map was rejected was not because it had a far too crazy concept, but because the map was terrible.

New mappers often try to create crazy map concepts they thought up of while playing the game. Like the carrier rush example I gave earlier, this often ends up in complete failure because you do not have the proper foundations to do this. The reason you do not see the concepts that you thought up of in the maps that the best mappers make, is not because they are too standard. It's because, like the carrier rush, it's a silly idea that has a 99% chance of failing miserably in any competitive map. The problem isn't only a lack of testing available, it's that the concept is stupid.



Could not agree with this more.

I don't think Neo has ever commented on one of my maps, whether that's good or bad, I will never know.

Haha, do you wish to know?
RumbleBadger
Profile Joined July 2011
322 Posts
February 07 2012 01:28 GMT
#10
I agree. It wasn't until I think monitor came into one of my maps and basically told me why it sucked that I really understood even how to go about improving.

Mincing words is not beneficial at any level of map making skill.
Games before dames.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 07 2012 01:35 GMT
#11
Well thank you for this, from now on I can just link to this thread^^

Maybe people will at least believe you
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 07 2012 01:37 GMT
#12
On February 07 2012 10:28 RumbleBadger wrote:
I agree. It wasn't until I think monitor came into one of my maps and basically told me why it sucked that I really understood even how to go about improving.

Mincing words is not beneficial at any level of map making skill.


Haha thanks <3. I think my older map feedback was quite questionable (sorry), but at least it gave the right idea to how to improve. And you certainly are!!
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 07 2012 02:52 GMT
#13
This doesn't really have anything to do with mapping, it's just a truism about anything that involves expertise. It's impossible to make an impression on the inculcated without meeting their standards.

I'm not trying to drag you down neo, it's a fine post.

I didn't realize this was a pressing issue? Charlatans will be charlatans. And nobody will give them a break until it's proved they had a point--perhaps by accident. No harm in it.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-07 04:32:41
February 07 2012 03:17 GMT
#14
--- Nuked ---
wrl
Profile Joined April 2011
United States209 Posts
February 07 2012 04:01 GMT
#15
You had the opportunity to make a quality post here, Neo. Instead you just sound like an elitist jackass.

------

If you aren't part of a team, but aspire to produce great maps the best thing you can do is ask for more opinions and to be as humble as possible. A great example I can make is ArcticRaven. He was driven to keep asking for feedback and he built upon it and Aquamarine went from being a totally garbage map to something a lot closer to being good. Not that it would win any tournaments, but it certainly showcased how quickly one can grow as a mapmaker.

In my case, I wasn't exceptionally driven to grow as a mapmaker and I was too egotistical to directly seek out more experienced mapmaker's opinions. As a result it took a LOT of maps for me to produce a few good enough to be considered to join a team.

If you want more feedback than just the quick snippit from a MotM judge, I'd recommend PMing a mapmaker you like the style of and asking for some feedback. Be humble, listen, and focus on learning and producing newer, greater maps (instead of trying to perfect the one you are working on). Most of us would be flattered to have you directly request our opinion.

The members of ESV/TPW/Crux aren't perfect, and we weren't born as great mapmakers. We all have strengths and weaknesses and we focus on trying to work on the things that may be holding some of our maps back.
It's funny; I dream a lot, but I'm not a very good sleeper.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2012 04:08 GMT
#16
On February 07 2012 13:01 wrl wrote:
You had the opportunity to make a quality post here, Neo. Instead you just sound like an elitist jackass.

------

If you aren't part of a team, but aspire to produce great maps the best thing you can do is ask for more opinions and to be as humble as possible. A great example I can make is ArcticRaven. He was driven to keep asking for feedback and he built upon it and Aquamarine went from being a totally garbage map to something a lot closer to being good. Not that it would win any tournaments, but it certainly showcased how quickly one can grow as a mapmaker.

In my case, I wasn't exceptionally driven to grow as a mapmaker and I was too egotistical to directly seek out more experienced mapmaker's opinions. As a result it took a LOT of maps for me to produce a few good enough to be considered to join a team.

If you want more feedback than just the quick snippit from a MotM judge, I'd recommend PMing a mapmaker you like the style of and asking for some feedback. Be humble, listen, and focus on learning and producing newer, greater maps (instead of trying to perfect the one you are working on). Most of us would be flattered to have you directly request our opinion.

The members of ESV/TPW/Crux aren't perfect, and we weren't born as great mapmakers. We all have strengths and weaknesses and we focus on trying to work on the things that may be holding some of our maps back.


I have no idea how your post contradicts anything I said.
wrl
Profile Joined April 2011
United States209 Posts
February 07 2012 04:09 GMT
#17
It doesn't. I just think you could have used more tact. Why try and alienate people who aren't on mapmaking teams even further?
It's funny; I dream a lot, but I'm not a very good sleeper.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2012 04:19 GMT
#18
I may have gotten overly passionate about a certain group of people who may not represent the whole demographic. I mention in the end not to get depressed but I should have emphasized that part more. My bad.
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 188
MindelVK 40
DisKSc2 6
StarCraft: Brood War
Calm 3361
EffOrt 642
firebathero 254
Bonyth 151
Rush 119
Shuttle 117
Dewaltoss 88
Rock 35
Dota 2
Gorgc5182
qojqva4068
Fuzer 446
420jenkins348
Counter-Strike
fl0m6052
zeus1454
chrisJcsgo46
Super Smash Bros
Mew2King101
Heroes of the Storm
Liquid`Hasu451
Khaldor395
Other Games
Grubby4975
Mlord734
RotterdaM425
Beastyqt388
DeMusliM185
KnowMe168
Hui .123
Trikslyr66
Livibee52
Organizations
Other Games
EGCTV1507
gamesdonequick692
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 48
• LUISG 35
• Reevou 4
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 12
• Michael_bg 7
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3323
Other Games
• imaqtpie1506
• Shiphtur193
• tFFMrPink 16
Upcoming Events
BSL 21
14m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2h 14m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
14h 14m
WardiTV 2025
16h 14m
OSC
19h 14m
IPSL
21h 14m
Bonyth vs KameZerg
BSL 21
1d
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 13h
Wardi Open
1d 16h
StarCraft2.fi
1d 20h
[ Show More ]
Monday Night Weeklies
1d 21h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.